Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > SABS RUIN HERO MAP.
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In my opinion it's too much for cb players, idk who had the worst idea of adding them here.. IMO they should add some other hero like "SuperMartels" with HP+AP at 2k kills and SuperGK at 3.5k to balance it better.
also games went long anyways so... for me makes no sense
There was a hero map where super martels appeared combined with super gk, the idea seemed good to me, that idea should be revisited, in my opinion.
3K kills should be either -
1) Normal GK + Sabs spawn at same time (since we need to mix units)
2) Super Sabs (instead of normal sabs)
Normal sabs take 6 hits to kill SGK, which is way too long. Having Super Sabs would take only 2 hits to kill SGK.
EDIT: I'm saying normal GK because having SGK + Sab would end the game instantly without giving a chance to opponent.
Or the alternative is to keep all the spawn buffs intact, and to avoid stagnation, give a special sab spawn to end the game at either 6000 or 7000 kills, aka first to reach wins the game by ultra fast sab spawn.
The whole purpose for this is to make sure the one in advantage (if any) is the one with more kills.
Thanks for the info.
Would be nice to have a changelog or something (I wasn't able to find any). So many different versions since last I played (v17) and no idea what changed in each version.
We had to skip a lot of version numbers due to cheat maps.