Veteran Sab/Khan Spawn Issue

 [ViCiouS]Sneak_


Joined:  15. September 2008
Posts: 1022
Geschrieben 5. November 2010 - 01:28
An enemy can run into your base, and put say some an archer unit right at the back of your base where the sab/khan spawn, and when you go to try and attack it, you are turned away by the trigger I am guessing that prevents you from stepping on the spawn.

A bit odd that an enemy can get to the back of your base, but you cant, if you say you had only melee units it would be impossible for you to kill the unit at the back of the base.....
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 [ViCiouS]EyeZz_


Joined:  19. September 2010
Posts: 5405
Geschrieben 5. November 2010 - 01:52
I thought they addressed this bug? It's just a simple trigger change.
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 _LC_Mau5_RTK


Joined:  22. September 2009
Posts: 3635
Geschrieben 8. November 2010 - 05:11
Whats wrong with this?
If your dumb enough to let him get back there.

Its just a little trick people use, no difference from the corners in smosh attacking there and panic doesent blow u up
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 Archyz


Joined:  20. August 2009
Posts: 850
Geschrieben 8. November 2010 - 06:48
It's an abuse of a map bug, end of discussion.
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 [ViCiouS]Sneak_


Joined:  15. September 2008
Posts: 1022
Geschrieben 8. November 2010 - 17:05
If im dumb enough to let someone with a khan run into the back of my base... what planet are you living on???

Its not a trick its an exploit, i physically cant kill his man, in my own base.....
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 Rambit


Joined:  24. Juni 2007
Posts: 3609
Editiert 8. November 2010 - 20:04 von Rambit
Easy fix, just duplicate the taskers for each player. Takes 2 seconds and means all players will be spawned off everyones spawn points. I do that on all my maps instead of a kill spawn.


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