You can break down any CS map to highlight the faults, where players desperate for wins, will exploit (basically due to ratings + ego wars).
Germs - Whoring up Conqs/Jans (like 30-35 + a few Catas as a meat shield)
- Deleting 1 wall making a greater start useless as the player just stacks ranged units inside base. On zone, people would always delete 2 walls either colour.
Smosh - People always had to be red when red was one tile closer. They couldn't handle playing as a tougher position.
- Shields weak in corners.
Kings Move - Players bases are not evenly distributed, the unit places for kings don't all work properly.
Spider Blood - The BBTs you get halfway through game (when games are even) make camping an advantage.
Dome Blood - The score between P1 and the rest are way out of whack, so it doesn't give you a true representation on kills counter.
Realistically, all the maps should have a 15 second start where players can get set for the game. What this does is for power-up maps, the blacks screen of death won't become an issue, making games a lot fairer.
Europe already has this function in-built, and I find the games much more fun than your average bloods. No lamers, no cheaters, no points and fair play. Isn't CS all about fair play?
If you're playing germs 1v1, you play a camper once and you know he camps so you will never play him again...just don't play with people you know CAMP. You can be aggressive without deleting any walls or deleting just 1, that doesn't make you a camper; not to mention the fact that you can camp with 0 walls aswell. Not deleting walls is useful for ele rushes/late harry/khan rushes, you just have to pick your opponents so that they don't camp. Also if the person camps excessivly just resign and go back, he might feel good about himself but you shouldn't care..anyways to sum it up: ^don't fix what isn't broken
People always deleted walls since I started in 04. No one camped with ranged units either.
People make new accounts weekly, so you will likely end up playing the camper again, just to get the same treatment. This behaviour spreads from player to player, they learn that nature, and play with that nature in the end.
You can beat campers when they have no walls very easily.
Do you feel the need to follow me around on forums? You're basing that on one game, where you camped and ran back inside your base all game. Hypocrite much?
How am i following you? There's a rule now saying i can't read the same topics as you anymore?
As for the deleting walls part, we only played one tg germs ever together and you didn't delete a single wall..
And if you hadn't camped at the start behind your walls and gate the game wouldve ended after 5 minutes for you so i wouldn't even had the chance to camp.
Ben last 1v1 wasnt 6months ago cuz i remember a germz that we played after january. i dont remember when exactly but he does play 1v1 and he still rock
I deleted walls at Sams which is 50 kills in game. That's how most people play TGs in Germs... You were the one staying inside your base for the whole game afterwards. That's what is so hypocritical. You're the only one who's called me a camper in Germs, Hun says I'm too aggressive and fast. Funny that...
I didn't call you a camper in 1 v 1, I said you don't delete any walls in Tg's, even though you say you delete all walls even when 2 v 1.
You're on here whining about how people play while it can't possibly bother you since you don't play anyone
I deleted after first 50 kills. I thought I was in a 2v1 position, and any smart player knows that if you delete walls in that position you will get spawned. I open up walls at Samurai when I'm not going to get doubled, I don't know what your problem is with that? We both know you camped the whole match, even Cory could see that.
I'm backing up a clan mates opinion that I agree with, you can clearly see I never made the topic. Words don't describe the desperation you show to take a dig at me for pointless reasons.
Germs - Whoring up Conqs/Jans (like 30-35 + a few Catas as a meat shield)
- Deleting 1 wall making a greater start useless as the player just stacks ranged units inside base. On zone, people would always delete 2 walls either colour.
Smosh - People always had to be red when red was one tile closer. They couldn't handle playing as a tougher position.
- Shields weak in corners.
Kings Move - Players bases are not evenly distributed, the unit places for kings don't all work properly.
Spider Blood - The BBTs you get halfway through game (when games are even) make camping an advantage.
Dome Blood - The score between P1 and the rest are way out of whack, so it doesn't give you a true representation on kills counter.
Realistically, all the maps should have a 15 second start where players can get set for the game. What this does is for power-up maps, the blacks screen of death won't become an issue, making games a lot fairer.
Europe already has this function in-built, and I find the games much more fun than your average bloods. No lamers, no cheaters, no points and fair play. Isn't CS all about fair play?
People make new accounts weekly, so you will likely end up playing the camper again, just to get the same treatment. This behaviour spreads from player to player, they learn that nature, and play with that nature in the end.
You can beat campers when they have no walls very easily.
As for the deleting walls part, we only played one tg germs ever together and you didn't delete a single wall..
And if you hadn't camped at the start behind your walls and gate the game wouldve ended after 5 minutes for you so i wouldn't even had the chance to camp.
You're on here whining about how people play while it can't possibly bother you since you don't play anyone
I'm backing up a clan mates opinion that I agree with, you can clearly see I never made the topic. Words don't describe the desperation you show to take a dig at me for pointless reasons.