Weak Sab's in =V= Soldier Store Accel

 [LDK]RedLeaf


Joined:  26/01/2011
Posts: 8
Gönderildi 28/02/2011 - 10:58
Hi

The other day I was casually playing SS and noticed the Sab's are quite weak when you compare them to games like Desert Blood. It takes longer to kill heros in SS (only 100 ap) than Desert Blood (500+ ap?). Both Desert blood and SS have heros in them and normal Sab's can't do effective jobs in killing heros.

So I am just wanting to ask whether this could change in the new map pack when it's released?

regards

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 Octo


Joined:  29/09/2010
Posts: 99
Gönderildi 28/02/2011 - 21:00
nah...if that was done then they would own castles too much
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 _Calsino_


Joined:  05/12/2010
Posts: 46
Gönderildi 28/02/2011 - 23:15
Yeah it would do to much damage to castles. Also Saboteurs arn't really made for killing heros or units. Saboteurs were made for destroying buildings and have always been used that way. Except for units such as normal archers in bloods such as smosh.
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 [ViCiouS]____Tom____


Joined:  23/07/2007
Posts: 1716
Gönderildi 01/03/2011 - 01:02
A simple fix for both Desert and SS would be to add unit bonuses of about 500 (so Elite elephants die) so they function the same as AoK sabs. Note that this requires a required, but simple data mod.
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 _Calsino_


Joined:  05/12/2010
Posts: 46
Gönderildi 01/03/2011 - 02:49
True, but I dont think change to the sabs is needed. Like I said saboteurs are not used for killing units, excpet for maybe weak units, with 100- Health.
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 [ViCiouS]____Tom____


Joined:  23/07/2007
Posts: 1716
Gönderildi 01/03/2011 - 05:22
Except that's exactly what they were used for in AoK, which both of those mentioned scenarios were widely played. Sabs were a one-hit kill on any unit. AoC changed this for some reason.
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 _Calsino_


Joined:  05/12/2010
Posts: 46
Gönderildi 01/03/2011 - 13:34
Hmm, maybe over powerful? idk they changed it for a reason.
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 _LC_Mau5_RTK


Joined:  22/09/2009
Posts: 3635
Gönderildi 01/03/2011 - 21:01
This is aoc. not aok lol

Sabs that powerfull would be stupid in aoc cs

Especially with the lag and delay here, as compared to aok.
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 _LC_Mau5_RTK


Joined:  22/09/2009
Posts: 3635
Gönderildi 01/03/2011 - 22:16
What SHOULD be fixed,
is an auto kill on the spawn

as of right now u can camp on someones spawn and prevent them from creating units.
really gay
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 _Calsino_


Joined:  05/12/2010
Posts: 46
Gönderildi 01/03/2011 - 22:45
Yeah I guess, but if its a rated map then it is made even. So just play good enough and not let them stand on your spawn XD
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 [ViCiouS]____Tom____


Joined:  23/07/2007
Posts: 1716
Gönderildi 01/03/2011 - 23:06
It's an aok map. It's not like I'm saying Gwars should have aok-esque sabs.
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 _Calsino_


Joined:  05/12/2010
Posts: 46
Gönderildi 02/03/2011 - 00:54
It's an aok map. It's not like I'm saying Gwars should have aok-esque sabs.

Haha there we go! Those bonus attack saboteurs would just rape in Gwarz, or Dome Blood.
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 _LC_Mau5_RTK


Joined:  22/09/2009
Posts: 3635
Gönderildi 02/03/2011 - 00:56
Aye, and if they want to play it in aok, then tey can have strong sabs.
Quote:
Yeah I guess, but if its a rated map then it is made even. So just play good enough and not let them stand on your spawn
You clearly dont play this map.

I just played a 1v1 ss with Archy a month ago.
and when i went to attack his castle some of my men go on his


So when hes attaacking me (and losing 30 men)
and i have a man on his spawn(or more then one man)
Then he cant spawn men.

Its pretty much gg for him.
Especially if i sit there and attack his men and not his castle.
he cant spawn= gg
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 _Calsino_


Joined:  05/12/2010
Posts: 46
Gönderildi 02/03/2011 - 01:09
Yeah nevermind that haha. I dont know what I was talking about tbh. Donnie or Master_G just make it so it kills units on the squares after every 4-6 seconds. So if you step on it on accident it doesnt kill your units :).
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 [_Eot_]SubRoutine


Joined:  02/07/2008
Posts: 126
Gönderildi 02/03/2011 - 01:26
aok sabs >


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