We are happy to announce the creation of a new, hopefully, stable series of events around the new 1.6 Community Patch, to incentivise the use of its features and new civilizations.
This first version of the Community Clash will be a 1v1 tournament focused on open maps like Arabia, Gold Rush or Cross. It is open to everyone, regardless of the ELO and prices will consist of premium memberships and badges on your profile.
The tournament will be played as a single elimination league with best of 3 matches, except for the final that will be best of 5.
Match organization
Players will agree upon a time to play on their own and then submit the recorded games to the tournament organizers. Players should indicate the score and winner of the matches to speed the process of setting the next round. In case of discrepancy between players, the recordings will be used.
Recordins will be sent either by sharing the link to the games or directly sharing the recording's file.
Matches should be played before their assigned deadlines, see bellow. In case the matches have not been submitted, one of the players will receive an admin win randomly.
Absence loose
Should a player be unable to contact their opponent and set up a date for the match, the player that made the effort to contact the other will receive an admin win. In order to receive an admin win of this kind, the player has to submit proof of trying to contact the opponent via message screenshots or any other medium.
Dates
All rounds of the tournament will have a week to be played. The deadline of each round will be the corresponding Sunday at 23:23:59 UTC-12 (see the current UTC time [You must login to view link]).
Registration: CLOSED.
Round of 32: Until Sunday, February 13th.
Round of 16: Until Sunday, February 20th.
Quarter-finals: Until Sunday, February 27th.
Semifinal: Until Sunday, March 6th.
Final: Until Sunday, March 13th.
No more than 32 players will be allowed to participate.
Should a player not be able to play during the whole week, they should communicate the issue to the tournament organizers as soon as possible.
Participants and seeding
Participants
Everyone willing to participate should write in the comments bellow, leaving a link to the account they’ll be using. They must play all games of the tournament using that account.
Seeding
Players will be randomly placed in the brackets.
Game rules
Game restarts
Players will not have restarts available.
Admin restarts
Players can request a restart in situations where their maps are bugged or otherwise failed to generate in the intended way. After a restart, civilisations and colours must remain the same.
The moment one of the players detects a potential bugged generation of the map, they will pause the game to discuss it.
If both players are able to see the bugged generation in game, they will discuss there whether it qualifies for an admin restart.
In case one of the players can not see it (as it may be in the fog of war), the other player will take a screenshot to show the opponent and players will save and exit the game. Players will discuss whether it qualifies for an admin restart in the game room.
In case that players don’t agree upon whether or not the generation is indeed bugged, they will resume that game, finish it, play all the remaining games, whether one player wins 2-0 or not, and then replay the map that had the bugged generation with the same civilizations as before. They will inform of this situation when submitting the recordings. Tournament organizers will decide on the bugged generation and either use the original game or the backup one for the score.
Situations that qualify as a bugged generation:
More than 50% of the sides on a player-specific gold deposit, stone deposit or forage bush cluster
are inaccessible.
Any herdable or wild animal that belongs to a player is trapped or in any way inaccessible.
Any player-controlled units are trapped or in any way inaccessible.
Any player-specific object, such as resource deposit buildings, wild animals or villagers, fail to
generate in the intended amount.
Laming
Players are permitted to do anything that the game allows, including, but not limited to, walling in resources, blocking or killing villagers and killing enemy herdable or wild animals.
This does not include deletion of straggler trees around the Town Center.
Pausing
Players will only pause a game if they, or their opponents, are experiencing severe issues that are directly affecting the game and their ability to play.
The player pausing the game will also be the one to unpause the game. Before unpausing, the player pausing the game will ensure that the opponent is ready to continue.
Game settings
Game room settings
All parties are equally responsible for making sure the lobby settings are correct before launching a game.
Games will be played in the Tournament 1 lobby, using the VCOM Ladder.
A spectator delay of exactly 2 minutes is required.
Game settings
Game: Random Map.
Map Style: Custom.
Location: See map pool bellow.
Map Size: Tiny (2 player).
Difficulty: Standard.
Resources: Standard.
Population: 200.
Game Speed: Normal.
Reveal Map: Normal.
Starting Age: Standard.
Victory: Conquest.
Team Together: Check
All Techs: Uncheck.
Allow Cheats: Uncheck.
Lock Teams: Check.
Lock Speed: Check.
Record Game: Check.
Map pool
Game 1 will be played on DE_Arabia.
Subsequent games will be played in one of the following maps. The looser of the previous game will decide the next map to play. Maps can not be repeated in the same match.
Available maps:
DE_Acropolis
DE_Cenotes.
DE_Cross.
DE_Ghost Lake.
DE_Gold Rush.
DE_Gold Volcano.
