obuch is bugged

 [AdiX]SteLitY


Joined:  22 July 2007
Posts: 72
Posted 30 September 2024 - 2:53 am
both elite and non-elite obuch (poles unique unit) doesn't decrease enemy armor when it attacks
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 +pablo@voobly

Voobly Team


Joined:  30 November 2018
Posts: 2298
Posted 30 September 2024 - 5:26 am
Doesn't say that it does in the description.
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 xor_eax_eax


Joined:  19 December 2016
Posts: 770
Posted 30 September 2024 - 9:53 am
[AdiX]SteLitY test with this patch please:
help us to test obuch on beta patch please:
https://www.voobly.com/gamemods/mod/1667/v16-RC-Beta
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 Nath27


Joined:  6 December 2023
Posts: 68
Edited 3 October 2024 - 1:25 am by Nath27
I just tested it a bit. Thanks for putting in the effort and great you found a way to implement the damaged armour. In principle it seems to work.
However, when I tested Elite War Elephant vs Elite Obuch I found that the first hit will give 10 damage and the second (and remaining) hits 11 damage. Since the Elite Obuch attack is 10 and the (undamaged) elephant armour 1 imho the first hit should give 9 damage and the next ones 10, no?
Elite Obuch vs. Elite Teutonic Knight seemed also wrong to me. Since it has 10 armour the first hit should be imho just 1 damage, but I think it was 6? But I might be wrong, since the attack bonus vs. high armoured units might also still be active. Dunno if that is how it's supposed to be.
Also the tech tree description is not updated yet.
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 +pablo@voobly

Voobly Team


Joined:  30 November 2018
Posts: 2298
Posted 3 October 2024 - 9:12 am
Indeed, the damage values are wrong because we haven't yet disabled the old bonus so they are both applied. Once we are sure this new implementation works, we'll release an update of the data mod.


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