Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > RCB Fair Mod questions and answers?
4 User(s) are reading this topic (in the past 30 minutes)
0 members, 4 guests
0 members, 4 guests
What's popular right now:








Word Association (91 users)

CBA PathBlood 1.7.2 (45 users)

AoKTS updates (21 users)

New CBA Hero now supports HD / D... (19 users)

TRUMP vs BIDEN (17 users)

Habibi Vs 'IC' (16 users)

Photos of Voobly Players (14 users)
Most active threads in past week:








Installed Voobly and Can not joi... (13 posts)

Graphic issues - Champion Units ... (7 posts)

Rethink new player lobby restric... (7 posts)

Sound on Voobly gone (4 posts)

CBA PathBlood 1.7.2 (4 posts)

Why cannot I remove the map size... (3 posts)

Unable to install the last update (3 posts)
I have been told that there is a campfest occuring in games. Why so? Who is creating them? What is creating them? What do you want to have changed?
Link to REPLY #1 >>>> click me you mongrel <<<<
Link to UPDATE #1 >>>> click me you mongrel <<<<
Link to REPLY #2 >>>> click me you mongrel <<<<
Link to UPDATE #2 >>>> click me you mongrel <<<<
Link to UPDATE #3 >>>> click me you mongrel <<<<
Link to UPDATE #4 >>>> click me you mongrel <<<<
Link to UPDATE #5 >>>> click me you mongrel <<<<
i think we need some limits for game.
- gate limit
- hp and ap limit for power units *beli - tamer - william - theo - harald *.
hp and ap limit will force people to use their power units instead of camping with them for hours.
Charlemagne only 1 king back, not 2
Subotai costing 6 kings not 7
Beli costing 7 kings not 6
Tamerlane hero spawn normal unit per 5 sec not 4
Theo costing 12 kings not 11
Villager costing 6 kings not 5
Gate limit of 10 (already start game with 6)
Palisade wall limit of 35 or so (now about 72 limit)
Genitour 'nerfed' so that max ap is +300ap, max hp is 1000hp, either this or slightly lower attack rate in mod
Frankish 'nerfed' so that range either back to 0, or ap/hp increase at 2/3 of current rate
Koreans starting with 2 kings not 1
Persians HP back to 'normal'
These are all of my thoughts, I can do all of them but will take time -.-. Would rather Nhoobish do them!
A few new/bright ideas:
AP upgrade for all respawning unit added to hero store (i.e. +11AP for all respawning unit @ 7 kings or so)
Adding some kind of new hero
Korean 2 kings, no 1
Pers normal HP, but u can buy 4 castles instead of 2
Belis 6.5 kings
Martel 7.5 kings (if we do it, magne 1 kings refunded below, no 2, because it will be so easy for aztec or celt por example)
Subotai 6 or 7 kings, i dont care
Theo 11.5 kings
We need to consider advantage of heros with range, u can use gates and (belis, williams, theos), normally dont use middle power, so i consider there are nices heros too (range heros) comparing with belis and theos, etc thinking in middle power.
I think gates are part of a plan, theyre not free, if u not walling good u die maybe, so i think its part of the game.
7 Belis
9 Williams
11 Theos
I think its fine, but subotai i think 6 its to cheap and 6.5 could be good, just need to see how can do it with .5, or let it the 6 kings.
I like this idea more. Gates are a valid strategy. The problem are not the gates but the combination of people gating up and having powering units like beli, theo or harold.
Gate limit of 10 (already start game with 6)
Palisade wall limit of 35 or so (now about 72 limit)
At the moment it is also to easy to get a villager at the start causing massive feeding fests. I fully agree here.
Frankish is fine in my opinion but geni should be nerfed. Franisk having 1+ range actually adds more strategies/gameplay
Below are undocumented changes made by Weapon which further have buffed Belisarius.
William the Conqueror
Below are undocumented changes made by Weapon which further have buffed William the Conqueror.
Theodoric the Goth
Below are undocumented changes made by Weapon which further have buffed Theodoric the Goth.
Overall, the first changes I would like to make are reverting the Attack Speeds of these three heroes back to original.
Belis back to 1 attack per 2 seconds instead of 1.80 seconds, William back to 1 attack per 2 seconds instead of 1.86 seconds and Theo back to 1 attack per 2 seconds instead of 1.65 seconds.
NB! I understand that this is not a direct nerf to the cost of kings or to the power-up, but these changes make these units effectively worse against every other unit in the game. This results in worse performance in mass unit battles and should make people reconsider buying them as often.
The reason behind is that I understand the camping endgame with 3 hours or more no action and just waiting for units to power up is not good state for the game. I consider this the most crucial issue, other moderate and minor issues can be looked at after the nerf to Belisarius, William and Theo have been agreed upon.
some time some units in boat disappear when remove wall for two kings