Hello Guys, I Have a Sceario =V=Desert blood and now im working in V2. I want to Add system ANTI_ DELETE but i dont know how i do it !
1#) AOK trigger Studio, when i Open my scenario I see my Triggers ok.
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BUT, HOW I IMPUT THE CODE below in AOK trigger Studio ? is it the best code Anti-delete ?
Code:
Trigger: Raze-counter
Starts: ON
Looping: YES
Condition: Accumulate Attribute: 1 Razing
Effect: Tribute: 1 Razing from Player to GAIA
Effect: Activate Trigger: Building Razed
Then a trigger to deactivate the Building Deleted trigger if it was razed:
Trigger: Building Razed
Starts: OFF
Looping: NO
Condition: Timer: 2
Effect: Deactivate Trigger: Building Deleted
This trigger activates the delete-detection trigger:
Trigger: Building Lost
Starts: ON
Looping: NO
Condition: Destroy Object: Desired Object
Effect: Activate Trigger: Building Deleted
If the building was deleted, this trigger will fire:
Trigger: Building Deleted
Starts: OFF
Looping: NO
Condition: Timer: 4
Effect: Punishment for Deleting building
Instead of "Destroy Object" you can use "Own Fewer Objects". This means you can have a "looping" delete-detection when. For example:
Trigger: Building Lost
Starts: OFF
Looping: NO
Condition: Own Fewer Objects: 0 The Accursed Tower (Let's say you start with only 1 tower)
Effect: Activate Trigger: Building Deleted
Effect: Activate Trigger: Re-activate Building Lost
Trigger: Re-activate Building Lost
Starts: ON
Looping: OFF
Condition: Own Objects: 1 The Accursed Tower
Effect: Activate Trigger: Building Lost
tks for try Help, but still too Hard for me, in CBA Hero is very complex for me.
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Somebody have a scenario for example very clean for download ? only one tower with anti-delete system, and when i delete the tower kill all units in the map.
Trigger: Raze-counter
Starts: ON
Looping: YES
Condition: Accumulate Attribute: 1 Razing
Effect: Tribute: 1 Razing from Player to GAIA
Effect: Activate Trigger: Building Razed
Then a trigger to deactivate the Building Deleted trigger if it was razed:
Trigger: Building Razed
Starts: OFF
Looping: NO
Condition: Timer: 2
Effect: Deactivate Trigger: Building Deleted
This trigger activates the delete-detection trigger:
Trigger: Building Lost
Starts: ON
Looping: NO
Condition: Destroy Object: Desired Object
Effect: Activate Trigger: Building Deleted
If the building was deleted, this trigger will fire:
Trigger: Building Deleted
Starts: OFF
Looping: NO
Condition: Timer: 4
Effect: Punishment for Deleting building
Instead of "Destroy Object" you can use "Own Fewer Objects". This means you can have a "looping" delete-detection when. For example:
Trigger: Building Lost
Starts: OFF
Looping: NO
Condition: Own Fewer Objects: 0 The Accursed Tower (Let's say you start with only 1 tower)
Effect: Activate Trigger: Building Deleted
Effect: Activate Trigger: Re-activate Building Lost
Trigger: Re-activate Building Lost
Starts: ON
Looping: OFF
Condition: Own Objects: 1 The Accursed Tower
Effect: Activate Trigger: Building Lost
You should create those triggers using the in Game scenario editor and see if that works. Then use Trigger Studio to duplicate and deploy the triggers for other players and buildings.
really I tryed ! but dont work
when i delete or when PLayer 2 destruction my gate produces the same effect.
Somebody have a scenario for example very clean for download ? only one tower with anti-delete system, and when i delete the tower kill all units in the map.
tks for try Help, but still too Hard for me, in CBA Hero is very complex for me.
You must login into Voobly to view image
Somebody have a scenario for example very clean for download ? only one tower with anti-delete system, and when i delete the tower kill all units in the map.
OK From What i understood you wanna put anti delete system in your map so whoever delete the bbt get booted.
right ?
There is a method to disable deleting using patch 1.5 and above.
Create a trigger in the stock editor.
Create an effect Display Instructions.
Timer has to be "99999"
Number has to "9"
To disable deletion of Towers add the line "up-effect 0,0,952,54,64,1"
To disable deletion of Gates add the line "up-effect 0,0,939,54,64,1"
To disable deletion of most other buildings add the line "up-effect 0,0,903,54,64,1"
1#) AOK trigger Studio, when i Open my scenario I see my Triggers ok.
BUT, HOW I IMPUT THE CODE below in AOK trigger Studio ? is it the best code Anti-delete ?
Somebody have a scenario for example very clean for download ? only one tower with anti-delete system, and when i delete the tower kill all units in the map.
You should create those triggers using the in Game scenario editor and see if that works. Then use Trigger Studio to duplicate and deploy the triggers for other players and buildings.
when i delete or when PLayer 2 destruction my gate produces the same effect.
Somebody have a scenario for example very clean for download ? only one tower with anti-delete system, and when i delete the tower kill all units in the map.
Somebody have a scenario for example very clean for download ? only one tower with anti-delete system, and when i delete the tower kill all units in the map.
OK From What i understood you wanna put anti delete system in your map so whoever delete the bbt get booted.
right ?
i found the way but it very very long " Way longer Than CBA hero Anti delete triggers"
the good news is i will do it for you mate and then i will send you the map
before i start: you wanna add the anti delete system only on THE BBTS
or Gates too ?
I only need the systen for this 6 bbt..... or all bbt whatever is easier.
I only need the systen for this 6 bbt..... or all bbt whatever is easier.
your map will be ready soon " like after 6-7 hrs " because it 1;30 am here and i will finish it after i wake up
Create a trigger in the stock editor.
Create an effect Display Instructions.
Timer has to be "99999"
Number has to "9"
To disable deletion of Towers add the line "up-effect 0,0,952,54,64,1"
To disable deletion of Gates add the line "up-effect 0,0,939,54,64,1"
To disable deletion of most other buildings add the line "up-effect 0,0,903,54,64,1"
No problem
And your map is Ready!
1- i Added a bbt to p3
2- i added the Anti delete BBTS to all 4 players
if some one delete one of his bbts = His pyramid will be killed
Download it From here : [You must login to view link]
Also if you needed Any help .. don't think twice to come and ask me
Enjoy