Age of Empires II: The Conquerors > Game Mods > 1.0 Patch Mod

1.0 Patch data file and old Turtle Ship, but with Userpatch features.

Changelogs from Userpatch/1.0c to 1.0 Patch Mod:
Civilizations
• Aztecs lost free Loom.
• Byzantines lost free Town Watch.
• Chinese start with +50 food (-150 instead of -200 food).
• Franks lost the Halberd technology.
• Goth infantry cost -10% Feudal, -15% Castle, -25% Imperial Age instead of 25% less starting in the Feudal Age.
• Japanese infantry attack +10% faster Feudal, +15% Castle, +25% Imperial Age, instead of get 25% attack speed bonus starting in the Feudal Age.
• Korean villager LOS decreased by -1.
• Shinkichon increases Onager range by +2 instead of +1.
• Spanish Hand Cannoneer and Bombard Cannons are firing with normal speed.
Units
• Scout Cavalry lost the +2 attack in the Feudal Age.
• All archery range units (except Hand Cannoneers) now do -1 damage to Spearman-line units.
• Camels are training slower (29 instead of 22sec).
• Cavalry Archer now have 3 range instead of 4.
• Removed Bombard Cannons's extra +80 damage to buildings.
• Galleys now take 45 sec instead of 60 to produce (War Galleys & Galleons take 36 seconds).
• Fireships & Fast Fireships -1 armor vs. Galley-line ships.
• Fireships not cause additional damage vs. Turtle Ships.
• Training time for Longboats, Samurais, Tarkans and Teutonic Knights are significantly increased
(41/16/23/19 instead of 25/9/14/12sec).
• Celtic Woad Raiders and Viking Berserks now move slower (1.03/0.9 instead of 1.2/1.05).
• Korean War Wagon cost -40 wood and range is increased by +1.
• Turtle Ship artwork restored to original.
Buildings
• Bombard Towers now do normal damage instead of pierce damage (the major effect is vs. rams).
• Castles now take less time to build (150 sec instead of 200).
• Palisade walls -3 Pierce armor.
Technologies
• Capped Ram & Battering Ram upgrades cost gold too (250/800).
• Loom provides -1 Pierce armor.
• Heated Shot now increases tower attack vs. ships by 50% instead of 125%. In addition not increasing attack for Castles, also not cause additional damage vs. Turtle Ships.
• Parthian Shot not increases Cavalry Archer and Mangudai attack vs. spearman-line units.
• Shipwright not decreasing ship build time.
• Theocracy cost increased by +400 food and +600 gold.
• Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep wood or food costs replaced with stone.
Resources
Fish traps now provide food at a slower rate (0.75 instead of 1.25).
Fixed bugs by my myself, but it's inside in the original 1.0
• Male hunters no longer get +1 LOS.
• Imperial Age Houses now have normal house armor.
• Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
• Teuton Town Centers now get their attack bonus.
• War Wagons no longer get unintended bonus damage vs. siege.
1.0 Patch Modby Gallas - 1539 downloads |
1.0 Patch data file and old Turtle Ship, but with Userpatch features.

Changelogs from Userpatch/1.0c to 1.0 Patch Mod:
Civilizations
• Aztecs lost free Loom.
• Byzantines lost free Town Watch.
• Chinese start with +50 food (-150 instead of -200 food).
• Franks lost the Halberd technology.
• Goth infantry cost -10% Feudal, -15% Castle, -25% Imperial Age instead of 25% less starting in the Feudal Age.
• Japanese infantry attack +10% faster Feudal, +15% Castle, +25% Imperial Age, instead of get 25% attack speed bonus starting in the Feudal Age.
• Korean villager LOS decreased by -1.
• Shinkichon increases Onager range by +2 instead of +1.
• Spanish Hand Cannoneer and Bombard Cannons are firing with normal speed.
Units
• Scout Cavalry lost the +2 attack in the Feudal Age.
• All archery range units (except Hand Cannoneers) now do -1 damage to Spearman-line units.
• Camels are training slower (29 instead of 22sec).
• Cavalry Archer now have 3 range instead of 4.
• Removed Bombard Cannons's extra +80 damage to buildings.
• Galleys now take 45 sec instead of 60 to produce (War Galleys & Galleons take 36 seconds).
• Fireships & Fast Fireships -1 armor vs. Galley-line ships.
• Fireships not cause additional damage vs. Turtle Ships.
• Training time for Longboats, Samurais, Tarkans and Teutonic Knights are significantly increased
(41/16/23/19 instead of 25/9/14/12sec).
• Celtic Woad Raiders and Viking Berserks now move slower (1.03/0.9 instead of 1.2/1.05).
• Korean War Wagon cost -40 wood and range is increased by +1.
• Turtle Ship artwork restored to original.
Buildings
• Bombard Towers now do normal damage instead of pierce damage (the major effect is vs. rams).
• Castles now take less time to build (150 sec instead of 200).
• Palisade walls -3 Pierce armor.
Technologies
• Capped Ram & Battering Ram upgrades cost gold too (250/800).
• Loom provides -1 Pierce armor.
• Heated Shot now increases tower attack vs. ships by 50% instead of 125%. In addition not increasing attack for Castles, also not cause additional damage vs. Turtle Ships.
• Parthian Shot not increases Cavalry Archer and Mangudai attack vs. spearman-line units.
• Shipwright not decreasing ship build time.
• Theocracy cost increased by +400 food and +600 gold.
• Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep wood or food costs replaced with stone.
Resources
Fish traps now provide food at a slower rate (0.75 instead of 1.25).
Fixed bugs by my myself, but it's inside in the original 1.0
• Male hunters no longer get +1 LOS.
• Imperial Age Houses now have normal house armor.
• Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
• Teuton Town Centers now get their attack bonus.
• War Wagons no longer get unintended bonus damage vs. siege.
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Information
Type:
Changes Game Play
Game Name:
Downloads:
1539
Created By:
Gallas
Version:
1.0.1
Allowed in Rated Games:
No
Download Size:
1.14 MB
Uploaded By:
