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DM Elite Classic

通过fobbix - 28下载

Elite PatchClassical EditionDesigned to enhance the original play of the game with some civilization balancing, and more civilization bonuses! This mod also features a few new units with new graphics (from heavengames/FE) as listed below..- Huns: Hunnic Cavalry Archer- Aztecs: Slinger- Persians: Elite Elephant Archer- Byzantines: Imperial Camel- Goths: Spitfire TowerAlong with additional unit types..- Huns: Mercenary Archer, Battle Tarkan- Aztec: Puma Spearman- Teutons: Ballista TowerSiege weapons destroy walls 50% faster and trade lag has been slightly reduced.Additional videos will appear here, previewing the mod.General Unit Changes# Champion/Two-Handed Swordsman have HP improvement.# Cavalier/Camel have slight attack improvement.# Pikeman line has added bonus attack vs rams and reduced attack bonuses vs elephants.# Cavalry Archer line have had their costs reduced.# Ram line has reduced cost, and improvements to lesser upgraded (battering/capped ram).# Trebuchets can cut stumps and do area damage.# Monks/Missionaries cost half.# Skirmishers have slight attack bonuses vs cavalry.# Siege Weapons do +50% more damage to walls and gates.# Villager have slight faster creation time.# Trade Carts work smarter.General Building Changes# Arrow Towers have faster build time and cost less.# Bombard Towers do more varied damage to different unit groups.# Palisade Wall has about half fortified wall HP.# Outpost has 0 stone cost.# Town Centers cost half stone.# Castle has very slight creation increase.# Farms cost more wood.# Houses are created slightly faster.# Barracks are created slightly faster.General Research Changes# Bloodlines given to all civilizations (+20 Mounted HP) (Except Franks which have 192 HP)# Siege Mechanics all civilizations have Onager +1 range and +1 Bombard Cannon range. And onagers kill siege onager with one hit now too.# Onager/Siege Onager has slower stone projectile speed (so archers can run away etc, if micro'd and lag shouldn't be a problem).# Treadmill Crane given to all civilizations (+20% faster villager build time).# Tribute Fee set to 5%.# Relic Gold Generation gathers around 5to10G per second for 3 garrisoned relics.# Bush Forager approximately equal to farm gathering rate.Civilizations RevampedHuns# Yurt +15 population headroom. (takes time to build)# Elite Tarkan - building destroyer + slight counter siege. (food only cost)# Battle Tarkan - moderately armoured cavalry. (half gold cost)# Hunnic Cavalry Archer - very quick attack and movements. (very weak)# Mercenary Archer - lightly armoured cavalry. (gold cost only)# Missionaries - added, donkey monk unit. (fast convert)# Atheism removed. (n/a)# Theocracy added. (monks more effective)# Added Team Bonus ~ Cavalry Archer +1 RangeReason Huns were too strong early-game, and too weak late-game, they were also too one dimensional. (nothing vs Saracens/Persians)Koreans# Elite War Wagon - counters cavalry and does area damage. (self-destructive)# Hand Cannoneer - reduced cost and train time.# Infantry - has +5 close-combat defence.# Stone Wall and Arrow Tower build speeds have been halfed.# Faith removed. (faith makes it harder to convert units)# Original team bonus removed. (onagers +1 range)# Added Team Bonus ~ onagers cost 20% less wood.Reason Koreans were really poor and too easy to defeat, and generally could only camp.Civilization Major ChangesVikings# Elite Berserker - added attack bonuses vs cavalry/camels.# Arbalest - slightly attack speed increase. (also destroys ram at increased rate)# Heavy Scorpion - no minimum range and attack bonus for buildings# Pikeman - slight HP improvement.# +5 Population Headroom for every military building (taken from Slavs)# Added Team Bonus ~ +5 HP for InfantryReason Vikings were the worst civilization in the game, they were unable to effectively counter late-game cavalry and archer civilizations.Aztecs# Puma Spearman - replaces pikeman and does area damage along with HP increase.# Monk - conversion range +1.# Infantry - cost 15% less. # Infantry - have 10% more HP.# Infantry - do 20% less damage.# Slinger - added - good at massing.# Arbalest - removed.