Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > RCB Fair Mod Restored
[1]
Hiển thị 1 - 14 ngoài 14 Bài viết
1 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên1 Khách
0Thành viên1 Khách
Dân số hiện tại:








Photos of Voobly Players (56 Người chơi)

TIW 2020 Map votes (54 Người chơi)

AoKTS updates (43 Người chơi)

TDII (38 Người chơi)

This is War 2016 (37 Người chơi)

Public Beta - New Voobly Client ... (31 Người chơi)

Wars of Liberty (AoE3 Mod) – N... (31 Người chơi)
Chủ đề tích cực nhất tuần qua:

Thank you.
Now don't change anything with out asking rcb players man.
we still need Rated RCB user mode ..
Not intended. I'll double check it.
Now don't change anything with out asking rcb players man.
No promises.
8.20.17
8.20.17
It's ok with me I will ow this ad well.
But you do know bringing cartel closer to pyramid does allow units ranged 8 to kill a player with powered units but it so so makes it hard to rush any archer civ
So now martels need 2 to 3 full pop rush to kill a archer civ.
Reverted.
Based on feedback I reduced stone cost slightly too.
I adjusted the palisade wall graphic too so you can see it through buildings. This will prevent the view exploit.