Sheep vs Wolf 2 - mod GUIDE

 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2536
Edited 2 October 2017 - 12:36 pm by +Gallas
shahji,
+Gallas wrote:
Known and not fixable bugs.... yet:
- Technologies cannot be stop at Wolf Cave and Yurt
- Player made forest tree is distinguishable by some way
- Player made forest tree not cutable by owner, have to delete it like other buildings
- Random map may place unfairly the terrain or objects
- Sheep can't right click TC/Market to drop resources

This was explained many many times: To make the Wolf Cave unattackable by all kind of damage, I had to make it into a special building, which have this negative effect what is NOT fixable.
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 agent6_t9


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Join Date: 9 April 2009
Posts:74
Posted 14 January 2018 - 3:10 pm
hi:)... i''m not pro... and only occasional player:D... i still, for the moment, regard svw as as fun map to play... on or off line... now it seems to me it will change to suit only the hard core gamers (?)
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 agent6_t9


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Join Date: 9 April 2009
Posts:74
Posted 14 January 2018 - 3:16 pm
... seems to me, if sheeps over powered then 3W vs 5S... would be more balanced???... silly idea but may just revive things :D
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2536
Posted 14 January 2018 - 5:33 pm
Smaller map makes it harder to play as sheep. Starting res also can give some better begin, but for both side. Set difficult to hardest, so gaia animals are more aggressive. More wolf may sounds easier, but keep in mind that means food is more spread so good locating is important or you will just slow down eachother.
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 whywait


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Join Date: 27 January 2016
Posts:3
Edited 19 January 2018 - 4:58 am by whywait
I haven't played this game for over a year, but I had an idea when looking at this thread for old nostalgic purposes.

Why not make sheep cost food instead of gold? Seems quite funny that you would have to pay gold for more sheep. Might make survivability easier and less reliant on gold. You would probably have to tweak a few other things as well to balance out resources. It depends whether you want a game based on managing multiple sheep or one based on only a few. Let me know what you think.

Thanks for reading these comments.
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 +Gallas


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Join Date: 25 May 2011
Posts:2536
Edited 19 January 2018 - 1:13 pm by +Gallas
If sheep would cost food then the team would fight over market who can buy as much food at begin as can, leading the person who not found gold in really early game have no chance later. This is an unnecessary fight between allies what I not want.

But you gave me an idea: what if sheep would cost less gold from start, but every time you make one, it will cost more and more, but when it die the price go down?
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 whywait


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Join Date: 27 January 2016
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Edited 19 January 2018 - 8:27 pm by whywait
If the price kept going up, that would be annoying, but I see how just a decrease in price would work. You just don't want it to get over populated; I'm guessing. Maybe just don't make it too ridiculously low.

I like your idea, I just don't see how it would work.
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 +Gallas


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Join Date: 25 May 2011
Posts:2536
Posted 19 January 2018 - 8:46 pm
Let's say Sheep cost 600 gold at begin. You make one, next cost 800, if you make again then 1000 and going up like this endless. When one of your sheep dies, this prices goes down by 200 gold. If you lost all sheep, then you back again on 600 gold price.
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 whywait


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Edited 19 January 2018 - 10:40 pm by whywait
I would like it better if it was say 500g per sheep all the way across, or cheaper, but I see how the other could be interesting too. I guess they would have to be tried.
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2536
Edited 9 July 2018 - 7:33 am by +Gallas
You can play it rated AGAIN in CAL - Sheep vs Wolf II at CS - Arcade lobby!
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 [MM]resolute_ace


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Join Date: 11 August 2016
Posts:32
Posted 5 August 2018 - 5:51 pm
Gallas ! Win one game playing as wargs ... this will show you how useless they are ..


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