# Farms - gather +5%.# Original team bonus removed. (increased relic gold generation)# Added Team Bonus ~ Infantry +1 attack.Reason Aztecs were really poor against cavalry civilizations.Japanese# Elite Samurai – better all around attack, high HP and does area damage. (+10G)# Cavalry Archer – reduced cost by 33%, also does uniques attack damage vs rams.# Trebuchet – reduced cost by 25%.# Added Team Bonus ~ Infantry +1 Ranged Defence.Reason Japanese were really poor when it was army vs army.Turks# Hand Cannoneer – added attack. (+3)# Champion – no gold cost.# Bombard Cannon reduced cost by 25%.# Original team bonus removed. (reduced train time)# Added team bonus ~ Hand Cannon units have +5% accuracy.Reason Turks were too much of a camping civilization, they needed more adventure.Teutons# Elite Teutonic Knight - have hardly noticeable speed increase.# Monk - conversion range +2.# Castle - built at double speed.# All Towers - affected by Crenellations (+3 Range)# Bombard Tower removed.# Ballista Tower added. (more range less attack than bombard)# Conversion resistance exclusively for Teutons.# Original team bonus removed. (conversion resistance)# Added Team Bonus ~ takes half the time to recharge for conversions.Reason Teutons were too slow, and their ranged was too limited, also too powerful to have Persians as an ally.Civilization Minor ChangesGoths# Onager – has +1 range.# Spitfire Tower – added – deadly at short range/static combat.# Perfusion – disabled. (quicker barracks unit creation speed)# Population Max – set to +25. (225)# Tribute Fee – set to 10%.# Added Team Bonus ~ Palisade Wall x0.5 Wood Cost, Outpost x0.2 Wood Cost.Reason Goths were just instant spam with MQ, they didn’t have enough advantage to fight army vs army. (Cavalry/Combination)Spanish# Elite Conquistador - has attack bonus vs cavalry, and has been more balanced with less HP and gold cost.# Gold trade - +33 kept for Spanish# Original team bonus removed (+33% gold trade)# Added Team Bonus ~ Hand cannon units reload 5% faster.Reason Spanish were bumping the team's gold too much in terms of trade.Byzantines# Imperial Camel - added - armoured unit with better general attack.# Elite Cataphract - less attack bonus infantry and better HP.# Arbalest - has cost bonus deduction instead of skirmisher.# Buildings and Walls - have 25% more HP.# Castles - have two 25%'s more HP.# All Towers - cost 20% less stone. # Byzantines Team Bonus ~ Heal rate modifier set to 2. (added 0.5)Reason Byzantines were really poor against mounted armies, and too over-powered against infantry.CeltsSiege Ram - has added melee armour.Siege Onager - has less range and more spread attack.House - Population Headroom retained even after destruction of houses.Reason Celts were not dynamic enough, and too over-powered in one area.Chinese# Cavaliers - cost less gold. (-50%)# Chu Ko Nu - attack bonus vs Unique units + Cavalry# Fire Scorpion - replaces Heavy Scorpion - deadly at close range.# Walls and Gates - have 100% more HP and cost double.# Towers – have 50% more HP.Reason Chinese were too short-ranged. And needed a more clear strategyPersians# Elite War Elephant – has been better balanced with lower HP/Armour and less food cost.# Elite Elephant Archer – added – has 370 HP, low attack. (110F 75G)Reason Persians were too over-powered, and over-priced, and suffered from a singular approach. Saracens# Heavy Camel - has -20 HP. (see team bonus)# Elite Mameluke - has less attack bonus vs cavalry.# Added Team Bonus ~ Camel melee attack +1, Camel attack bonus vs cavalry -1Reason Saracens were too over-powered vs cavalry.Mongols# Siege Ram - now costs half gold.Reason Mongols were poor late-game, keeps them more in the game in FFA/Forested Maps.Franks# Axeman - Cost -20 Gold. (5G)Reason Franks Needed more balancing in regards to gold collection.Resource ChangesStarting Resources (5% Tribute Fee)Wood: +3300Population Headroom: +15Tribute Fee: 5%Map ResourcesForage Bush – x10 FoodStone Mine – x1.5Trees (from 100)Bamboo 50Pine 75Forest 75Oak 100Jungle 125Palm 150LibreOffice Spreadsheet - https://www.voobly.com/files/prompt/53891507
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fobbix
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