Map: =V= VCOM Random Smosh, Vetz, Khanz, Nova, AB, Ray and Bacteria (two scenarios have a duplicate).
Speed: Fast
Starting Age: Standard
Resources: Standard
Lock Speed/Teams
Victory: Standard
Reveal Map: Explored
Record Game: YES
Cheats DISABLED!
All Tech DISABLED! NB! It is your duty to make sure the Game Settings are correct!
Rounds, Spots and Civilizations
- Preliminary Rounds - Bo3
All Games: P1/P3 Mongols, P2/P4 Japanese - Semifinals & Finals - Bo5
All games and everyone Team Random
Positions are 1212 or in other words 13 vs 24 for the duration of the entire event.
Swapping colours after a match is not required, but it has be to respected, if either of the two teams ask for it.
If at the start of the round both teams want the same colours for the first match, then you can do a coin toss simulator or any other chance/luck or simply ask the organizer for a numbers game to decide.
The civilizations, if not Team Random, will be announced on the tournament day.
Rules
Dropping and Lag Rules
If a player disconnects, the game will be resumed.
If the game cannot be resumed we will try to view the recorded game. If one player/team was going to win without any doubt they will be awarded the win. If there was no obvious winner then the game will be replayed with the exact same settings.
If the same player constantly disconnects, they/their team will forfeit and the other player/team will progress to the next round. The exception to this rule is if the tournament has not progressed past the first round. A replacement can then be added to the offending team.
If a player is causing unplayable lag and can clearly be proven as the sole cause of the lag then that player may be disqualified.
Pausing Rules
Each team/player can pause once in game for a total of 5 minutes. Other players are not allowed to unpause until they are sure that that everyone has returned. Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team. Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team. A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.
Deleting Rules
Deleting buildings in maps that have rewards for razing is generally not permitted in tournament play. A partially built building counts as a razing and will cause you to violate the rule. The exceptions to this rule are as follows:
CBA and CBA Hero
Building is inside your or your allies open base, it has more than 25% health and there are no enemy units within range to hit it.
Building is inside your or your allies closed base and there are no enemy units within range to hit it.
Building is in the main map but it is not on the front line of buildings and there are no enemy units near it.
You or your team have a significant number of units fighting in front of the building, it is blocking the way and highly unlikely to be destroyed.
RCB Gold
Deleting a building is not allowed until all players have gain 20 Razes. If you have bought a villager you may only delete a building that is in your base and under no threat of destruction.
Camping Rules
CBA and CBA Hero
Camping is defined as a player playing ultra defensively in order to gain an unfair advantage. If a player stays at their gates and does not move towards the middle to attack then that is clear camping. First offence means the game must be replayed. The second offence results in disqualification.
RCB Gold
Camping is defined as wasting time when the game is clearly over. If an admin is convinced that a player is doing this he can be kicked from the game.
Break Rules
Every player/team has the right to take a 10-15 minute break between the semi-finals and final games of the tournament.
Players/Teams that take unofficial breaks will be judged depending on the situation. If an organiser determines them to be wasting time they will be disqualified.
Language Rules
Discrimination in any form is not tolerated. A violation of this rule can result in disqualification. Keep in mind that there are official rules related to this concern.
Simple trash talk is allowed since it has always been part of competitive activities such as sports or games. Keeping it to a minimum would be nice though.
Team Registration Rules
Teams will be officially locked 10 minutes before the tournament start time. You may not change your team after that point. It is your responsibility to make sure you are listed in the right team.
VCOM Host Rulings
Any and all rules may be changed by the tournament organizers on or before the night. All rulings by the official VCOM tournament organizers are final.
It consists of Smosh, Vetz, Khanz, Nova, AB, Ray and Bacteria (two scenarios have a duplicate).
The tournament itself will be a single elimination with Bo3 matches per round until reaching semifinals which will be Bo5 and shall be the finals.
Spots are 1212 or in other words 13 vs 24.
The civilizations, if not Team Random, will be announced on the tournament day.
Map pool will consist of 9 Blood scenarios.
In it by default are Smosh, Vetz, Khans.
Highly likely to be featuring Nova, Radical and Dome.
Gwarz and KM will be not entering the map pool. Instead of Gwarz, there might be Deathrow. Might not add WoA, because of its semi-long length.
The aim is to have quick fast-paced matches to support the tournament setting of Bo3 all rounds before semifinals and then semifinals plus finals being Bo5. This should offer fair challenge to the competing teams and not drag out the tournament too long.
The spots and civilizations, if there is anything exciting for them at all, will be announced on the tournament day.
Feel free to discuss.
Furthermore, we will be making the pack available to practice by the end of this weekend on the CS - Bloods ladder.
Map pool will consist of 9 Blood scenarios.
In it by default are Smosh, Vetz, Khans.
Highly likely to be featuring Nova, Radical and Dome.
Gwarz and KM will be not entering the map pool. Instead of Gwarz, there might be Deathrow. Might not add WoA, because of its semi-long length.
The aim is to have quick fast-paced matches to support the tournament setting of Bo3 all rounds before semifinals and then semifinals plus finals being Bo5. This should offer fair challenge to the competing teams and not drag out the tournament too long.
The spots and civilizations, if there is anything exciting for them at all, will be announced on the tournament day.
Feel free to discuss.
Furthermore, we will be making the pack available to practice by the end of this weekend on the CS - Bloods ladder.
Radical matches take up to 40min, it's a race to Subotai most of the time, it might even take longer if a team starts camping to prevent the enemy from getting kills. I would suggest Ray Blood (The map with the smosh layout but w/ infantry) in place of radical.