DE_Twin Puddles.
All these maps come by default with the v1.6 Game Data mod.
Civilizations
Game 1 will be played with any of the eight new civilizations introduced in Definitive Edition. That is:
Bulgarians.
Cumans.
Lithuanians.
Tatars.
Burgundians.
Sicilians.
Bohemians.
Poles.
Subsequent games may be played with any other civilization. Players can not repeat the same civilization in the same match.
Prizes
The prize distribution will be the following:
First place: 3 months of premium membership and badge on the profile.
Second place: 2 months of premium membership and badge on the profile.
Third-Fourth place: 1 month of premium membership and badge on the profile.
5th-8th place: badge on the profile.
None of this prizes will be awarded should players advance due to a random win.
Random events
Should we need to randomly choose between two players for an admin win, the choice will be carried in the following way, to ensure fairness:
The account numbers from each players will be used, these numbers are shown in the URL of the profile page.
The two numbers will be added and, from the result, the first 5 numbers starting from the right will be copied.
That number will be used as a seed to generate the map “coin_flip” attached bellow. This script generates a map made of grass or dirt with 50% chance each.
If the generation produces a grass map, the player with the lowest account number will receive the admin win. If the generation produces a dirt map, the player with the highest account number will receive an admin win.
This process can be replicated by anyone and will always yield the same result.
Hello voobly staff. Is it allowed to transmit the games by twich? Only the games of the members of the OLYMPUS clan who register for the tournament would be broadcast on www.twitch.tv/olympusclan_ with casting in Spanish.
Hello voobly staff. Is it allowed to transmit the games by twich? Only the games of the members of the OLYMPUS clan who register for the tournament would be broadcast on www.twitch.tv/olympusclan_ with casting in Spanish.
Feel completly free to broadcast whatever you want. Just make publicity of the mod.
We are happy to announce the creation of a new, hopefully, stable series of events around the new 1.6 Community Patch, to incentivise the use of its features and new civilizations.
This first version of the Community Clash will be a 1v1 tournament focused on open maps like Arabia, Gold Rush or Cross. It is open to everyone, regardless of the ELO and prices will consist of premium memberships and badges on your profile.
Tournament format and Dates
The tournament will be played as a single elimination league with best of 3 matches, except for the final that will be best of 5.
Players will agree upon a time to play on their own and then submit the recorded games to the tournament organizers. Players should indicate the score and winner of the matches to speed the process of setting the next round. In case of discrepancy between players, the recordings will be used.
Recordins will be sent either by sharing the link to the games or directly sharing the recording's file.
Matches should be played before their assigned deadlines, see bellow. In case the matches have not been submitted, one of the players will receive an admin win randomly.
Should a player be unable to contact their opponent and set up a date for the match, the player that made the effort to contact the other will receive an admin win. In order to receive an admin win of this kind, the player has to submit proof of trying to contact the opponent via message screenshots or any other medium.
All rounds of the tournament will have a week to be played. The deadline of each round will be the corresponding Sunday at 23:23:59 UTC-12 (see the current UTC time [You must login to view link]).
No more than 32 players will be allowed to participate.
Should a player not be able to play during the whole week, they should communicate the issue to the tournament organizers as soon as possible.
Participants and seeding
Everyone willing to participate should write in the comments bellow, leaving a link to the account they’ll be using. They must play all games of the tournament using that account.
Players will be randomly placed in the brackets.
Game rules
Players will not have restarts available.
Players can request a restart in situations where their maps are bugged or otherwise failed to generate in the intended way. After a restart, civilisations and colours must remain the same.
Situations that qualify as a bugged generation:
are inaccessible.
generate in the intended amount.
Players are permitted to do anything that the game allows, including, but not limited to, walling in resources, blocking or killing villagers and killing enemy herdable or wild animals.
This does not include deletion of straggler trees around the Town Center.
Players will only pause a game if they, or their opponents, are experiencing severe issues that are directly affecting the game and their ability to play.
The player pausing the game will also be the one to unpause the game. Before unpausing, the player pausing the game will ensure that the opponent is ready to continue.
Game settings
All parties are equally responsible for making sure the lobby settings are correct before launching a game.
Game 1 will be played on DE_Arabia.
Subsequent games will be played in one of the following maps. The looser of the previous game will decide the next map to play. Maps can not be repeated in the same match.
Available maps:
Game 1 will be played with any of the eight new civilizations introduced in Definitive Edition. That is:
Subsequent games may be played with any other civilization. Players can not repeat the same civilization in the same match.
Prizes
The prize distribution will be the following:
Random events
Should we need to randomly choose between two players for an admin win, the choice will be carried in the following way, to ensure fairness:
Tournament administrators
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Tournament participants
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