they are building in castle age! Is the constants for feudal age and castle age are right? are they
#const FEUDAL_AGE_MARKET 116
#const CASTLE_AGE_MARKET 134
Ok, new idea. Make the market impossible to build.
I've increased the cost to 32000 thousand wood so the AI doesn't think to build it. Do not change that cost as higher numbers go all the way around to negative (things related to how computers store numbers).
Appart from that, I've set the terrain the market can be placed to none, so even if you have the wood, there's nowhere to place it. I've tested and the AI doesn't seem to go crazy because of that.
And, I've added the train location part for human players.
#const FEUDAL_AGE_MARKET 116
#const CASTLE_AGE_MARKET 134
To be precise:
- Unit 84 is the feudal age market
- Unit 116 is the castle age market
- Unit 137 is the imperial age market
How you call them is irrelevant as long as you disable the three of them.Let me know if the AI is able to build in all ages or only in some.
I've increased the cost to 32000 thousand wood so the AI doesn't think to build it. Do not change that cost as higher numbers go all the way around to negative (things related to how computers store numbers).
Appart from that, I've set the terrain the market can be placed to none, so even if you have the wood, there's nowhere to place it. I've tested and the AI doesn't seem to go crazy because of that.
And, I've added the train location part for human players.
That should be it