There is an error where player number 7, when making a wall in his castles, completely covers the spawn of his units, preventing them from reproducing.
There is an error where player number 7, when making a wall in his castles, completely covers the spawn of his units, preventing them from reproducing.
Here are some easy tips to play the new CBA Hero, which now supports HD/DE civs.
Simply open your room.
Make sure your room is set to CBA Hero with HD/DE civs.
Instructions for changing the mode are given below.
Play and enjoy with the new civs. Complete 30 games and submit your profile here. https://www.voobly.com/forum/thread/356039
Then, you will receive a premium account for one month.
Persians - back to 56 pop, 4 razes, Bloodlines back to Feudal Age, removed trample damage, removed building attack bonus, reverted movement speed to that of 1.5RC.
Saracens - Elite again, 12 sec spawn, removed Iron Casting, reverted attack speed and hp to that of 1.5RC.
Teutons - Movement speed reverted back to that of 1.5RC
We now have Normal CBA working for Community Patch 1.6 as well as an update for CBA Hero.
The map is identical to CBA Hero with BBT, All techs and Heroes removed.
I have ported all the features from CBA v21 including:
Anti-camp.
Watch Tower limits (no Bombard limit for Hero yet).
Stop Unique unit spawn.
FFA Trebs and res (CBA).
Palisade converting to Stone Wall in front of Castles for all players in all bases.
Conversions counted as kills.
Features and fixes for both maps include:
Added kill/razing requirement messages at start.
The patch now handles previous unit stats (Persia/Saracen/Teuton in 1.6) via techs rather than "hacks".
Hi, there is an issue with unique units spawning in location P5.
When 200 kills are obtained, the exit of the unique units is automatically blocked and even if the hero's spawn is blocked, the unique units do not leave the castle again.
Are you sure they didn't turn the spawn off?
I am unable to reproduce this.
Maybe they were confused about the Relics.
One side turns Hero spawn on/off.
The other side turns Unique units on/off.
Sorry, I'll get back to you, it was my mistake not having read what the relics said.
In any case it seems unnecessary to me, since when you get pop from Hero you automatically stop getting unique units, I see it as something useless. That is just my opinion.
It’s a feature from Normal CBA as we brought the features across from CBA to have the maps inline so we don’t have to redo the whole map for v1.6 Patch CBA.
In saying that it’s useful to stop enemies feeding at your castles.
1.5rc remains at v33.
Updates:
Problem coming from this link: https://www.voobly.com/forum/thread/356169/:1466497#post1466497
I attach photos so that it is understood a little better.
Problem coming from this link: https://www.voobly.com/forum/thread/356169/:1466497#post1466497
I attach photos so that it is understood a little better.
Simply open your room.
Play and enjoy with the new civs. Complete 30 games and submit your profile here.Make sure your room is set to CBA Hero with HD/DE civs.
Instructions for changing the mode are given below.
https://www.voobly.com/forum/thread/356039
Then, you will receive a premium account for one month.
Overall Changes:
The map is identical to CBA Hero with BBT, All techs and Heroes removed.
I have ported all the features from CBA v21 including:
Features and fixes for both maps include:
New feature for CBA Hero:
When 200 kills are obtained, the exit of the unique units is automatically blocked and even if the hero's spawn is blocked, the unique units do not leave the castle again.
I am unable to reproduce this.
Maybe they were confused about the Relics.
One side turns Hero spawn on/off.
The other side turns Unique units on/off.
In any case it seems unnecessary to me, since when you get pop from Hero you automatically stop getting unique units, I see it as something useless. That is just my opinion.
Sorry for my mistake, thank you.
In saying that it’s useful to stop enemies feeding at your castles.
Trail feature for CBA Hero
What does SGK and double Sab spawn mean?
1 SGK + 2 Sabs spawning at the same time or 1 SGK + 1 Sab spawning at the same time?
Previous was 1 Sab every 3 secs.
Previous was 1 Sab every 3 secs.
Okay, thanks.
Why is the map still unrated?