Community Forums > Voobly General > Tournament Archive > Voobly’s Community Clash

Voobly’s Community Clash

 +pablo@voobly

Community Patch Developer


Join Date: 30 November 2018
Posts:2103
Edited 21 February 2022 - 5:25 pm by +pablo@voobly
Voobly’s Community Clash

badge.png

We are happy to announce the creation of a new, hopefully, stable series of events around the new 1.6 Community Patch, to incentivise the use of its features and new civilizations.

This first version of the Community Clash will be a 1v1 tournament focused on open maps like Arabia, Gold Rush or Cross. It is open to everyone, regardless of the ELO and prices will consist of premium memberships and badges on your profile.
Contents:

Tournament format and Dates


Tournament format

The tournament will be played as a single elimination league with best of 3 matches, except for the final that will be best of 5.

Match organization

Players will agree upon a time to play on their own and then submit the recorded games to the tournament organizers. Players should indicate the score and winner of the matches to speed the process of setting the next round. In case of discrepancy between players, the recordings will be used.

Recordins will be sent either by sharing the link to the games or directly sharing the recording's file.

Matches should be played before their assigned deadlines, see bellow. In case the matches have not been submitted, one of the players will receive an admin win randomly.

Absence loose

Should a player be unable to contact their opponent and set up a date for the match, the player that made the effort to contact the other will receive an admin win. In order to receive an admin win of this kind, the player has to submit proof of trying to contact the opponent via message screenshots or any other medium.

Dates

All rounds of the tournament will have a week to be played. The deadline of each round will be the corresponding Sunday at 23:23:59 UTC-12 (see the current UTC time [You must login to view link]).
  • Registration: CLOSED.
  • Round of 32: Until Sunday, February 13th.
  • Round of 16: Until Sunday, February 20th.
  • Quarter-finals: Until Sunday, February 27th.
  • Semifinal: Until Sunday, March 6th.
  • Final: Until Sunday, March 13th.

No more than 32 players will be allowed to participate.

Should a player not be able to play during the whole week, they should communicate the issue to the tournament organizers as soon as possible.

Participants and seeding


Participants

Everyone willing to participate should write in the comments bellow, leaving a link to the account they’ll be using. They must play all games of the tournament using that account.

Seeding

Players will be randomly placed in the brackets.

Game rules


Game restarts

Players will not have restarts available.

Admin restarts

Players can request a restart in situations where their maps are bugged or otherwise failed to generate in the intended way. After a restart, civilisations and colours must remain the same.
  • The moment one of the players detects a potential bugged generation of the map, they will pause the game to discuss it.
  • If both players are able to see the bugged generation in game, they will discuss there whether it qualifies for an admin restart.
  • In case one of the players can not see it (as it may be in the fog of war), the other player will take a screenshot to show the opponent and players will save and exit the game. Players will discuss whether it qualifies for an admin restart in the game room.
  • In case that players don’t agree upon whether or not the generation is indeed bugged, they will resume that game, finish it, play all the remaining games, whether one player wins 2-0 or not, and then replay the map that had the bugged generation with the same civilizations as before. They will inform of this situation when submitting the recordings. Tournament organizers will decide on the bugged generation and either use the original game or the backup one for the score.

Situations that qualify as a bugged generation:
  • More than 50% of the sides on a player-specific gold deposit, stone deposit or forage bush cluster
    are inaccessible.
  • Any herdable or wild animal that belongs to a player is trapped or in any way inaccessible.
  • Any player-controlled units are trapped or in any way inaccessible.
  • Any player-specific object, such as resource deposit buildings, wild animals or villagers, fail to
    generate in the intended amount.

Laming

Players are permitted to do anything that the game allows, including, but not limited to, walling in resources, blocking or killing villagers and killing enemy herdable or wild animals.

This does not include deletion of straggler trees around the Town Center.

Pausing

Players will only pause a game if they, or their opponents, are experiencing severe issues that are directly affecting the game and their ability to play.

The player pausing the game will also be the one to unpause the game. Before unpausing, the player pausing the game will ensure that the opponent is ready to continue.

Game settings


Game room settings

All parties are equally responsible for making sure the lobby settings are correct before launching a game.
  • Games will be played in the Tournament 1 lobby, using the VCOM Ladder.
  • Games will use the v1.6 Game Data mod and the v1.6 RC patch.
  • Spectators must be allowed.
  • Hidden civilisations must be enabled.
  • A spectator delay of exactly 2 minutes is required.

Game settings
  • Game: Random Map.
  • Map Style: Custom.
  • Location: See map pool bellow.
  • Map Size: Tiny (2 player).
  • Difficulty: Standard.
  • Resources: Standard.
  • Population: 200.
  • Game Speed: Normal.
  • Reveal Map: Normal.
  • Starting Age: Standard.
  • Victory: Conquest.
  • Team Together: Check
  • All Techs: Uncheck.
  • Allow Cheats: Uncheck.
  • Lock Teams: Check.
  • Lock Speed: Check.
  • Record Game: Check.

Map pool

Game 1 will be played on DE_Arabia.

Subsequent games will be played in one of the following maps. The looser of the previous game will decide the next map to play. Maps can not be repeated in the same match.

Available maps:
  • DE_Acropolis
  • DE_Cenotes.
  • DE_Cross.
  • DE_Ghost Lake.
  • DE_Gold Rush.
  • DE_Gold Volcano.
  • DE_Twin Puddles.
All these maps come by default with the v1.6 Game Data mod.

Civilizations

Game 1 will be played with any of the eight new civilizations introduced in Definitive Edition. That is:
  • Bulgarians.
  • Cumans.
  • Lithuanians.
  • Tatars.
  • Burgundians.
  • Sicilians.
  • Bohemians.
  • Poles.

