i think off and on switch means. u can make castle units when u have 150+ pop. in cbav6 the castle spawn stops once u have gained 100+ pop. this could be overiden with this feature isnt??.
but this has a terrifying effect. persian in imp is too strong. with them 60 units can kill opponents 200 units. so after this feature. per can produce. 60 elite war elephants + 140 some other units. which gives absolutely zero hope for opponents.
@ techno I doubt he meant that. I guess he meant simply that you will be able to block/reactivate your spawn.
Tenchy, is it possible to add more resources for ffa games? Since you can detect the teams, I think this isn't too hard to implement. May be give the same amount of res you give for 1k kills, for 3k and 5k kills also?
But does it automatically get blocked once the population starts growing? else persians own in imp, they already own but this could make it worst. and if possible try to nutralize civ.
i mean in 1v1 games. put some restriction to random civ. like sara and hun wont come or goths and tutons wont come. such game sucks. if possible...... this could make 1v1 games more exciting in random civ.
Hi. I'm learning to create scenarios analizing some scenarios of the Voobly map pack. I'm studying computer engineering and I should recognize that the map editor of AoE2 follow some of the basics of programming. That's make me more interested (or surprised?) as well in this stuff (create scenarios I mean). But I notice maps like CBA cannot be analized from the editor of the game. Could you tell me please how can I open the maps to see the triggers and the effects you followed to configure the razes of every civilizations, the anti-delete functions and things like that? Thanks in advantage!
but this has a terrifying effect. persian in imp is too strong. with them 60 units can kill opponents 200 units. so after this feature. per can produce. 60 elite war elephants + 140 some other units. which gives absolutely zero hope for opponents.
Tenchy, is it possible to add more resources for ffa games? Since you can detect the teams, I think this isn't too hard to implement. May be give the same amount of res you give for 1k kills, for 3k and 5k kills also?
i mean in 1v1 games. put some restriction to random civ. like sara and hun wont come or goths and tutons wont come. such game sucks. if possible...... this could make 1v1 games more exciting in random civ.
Would it be possible to add more resources for FFA games?
Thanks,
Risk
Castle effects?
Would it be possible to add more resources for FFA games?
Thanks,
Risk
not good idea FFA takes already 5-6 hours !
if more resources then takes 12 hours ?
But I have just one small concern.
WHy have we given so much advantage to chinese...
fast castle, chem, fast imp ....
can this be changed...can v remove chemistry from the scene
This goths-wall works for every civs (but only in your base)
About spawn. Is this possible that we could set spawn point from castles on our own?
I know we have 3 options but sometimes its not enough
Wow, i wonder if I'll write a program of that kind in the future... the creators did a really nice job.