it because i disable civResBonus it count villagers per ressources, that explain the advanced overlay is giving count 0.
Please just tell me if you have outsync for version 3.3.5 now . this will help to know witch code line cause the outsync.
i will disable some feature until found the function that cause the issue.
Thanks for your efforts to get to the bottom of this, no desync so far, I hope eco bonuses can be enabled again soon cause it really **** up the game balance when they are disabled. Lost badly with gurjaras because I put sheep in mill this morning and I got no food from it.
No OOS on this version till now
If u please add the vils count and civ names beside the names will be appreciated
Also it was just perfect the nickname first then the civ not visversa
The spec overlay on the prev ver is way too small and looks not good if u want let us try it maximize the font and bold it so we be able to read the details.
Ok then i will bring back ressources back(pĂ´les stone miner, portugues wood gen, viet gold gen ...)+ villages country.
We will proceed step by step until we found the cause of outsync.Please continue to report outsync if you have.
Game time: 9:23, all still dark age so must be something very basic. This other short desync game also had Poles so maybe it's something with pole stone mine bonus?
here for me it is yellow that outsync, but when i test pole online it not outsync .Idk for some reason some time for some player the code is not load and it outsync i dk why
Still working on it .The cause is user patch and anti-cheate load the code and eraze 1.6 RC. i roll back version 3.3.3 to version 3.3.7 . i need time to found a solution.
Please just tell me if you have outsync for version 3.3.5 now . this will help to know witch code line cause the outsync.
i will disable some feature until found the function that cause the issue.
If u please add the vils count and civ names beside the names will be appreciated
Also it was just perfect the nickname first then the civ not visversa
The spec overlay on the prev ver is way too small and looks not good if u want let us try it maximize the font and bold it so we be able to read the details.
We will proceed step by step until we found the cause of outsync.Please continue to report outsync if you have.
No specific player mentioned, "an error occurred".
Civs: Sicilians, Franks, Lithuanians, Poles, Koreans, Mongols, Celts, Turks
Game time: 9:23, all still dark age so must be something very basic. This other short desync game also had Poles so maybe it's something with pole stone mine bonus?
No specific player mentioned, "an error occurred".
Civs: Teutons, Malay, Sicilians, Hindustani, Britons, Italians, Vietnamese, Franks.
Game time: 38:07 (all in imp)
and fail to restore coz slyfox_sna couldn't join back
No specific player mentioned, "an error occurred".
Civs: Teutons, Malay, Sicilians, Hindustani, Britons, Italians, Vietnamese, Franks.
Game time: 38:07 (all in imp)
and fail to restore coz slyfox_sna couldn't join back
In general which features are still disabled?
No specific player mentioned, "an error occurred".
Civs: Teutons, Tatars, Bengalis, Magyars, Persians, Slavs, Malians, Koreans
game time: 55:35 (all imp)
Civs: Portuguese, Vietnamese, Burgundians, Chinese, Burmese, Poles, Turks, Tatars
Game time: 44:48 (all imp)