Subsequent games may be played with any other civilization. Players can not repeat the same civilization in the same match.

Prizes


The prize distribution will be the following:
  • First place: 3 months of premium membership and badge on the profile.
  • Second place: 2 months of premium membership and badge on the profile.
  • Third-Fourth place: 1 month of premium membership and badge on the profile.
  • 5th-8th place: badge on the profile.
None of this prizes will be awarded should players advance due to a random win.

Random events


Should we need to randomly choose between two players for an admin win, the choice will be carried in the following way, to ensure fairness:
  1. The account numbers from each players will be used, these numbers are shown in the URL of the profile page.
  2. The two numbers will be added and, from the result, the first 5 numbers starting from the right will be copied.
  3. That number will be used as a seed to generate the map “coin_flip” attached bellow. This script generates a map made of grass or dirt with 50% chance each.
  4. If the generation produces a grass map, the player with the lowest account number will receive the admin win. If the generation produces a dirt map, the player with the highest account number will receive an admin win.
This process can be replicated by anyone and will always yield the same result.

Tournament administrators

+pablo@voobly
[N'Fire]Geaf_Argento


Tournament participants


Link to the [You must login to view link]
  1. +_456_
  2. BlazerGamer2020
  3. nwMan
  4. [ElNOA]KirKo
  5. [N'Fire]Geaf_Argento
  6. DEMaverick
  7. YoloTurk
  8. [sT]Eskizo23
  9. _Bitt_
  10. [_OLYMP_]Vley2011
  11. GRACE94
  12. ['TheRoss]lepcool
  13. freddynight
  14. [TiRex]papoch
  15. [sT]Mayhem01
  16. IvANoV_
  17. RoMRoMAAA
  18. Lactato
  19. [_RDC_]migra19
  20. [200M]SAMUSIV
  21. _Hidean_
  22. [LVW]Jatin182
  23. TLC_Back
  24. [LVW]4chiCKen2wiNG0
  25. [Learning]_QQV
  26. Norykko
  27. Alca066
  28. CSA_D_W_Adams
  29. Fenom53
  30. carreame4ever
  31. [PaKiBoyZ]Super_hero55
  32. Iceland
Attachments:
coin_flip.rms (file size: 126 B)
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 +_456_

Community Patch Developer


Join Date: 19 December 2016
Posts:705
Posted 24 January 2022 - 7:17 pm
I'll participate in the tournament with my main account:
https://www.voobly.com/profile/view/124601561
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 BlazerGamer2020


Join Date: 6 November 2020
Posts:16
Posted 24 January 2022 - 7:39 pm
I'll participate in the tournament with my main account:
https://www.voobly.com/profile/view/125856961
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 shyri


Join Date: 8 January 2014
Posts:3
Posted 24 January 2022 - 7:39 pm
I'll participate in the tournament with my main account:
https://www.voobly.com/profile/view/123284472
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 [ElNOA]KirKo


Join Date: 9 July 2020
Posts:2
Posted 24 January 2022 - 8:04 pm
Participaré en el torneo con mi cuenta principal:
https://www.voobly.com/profile/view/125776823
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 [N'Fire]Geaf_Argento


Join Date: 17 February 2015
Posts:388
Posted 24 January 2022 - 8:37 pm
I'll participate in the tournament with my main account:
https://voobly.com/profile/view/124205869
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 DEMaverick


Join Date: 29 September 2021
Posts:2
Posted 24 January 2022 - 9:11 pm
I'll participate in the tournament with my main account:
https://www.voobly.com/profile/view/126047293
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 Zanchy_2k


Join Date: 27 October 2019
Posts:28
Posted 24 January 2022 - 9:28 pm
this is trash, make cs tournament
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 YoloTurk


Join Date: 14 December 2018
Posts:3
Edited 25 January 2022 - 12:54 am by YoloTurk
I'll participate in the tournament with my main account:
https://www.voobly.com/profile/view/125195107
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 [sT]Eskizo23


Join Date: 14 February 2021
Posts:3
Edited 25 January 2022 - 3:30 am by [sT]Eskizo23
I will participate in the tournament with my main account:
https://www.voobly.com/profile/view/125917525
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 _Bitt_


Join Date: 21 February 2020
Posts:179
Posted 25 January 2022 - 4:00 pm
I'll participate in the tournament with my main account:
https://www.voobly.com/profile/view/125483429
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 _Bitt_


Join Date: 21 February 2020
Posts:179
Posted 25 January 2022 - 4:30 pm
Hello voobly staff. Is it allowed to transmit the games by twich? Only the games of the members of the OLYMPUS clan who register for the tournament would be broadcast on www.twitch.tv/olympusclan_ with casting in Spanish.
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 +pablo@voobly

Community Patch Developer


Join Date: 30 November 2018
Posts:2103
Edited 25 January 2022 - 5:01 pm by +pablo@voobly
_Bitt_ wrote:
Hello voobly staff. Is it allowed to transmit the games by twich? Only the games of the members of the OLYMPUS clan who register for the tournament would be broadcast on www.twitch.tv/olympusclan_ with casting in Spanish.
Feel completly free to broadcast whatever you want. Just make publicity of the mod.
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 [_OLYMP_]Vley2011


Join Date: 26 July 2018
Posts:321
Posted 25 January 2022 - 7:32 pm
I'll participate in the tournament with my main account:
https://www.voobly.com/profile/view/125099479
Link | Reply | Quote
 [_DE_V]GiGaAOE2


Join Date: 3 August 2020
Posts:97
Posted 25 January 2022 - 9:23 pm
Interesting first tornament with 1.6 Game Data mod. good luck:)


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