I want a nomad map which is double the goldmines

 ekaraj


Joined:  05/08/2022
Posts: 25
Düzenlendi17/08/2022 - 14:06 tarafından ekaraj
I want a map that always produces two times the original gold mines and well spreaded.
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 +pablo@voobly

Voobly Team


Joined:  30/11/2018
Posts: 2298
Gönderildi 17/08/2022 - 14:17
That is easy to do, you just need to modify the rms file of the map. Here is the most complete guide on the subject:
[You must login to view link]
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 17/08/2022 - 15:46
I am unable to understand a little of it. Could you please make one for me and share. I m tired after several tries.
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 +pablo@voobly

Voobly Team


Joined:  30/11/2018
Posts: 2298
Gönderildi 17/08/2022 - 16:43
I'm currently busy porting the dialogue of Gurjaras, Begalis and Dravidians and later I'll have to do the upcoming balance changes in order to publish an update of the Community Patch with Gurjaras implemented. Don't expect me to do that map in the near future.
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 17/08/2022 - 22:47
Let me have a look at any tutorial if possible.
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 18/08/2022 - 16:19
Scripting and Testing
Standard Units and Resources
The standard (DE) starting resources per player are:
1 group of 6 forage bushes at least 10 tiles away
1 group of 7 gold mines at least 10 tiles away
1 group of 4 gold mines at least 18 tiles away
1 group of 4 gold mines at least 21 tiles away
1 group of 5 stone mines at least 12 tiles away
1 group of 4 stone mines at least 16 tiles away
1 group of 4 sheep at around 7 tiles (if cows/water buffalo, use 1 group of 3 instead)
In competitive maps, 1 of these often starts under control of the player.
2 groups of 2 sheep at a shared variable min distance (14-24) away (if cows/water buffalo, use 1 group of 3, or 2+1 instead)
2 individual boar at least 16 tiles away
1 group of either 3 or 4 deer at a variable min distance (14-24) away
1 individual predator at least 34 tiles away
2 individual trees at 4-5 tiles away
3 individual trees at 6-8 tiles away

how to use these and where is map download? How to make changes?

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 +pablo@voobly

Voobly Team


Joined:  30/11/2018
Posts: 2298
Gönderildi 18/08/2022 - 16:54
Everything you need to know is in the guide I shared you earlier:
[You must login to view link]
There it explains how to find the scripts and I'm sure it will give some indications on how to change the ammount of resources of the gold.
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 sunny


Joined:  17/01/2015
Posts: 2412
Gönderildi 19/08/2022 - 04:25
ekaraj wrote:
I want a map that always produces two times the original gold mines and well spreaded.

This is easy but the uniform spreading of the mines may be a problem. I would suggest you double the capacity of the mines instead. You can do this by using the delta object:

===
create_object GOLD {
number_of_objects 10
resource_delta 800
}
===

You can change the number of objects to your preference.
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 19/08/2022 - 07:47
Aaah I want a uniform spreading please help me out guys
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 19/08/2022 - 07:49
But first of all how I need to download the required things, and where to download?
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 sunny


Joined:  17/01/2015
Posts: 2412
Gönderildi 19/08/2022 - 08:01
You need to have some knowledge of rms scripting. RMS Scripts can be edited in any text editor such as notepad++,VS Code etc
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 19/08/2022 - 09:01
Hahahahahahaahhaha that is very great! Never got it anyways!
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 19/08/2022 - 09:11
But may be could you give me a sample script. So that I could copy and try!
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 ekaraj


Joined:  05/08/2022
Posts: 25
Gönderildi 20/08/2022 - 06:30
Please help me out I am getting lost at hope.
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 xor_eax_eax


Joined:  19/12/2016
Posts: 770
Gönderildi 20/08/2022 - 08:56



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