Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Suggestion Hero Fest
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
今人気なコンテンツ:
Word Association (79 人が視聴中)
CBA PathBlood 1.8.0 (56 人が視聴中)
1.6 reward campaing (34 人が視聴中)
AoKTS updates (32 人が視聴中)
Photos of Voobly Players (20 人が視聴中)
Sheep vs Wolf 2 - mod GUIDE (14 人が視聴中)
CBA HERO v18 (14 人が視聴中)
過去一週間でアクティブなスレッド
1.6 not working with me anymore... (9 個のレス)
New CS EVENT (7 個のレス)
Setting up port forwarding in ro... (7 個のレス)
Error al lanzar la partida (5 個のレス)
i can't play in new player (3 個のレス)
1.6 EASY SYNC ERROR (3 個のレス)
Idle TC and quick classical vs E... (3 個のレス)
I agree though, rams definately improve this map.
Percentage of vote: 41.67%
Rams + All Techs (10 votes [41.67%])
Percentage of vote: 41.67%
Keep it like that (4 votes [16.67%])
Percentage of vote: 16.67%
tied at all tech/no all tech lol
all tech will destroy the originality of the map and turn it into an awkward mix between cba, cba hero, and the original map.
all tech would also remove the +2 extra range turk bbts get from unique technology, which makes turk castles and bbts have the same range
i think as long as it has rams then its fair, if ur enemy has a stronger civi offensively than u, then u can play defensively
Change a map and the people who hate it still hate it and a percentage of the people who like it will hate the edit.
And yea turks should have normal range