how to prevent a game from going out of sync

 Sissi92


Joined:  16 March 2019
Posts: 528
Posted 27 July 2025 - 1:49 pm
how to prevent a game from going out of sync
Link | Reply | Quote
 +chris@voobly

Voobly Team


Joined:  3 October 2007
Posts: 41361
Posted 27 July 2025 - 2:05 pm
... is like trying to make the water less wet. It won't work.
[You must login to view link]
Link | Reply | Quote
 Sissi92


Joined:  16 March 2019
Posts: 528
Edited 27 July 2025 - 4:49 pm by Sissi92
well its happening a lot lately

also i noticed that i queud up a lot of unique units, and because i wanted to make trebs I had to undo the queu of 10 uu and thats the moment I went out of sync

so i think it has something to do with game activity but that shouldnt be correct if you look at very long games
Link | Reply | Quote
 +chris@voobly

Voobly Team


Joined:  3 October 2007
Posts: 41361
Posted 27 July 2025 - 5:33 pm
On which patch? Perhaps you have found an 1.6 bug.
Link | Reply | Quote
 Sissi92


Joined:  16 March 2019
Posts: 528
Posted 28 July 2025 - 5:43 am
yes v1.6 Game Data and v1.6 Rc
Link | Reply | Quote
 +chris@voobly

Voobly Team


Joined:  3 October 2007
Posts: 41361
Posted 28 July 2025 - 9:20 am
We need the list of civs involved, the recorded game from your local folder and a description what exactly you were doing in order to sync the game.
Link | Reply | Quote
 Sissi92


Joined:  16 March 2019
Posts: 528
Posted 29 July 2025 - 7:14 am
rec.20250727-151951.mgz
I have the file, how to send this file to you?

I had bengali civ
List of civs involved:
p1 lith
p2 georg
p3 cuman
p4 vik
p5 span
p6 beng
p7 aztec
p8 tatar

what happened precisely:
I queud up a lot of unique units, and because I wanted to make trebs instead I had to undo the queu of 10 uu very fast, SO I CLICKED TO UNDO THEM VERY FAST, and thats the moment I went out of sync.
Link | Reply | Quote
 +chris@voobly

Voobly Team


Joined:  3 October 2007
Posts: 41361
Posted 29 July 2025 - 9:54 am
Click Reply instead of using Quick Reply below, zip the file and use the forum uploader to attach the file.
Link | Reply | Quote
 Sissi92


Joined:  16 March 2019
Posts: 528
Posted 29 July 2025 - 2:37 pm
hi chris
Attachments:
rec.20250727-151951.mgz (file size: 3.25 MB)
Link | Reply | Quote
 xor_eax_eax


Joined:  19 December 2016
Posts: 770
Posted 1 August 2025 - 12:39 pm
hi ,
i tested but i never tigger the outsync.
as you can see the civ are not the new civ bonus.
The out-of-sync events occur randomly.
it is due to 1.5 rc when you add new unit .dat and you creat on game , you will have 0x001efe96 crash + outsync.
here we rollback user patch code because restore was corrupted , now no crash only out sync and people can restore the game.
If you can contact userpatch guy to fix, that will be good.
[You must login to view link]
image_2024_11_21T06_39_53_230Z.png
other post about the issue:
https://www.voobly.com/forum/thread/357170/:1469918#post1469918
Link | Reply | Quote
 neilldn74


Joined:  14 December 2016
Posts: 29
Posted 30 August 2025 - 4:47 am
This issue is mainly why 1.6 hasn't been adopted by the majority of people. It went out of synch again and we restored it. One minute later, it drops and goes out of synch again. People aren't technical so the don't know how to report the stuff you ask for to you. The game in the restore file that went out of synch was:

oos.20250829-233255.msz

We were playing V.1.6RC with 1.6 game data

Link | Reply | Quote
 +chris@voobly

Voobly Team


Joined:  3 October 2007
Posts: 41361
Posted 30 August 2025 - 10:55 am
No technical knowledge is required. The 1.6 mod page explains how to collect the logs (if the game has crashed) or just to upload the recorded game file (click Reply instead of using Quick Reply) and list us the civs involved. Please create a new thread here, upload the file oos.20250829-233255.msz and give us the list with the civs playing. Thanks.


Link | Reply | Quote
[1]
Displaying 1 - 12 out of 12 posts
Forum Jump:
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests

Most active threads in past week: