CBA v8

 _EriC__


Joined:  22 de abril de 2009
Posts: 220
Editado 10 de febrero de 2011 - 05:33 a.�m. por _EriC__
i think off and on switch means. u can make castle units when u have 150+ pop. in cbav6 the castle spawn stops once u have gained 100+ pop. this could be overiden with this feature isnt??.

but this has a terrifying effect. persian in imp is too strong. with them 60 units can kill opponents 200 units. so after this feature. per can produce. 60 elite war elephants + 140 some other units. which gives absolutely zero hope for opponents. ;cry
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 12eVeNToN


Joined:  24 de octubre de 2008
Posts: 181
Editado 13 de febrero de 2011 - 14:22 p.�m. por 12eVeNToN
@ techno I doubt he meant that. I guess he meant simply that you will be able to block/reactivate your spawn.

Tenchy, is it possible to add more resources for ffa games? Since you can detect the teams, I think this isn't too hard to implement. May be give the same amount of res you give for 1k kills, for 3k and 5k kills also?
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 _EriC__


Joined:  22 de abril de 2009
Posts: 220
Escrito 18 de febrero de 2011 - 11:32 a.�m.
But does it automatically get blocked once the population starts growing? else persians own in imp, they already own but this could make it worst. and if possible try to nutralize civ.
i mean in 1v1 games. put some restriction to random civ. like sara and hun wont come or goths and tutons wont come. such game sucks. if possible...... this could make 1v1 games more exciting in random civ.
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 risk


Joined:  22 de abril de 2008
Posts: 1124
Escrito 19 de febrero de 2011 - 02:03 a.�m.
Tenchy,

Would it be possible to add more resources for FFA games?

Thanks,
Risk
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 [ViCiouS]____Tom____


Joined:  23 de julio de 2007
Posts: 1716
Escrito 19 de febrero de 2011 - 03:48 a.�m.
Possible? Yes. Going to happen? Doubt it.
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 [s1L3nT]StorMy_


Joined:  11 de julio de 2007
Posts: 955
Editado 23 de febrero de 2011 - 15:29 p.�m. por [s1L3nT]StorMy_
great job v8 !!

Castle effects?
risk wrote:
Tenchy,

Would it be possible to add more resources for FFA games?

Thanks,
Risk

not good idea FFA takes already 5-6 hours !
if more resources then takes 12 hours ?
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 _dontCrare


Joined:  4 de septiembre de 2010
Posts: 4
Escrito 17 de abril de 2011 - 05:49 a.�m.
where to download this new CBAv8 map???
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 MeTrOiD_WeaPoN


Joined:  12 de mayo de 2011
Posts: 1267
Escrito 9 de junio de 2011 - 00:05 a.�m.
CBA should also have anti-blocking triggers and different units should spawn at different speeds.
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 EaMeS


Joined:  18 de diciembre de 2010
Posts: 21
Escrito 30 de julio de 2011 - 05:50 a.�m.
I appreciate your work in CBA v8!!
But I have just one small concern.

WHy have we given so much advantage to chinese... :(
fast castle, chem, fast imp ....

can this be changed...can v remove chemistry from the scene
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 omgLASERpewPEW


Joined:  6 de marzo de 2010
Posts: 6
Editado 31 de julio de 2011 - 15:13 p.�m. por omgLASERpewPEW
FFA takes 5-6 hours because people like to camp and save resources. With more resources (for each 2k or 5k kills) FFA would be much better.

This goths-wall works for every civs (but only in your base)

About spawn. Is this possible that we could set spawn point from castles on our own?
I know we have 3 options but sometimes its not enough :P
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 KernelSys


Joined:  6 de julio de 2011
Posts: 43
Escrito 3 de agosto de 2011 - 07:48 a.�m.
Hi. I'm learning to create scenarios analizing some scenarios of the Voobly map pack. I'm studying computer engineering and I should recognize that the map editor of AoE2 follow some of the basics of programming. That's make me more interested (or surprised?) as well in this stuff (create scenarios I mean). But I notice maps like CBA cannot be analized from the editor of the game. Could you tell me please how can I open the maps to see the triggers and the effects you followed to configure the razes of every civilizations, the anti-delete functions and things like that? Thanks in advantage! ;drool
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 KernelSys


Joined:  6 de julio de 2011
Posts: 43
Escrito 4 de agosto de 2011 - 13:44 p.�m.
Thanks a lot!
Wow, i wonder if I'll write a program of that kind in the future... the creators did a really nice job.
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 [Eot_]I3en


Joined:  2 de julio de 2007
Posts: 2278
Escrito 18 de agosto de 2011 - 09:03 a.�m.
Could the kills requirements to age up be added ? It's impossible to find during games :(
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 [ InC ]_ShruiKan_


Joined:  21 de agosto de 2011
Posts: 768
Escrito 29 de octubre de 2011 - 10:53 a.�m.
They should hang people that stil fix/make cba maps
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 [eXiL3]_AxOn


Joined:  2 de noviembre de 2011
Posts: 64
Escrito 9 de noviembre de 2011 - 04:29 a.�m.
Quote:
They should hang people that stil fix/make cba maps
+1


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