AoE II: DE user patch?

 [CHI]wAkKo


Join Date: 17 September 2008
Posts:1033
Posted 24 January 2020 - 3:55 pm
Will the civ balances be implemented too? (Kamandaran for Persians, Khmer farm buff, etc.)
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 [TDDS]MaximusQuietus


Join Date: 20 June 2018
Posts:2
Posted 25 January 2020 - 1:45 am
Thanks for the reply. That's good to hear. Performance hasn't been an issue for me, though I know it has been for many others. My problem is I disconnect from every multiplayer match. I don't play any of the new civs, anyway, so that's kind of w/e.
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 +[email protected]


Join Date: 3 October 2007
Posts:9342
Posted 25 January 2020 - 10:38 am
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I have to add a little bit of nuance to that post: WK is aiming to implement many of DE's QoL features, but not everything will be there in the next update. Queueable techs and automatic farm reseeding will be there, and maybe the always-visible idle villager count. A few of the new game mechanics are implemented, like civ hill bonus modifiers, but they are not in use in WK itself. Importantly, the new shift-queue behaviour is not there. Over time, more of the QoL features may make their way into WK.
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 ['Hu]Sundown


Join Date: 19 March 2015
Posts:32
Posted 27 January 2020 - 5:14 pm
Looking fwd ;good
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 Eleandro


Join Date: 5 August 2012
Posts:6
Posted 27 June 2020 - 1:59 pm
Hi Chris,
Any updates on this? My friends and I are still waiting for the QoL features of the WK mod and it would be awesome if we could start playing with them :-)
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 +[email protected]


Join Date: 3 October 2007
Posts:9342
Posted 27 June 2020 - 7:44 pm
I haven't heard from the WK team for almost two months now. Last time I asked, they have referred me to their road map here: [You must login to view link]

We are now working with another player on a WK patch for DE. It can be found here: https://www.voobly.com/gamemods/mod/1371/WololoKingdoms-DE

This project is actively developed and frequently updated with new features.


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