Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Over Maximum HP Conflict in Mapmaking
[1]
Hiển thị 1 - 3 ngoài 3 Bài viết
1 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên1 Khách
0Thành viên1 Khách
Dân số hiện tại:








AoKTS updates (47 Người chơi)

TIW 2020 Map votes (34 Người chơi)

TDII (33 Người chơi)

Photos of Voobly Players (25 Người chơi)

New CBA Hero now supports HD / D... (20 Người chơi)

Public Beta - New Voobly Client ... (19 Người chơi)

Wars of Liberty (AoE3 Mod) – N... (17 Người chơi)
Chủ đề tích cực nhất tuần qua:

The Problem: Player 1 (at one point) has a 60 HP Character. My potions (when used) heal 25 HP of the character. However I'm unable to prevent them from over-healing and going past the Maximum HP.
Example: P1's character has been damaged 40 health (20/60 HP remaining.) He has 2 potions. He uses the first potion (healing 25 health) and now has 45/60 HP. Player 1 then decides to use the other and heals 25 more HP and his character now has 70/60 HP, which I don't want. I want it to be where it just goes to the maximum HP when healing less than 25 health rather than going over (obviously players will take advantage of this and make their characters health go way over the Max HP.)
Any help on how to fix this problem would be great!