Nova is good
I would say Dome is kind of an "obscure" map and would throw newer players off. That's just my opinnion.
Deathrow is cool imo, though depending on the civs it is either a race to heroes or a rush fest.
So far we have 6 maps (Smosh, Vetz, Khans, Ray, Nova, Deathrow).
I would suggest Bacteria & Path,
Maybe Desert too?
Radical matches take up to 40min, it's a race to Subotai most of the time, it might even take longer if a team starts camping to prevent the enemy from getting kills. I would suggest Ray Blood (The map with the smosh layout but w/ infantry) in place of radical.
Nova is good
I would say Dome is kind of an "obscure" map and would throw newer players off. That's just my opinnion.
Deathrow is cool imo, though depending on the civs it is either a race to heroes or a rush fest.
So far we have 6 maps (Smosh, Vetz, Khans, Ray, Nova, Deathrow).
I would suggest Bacteria & Path,
Maybe Desert too?
If you need help with time zones, use this website:
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Settings
Smosh, Vetz, Khanz, Nova, AB, Ray and Bacteria (two scenarios have a duplicate).
NB! It is your duty to make sure the Game Settings are correct!
- Preliminary Rounds - Bo3
All Games: P1/P3 Mongols, P2/P4 Japanese
- Semifinals & Finals - Bo5
All games and everyone Team Random
Positions are 1212 or in other words 13 vs 24 for the duration of the entire event.
The civilizations, if not Team Random, will be announced on the tournament day.
Rules
Each team/player can pause once in game for a total of 5 minutes. Other players are not allowed to unpause until they are sure that that everyone has returned. Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team. Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team. A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.
Deleting buildings in maps that have rewards for razing is generally not permitted in tournament play. A partially built building counts as a razing and will cause you to violate the rule. The exceptions to this rule are as follows:
Deleting a building is not allowed until all players have gain 20 Razes. If you have bought a villager you may only delete a building that is in your base and under no threat of destruction.
Camping is defined as a player playing ultra defensively in order to gain an unfair advantage. If a player stays at their gates and does not move towards the middle to attack then that is clear camping. First offence means the game must be replayed. The second offence results in disqualification.
Camping is defined as wasting time when the game is clearly over. If an admin is convinced that a player is doing this he can be kicked from the game.
Teams will be officially locked 10 minutes before the tournament start time. You may not change your team after that point. It is your responsibility to make sure you are listed in the right team.
Any and all rules may be changed by the tournament organizers on or before the night. All rulings by the official VCOM tournament organizers are final.
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Sign-Ups List
Match Submissions
Download VCOM Tournament Random.
The scenario to choose is =V= VCOM Random.
It consists of Smosh, Vetz, Khanz, Nova, AB, Ray and Bacteria (two scenarios have a duplicate).
The tournament itself will be a single elimination with Bo3 matches per round until reaching semifinals which will be Bo5 and shall be the finals.
Spots are 1212 or in other words 13 vs 24.
The civilizations, if not Team Random, will be announced on the tournament day.
Nice awards! Yay Bloods Event
Map pool will consist of 9 Blood scenarios.
In it by default are Smosh, Vetz, Khans.
Highly likely to be featuring Nova, Radical and Dome.
Gwarz and KM will be not entering the map pool. Instead of Gwarz, there might be Deathrow. Might not add WoA, because of its semi-long length.
The aim is to have quick fast-paced matches to support the tournament setting of Bo3 all rounds before semifinals and then semifinals plus finals being Bo5. This should offer fair challenge to the competing teams and not drag out the tournament too long.
The spots and civilizations, if there is anything exciting for them at all, will be announced on the tournament day.
Feel free to discuss.
Furthermore, we will be making the pack available to practice by the end of this weekend on the CS - Bloods ladder.
Map pool will consist of 9 Blood scenarios.
In it by default are Smosh, Vetz, Khans.
Highly likely to be featuring Nova, Radical and Dome.
Gwarz and KM will be not entering the map pool. Instead of Gwarz, there might be Deathrow. Might not add WoA, because of its semi-long length.
The aim is to have quick fast-paced matches to support the tournament setting of Bo3 all rounds before semifinals and then semifinals plus finals being Bo5. This should offer fair challenge to the competing teams and not drag out the tournament too long.
The spots and civilizations, if there is anything exciting for them at all, will be announced on the tournament day.
Feel free to discuss.
Furthermore, we will be making the pack available to practice by the end of this weekend on the CS - Bloods ladder.
Radical matches take up to 40min, it's a race to Subotai most of the time, it might even take longer if a team starts camping to prevent the enemy from getting kills. I would suggest Ray Blood (The map with the smosh layout but w/ infantry) in place of radical.
Nova is good
I would say Dome is kind of an "obscure" map and would throw newer players off. That's just my opinnion.
Deathrow is cool imo, though depending on the civs it is either a race to heroes or a rush fest.
So far we have 6 maps (Smosh, Vetz, Khans, Ray, Nova, Deathrow).
I would suggest Bacteria & Path,
Maybe Desert too?
+1
.. and Fury?
Fury 2v2 is cancer on the basis that is camp wars between where fights happen in mid
Ideal pool map:
Smosh
Vet
Deathrow
Nova
Radical
Khans
KM
WoA
Click me!
Nova is good
I would say Dome is kind of an "obscure" map and would throw newer players off. That's just my opinnion.
Deathrow is cool imo, though depending on the civs it is either a race to heroes or a rush fest.
So far we have 6 maps (Smosh, Vetz, Khans, Ray, Nova, Deathrow).
I would suggest Bacteria & Path,
Maybe Desert too?
++1