Mini CB Evolution

 _BlesSed23_


Joined:  30 de junio de 2007
Posts: 18
Editado 7 de noviembre de 2011 - 21:35 p.�m. por _BlesSed23_
I made a new Mini CB, its called Mini CB Evolution.

Mini Castle Blood Evolution

25 Kills - Blacksmith and 4 Alexander
50 Kills - Monastery
75 Kills - Saboteur and 1 House
100 Kills - Harald and 1 House
125 Kills - Super Saboteur
150 Kills - Lancelot and Watch Tower
175 Kills - University and Genghis Khan
200 Kills - Ornlu The Wolf
250 Kills - 2 Houses , 1 Tower of flies and Onager Note: (Onager Automatically Deleted if you try to get it out)
300 Kills - Monkey
350 Kills - 2 Houses and 1 Tower of flies
400 Kills - Bombard Tower and 1 House
500 Kills - 1st Villager
600 Kills - 2nd Villager and Castle inside base
700 Kills - King Alfonso (You can choose between Imperial Gift and Super Scorp) NOTE: You can give imperial to your ally
800 Kills - King Alfonso (You can choose between Super Wolf and Misionary)
900 Kills - King Alfonso (You can choose between Super Ghengis Khan and Trebuchet)
1200 Kills - El Cid Campeador ( Super HP and AP )

Imperial Age to Civilization:

Vikings - 100 Kills
Aztecs - 150 Kills
Teutons - 150 Kills
Goths - 200 Kills
Celts - 200 Kills
Huns - 200 Kills
Franks - 250 Kills
Chinese - 250 Kills
Japanese - 300 Kills
Spanish - 400 Kills
Turks - 400 Kills
Persians - 400 Kills
Byzantines - 400 Kills
Mayans - 400 Kills
Mongols - 400 Kills
Koreans - 400 Kills
Saracens - 400 Kills

Bonus:
Once your hero dead you get 1 Archery Ranger outside base Note: (No looping for this Bonus)
10 Razings and get 1 Castle outside base Note: (No looping for this Bonus)
Convert 4 units and get 1 Barrack and 1 Archery Ranger Note: (No looping for this Bonus)
When you get Imperial Age you have a automatic Elite for your units


This map was created by VoLcOm__

Remember I3dC Today, Tomorrow, and Always

To see more information about our clan and maps please visit:

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 [_TFc_]Format


Joined:  6 de marzo de 2010
Posts: 20
Escrito 4 de noviembre de 2011 - 14:45 p.�m.
very good and nice pls add it rating list ty.
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 [ViCiouS]Marauder


Joined:  19 de diciembre de 2009
Posts: 4071
Escrito 6 de noviembre de 2011 - 13:14 p.�m.
The only problem i see with this map is people killing their own units with onager to get kill rewards

other than that it looks pretty good
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 _BlesSed23_


Joined:  30 de junio de 2007
Posts: 18
Escrito 6 de noviembre de 2011 - 16:58 p.�m.
No, you cant kill your own units with onager, the onarger is for just defense. and if you try to get your onager out of your base it will be deleted
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 _IYIastA_


Joined:  22 de agosto de 2011
Posts: 3559
Escrito 6 de noviembre de 2011 - 19:43 p.�m.
No, you cant kill your own units with onager, the onarger is for just defense. and if you try to get your onager out of your base it will be deleted

The units are in the base.. no?
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 _BlesSed23_


Joined:  30 de junio de 2007
Posts: 18
Escrito 6 de noviembre de 2011 - 21:00 p.�m.
well in your base are 2 castles and u make units, and the onager is a kill rewards when you get 250 kills but if you want we can test it and you can analize and see if is fair for all.
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 [ViCiouS]Marauder


Joined:  19 de diciembre de 2009
Posts: 4071
Escrito 7 de noviembre de 2011 - 12:45 p.�m.
The onager can still kill your own units for kills

take that out and the map should be fine
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 BF_Basse


Joined:  13 de abril de 2009
Posts: 560
Escrito 7 de noviembre de 2011 - 14:49 p.�m.
Easily fixed with Trigger Studio with modified data_aok.xml.

Instead of normal Kills, use Kills P(1-8) to detect from what player you killed a unit and disable killing your own units giving a reward.
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 _BlesSed23_


Joined:  30 de junio de 2007
Posts: 18
Escrito 7 de noviembre de 2011 - 18:05 p.�m.
thank you bro ill work on that
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 _BlesSed23_


Joined:  30 de junio de 2007
Posts: 18
Escrito 7 de noviembre de 2011 - 21:24 p.�m.
i changed onager for Heavy Scorp, now is pretty good


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