Sheep vs Wolf 2 - mod GUIDE

 shahji


Posted 1 July 2017 - 10:24 am
Hi gallas,
Waiting for the no 100/300 fish for WVW..
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 shahji


Posted 11 July 2017 - 10:52 am
Hi gallas,
Waiting for the no 100/300 fish for WVW..
please do it soon..
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 AlMargen07


Posted 13 July 2017 - 12:05 am
Guys anyone knows why sheep vs wolf not working latelly?
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 AlMargen07


Posted 13 July 2017 - 12:06 am
Map crashes or not found under scenario
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 shahji


Posted 7 August 2017 - 9:23 am
Hi Gallas,
Can you increase the gold needed for sheep to spy.. 3000 gold is too less for general.... Good sheep can simply spy and make 2 claw fish to kill all crocs.. and then keep on trading..Maybe 6000 gold for all civs..

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 shahji


Posted 7 August 2017 - 9:28 am
Also sometimes crocs not attacking claws when kept in attack stance.. Can you please check??
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 shahji


Edited 15 August 2017 - 4:06 pm by shahji
Hi Gallas,
Can you increase the gold needed for sheep to spy.. 3000 gold is too less for general.... Good sheep can simply spy and make 2 claw fish to kill all crocs.. and then keep on trading..Maybe 6000-7000 gold for all civs..You can give some other bonus to general..

Even mf and me are losing as wolves quite easily (as team:( coz wolf cant prevent trade :)
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 TheGoyHater


Posted 3 September 2017 - 6:57 pm
This mod needs the following balance changes, they don't require much effort to implement:
-Sheep are too strong lategame and wolfs cant break mega+walls ever on any half decent base (there are half decent bases in almost every map), no matter how good they played. It is pointless to keep playing as wolf once sheep have megas at base, and with aegis+sling this is very easy to achieve. Lategame play is dull and boring for both wolves and most of the sheep, there must be better siege dynamics for this to change. There are several possible solutions:
1- Greatly increase the cost of elite warg and make them faster and able to tank massive amounts of mega towers, to force sheep to do keeps and thus force them to choose bigger but not so good bases.
Type of dmg of towers can be tweaked so mega+warg can attack wall together without mega wolf destroying all warg, due to warg massive armour resistance to mega wolf and mega tower, and make defenders actually play the game by targeting warg or wolf depending on the towers they built.
Basically what the game needs is a more fun lategame siege that wont end in sheeps winning 99% of the time.

2-Add weak and expensive "trebuchets" that will force sheeps to choose bigger bases, as they will need a gold stream to rebuild/repair damaged towers.

-Clawish should get their attack range reduced and crocs increased, or at least crocs should be stronger vs clawfish, once you make spies and 4 clawfish with general nobody can make enough crocs just to kill your clawfish (even with yurt upgrades) and you have free sea trade. 3 crocs should be able to defeat 3-4 clawfish.
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 [MM]Gallas


Posted 3 September 2017 - 8:00 pm
shahji, spies will cost more for sheep in next update, also I'll look on that "no attack" thing + WvsW map.

TheGoyHater, I agree with the better siege dynamics is needed, but there is a problem what cannot change by game engine: super/mega wolf either destroy from range, or no blast. The only way to avoid allied damaging is to sacrifice one of these.

A trebuchet for wolves will be too big help, specially when the map not allow build a huge base. Also really not fits to the game-aspect (unless you have something what do).

Claw > Croc. This is intended. Wolves should prevent trade by controlling shallow waters and coasts. A huge trade fail still can lead to a wolf win.
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 TheGoyHater


Edited 3 September 2017 - 9:32 pm by TheGoyHater
Claws are too op vs crocs, i lost 4 fully upgraded crocs to 4 claw, with almost no claw killed, i believe due to the increased claw range, in big numbers crocs dont have a chance. If you cant at least have a group or two of 4 crocs patrolling 1-2 rivers you have lost the game as wolf against any half decent sheeps.
Even feeding some fish right now long distance trading is cost efficient compared to what the wolf gets by killing some of it.

Make warg tank the same damage wolf does and make mega lt the same damage type also and thus they will be able to tank both.

Small bases are no fun anyways for many sheeps as they cant do anything but sling, specially if its a 8 players game. Ideally the map should have a couple 1 entrance islands or even smaller marsh so sheep can defend 2 entrance islands better. This will allow everyone to make land trade and defenses if game gets long enough.


A treb that damages towers but does no damage against walls could be good to force sheeps to create bigger eco to sustain tower repair, that is bigger bases or better eco within the base.
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 ['RB']nhoobish


Posted 3 September 2017 - 8:44 pm
Players should try to rebalance among themselves instead of trying to rebalance everything in the game. Sometimes it could be helpful to simply have 3 wolves versus 5 sheep and still have a good game, instead of 6 sheep and 2 wolves who are not able to be competitive.
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 TheGoyHater


Edited 4 September 2017 - 12:16 am by TheGoyHater
At the moment we are beating top wolves on 2v2 just by doing a small base, fast mega with aegis and sling, the game is just not balanced.
3 wolves would probably create a too small space for sheep to boom, and then 1 wolf can just go devastator and forget about hunting altogether and just go from base to base hunting all sheep.
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 Forex_Guru


Posted 4 September 2017 - 10:23 am
2v2 aint easy with top wolves, i remember you got lucky base with land trade in it, in that case its easy, otherwise its not easy.

but yes, what the real problem seems right now is "general spy" cost 3000 gold, which is quite cheap, "general" can easily spy and kill all crocs, that need to be fixed back to 5000 gold, also "merchant" 4000 gold spies. Trade is easy nowerdays with general spy and gallas mentioned next update will hav spy cost more, that will fix the problem.

I agree with you, late games are sometimes boring, once u make the mega LT's then wait a long time for wolfs to get mega, that gets boring sometime, new additions for late game may be interesting.

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 shahji


Edited 4 September 2017 - 3:14 pm by shahji
One suggestion is to remove clawfish..or make spy cost as 6000 gold
Only way to kill crocs should be via keeps.. Increase armor of crocs a bit so that TC dont kill crocs

This forces sheeps to make keeps to protect trade (as it used to happen earlier).

2) Aegis upgrade from LT to mega LT should take same time (non instant)..It too much advantage..

3) One suggestion is to increase attack bonus against wall by +10 for all wolf civs

4) Can hills be removed completely from game??
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 TheGoyHater


Edited 4 September 2017 - 4:53 pm by TheGoyHater
The big problem is not spy cost, if you increase it by 3000 gold its just few minutes for sheep to mine it, the real problem is groups of clawfish to kill so easily groups of crocs, wolves dont have answer to clawfish AT ALL and it shouldnt be like that, specially considering sheep have poo thrower to fight crocs if they fancy. If wolves dont have any answer to clawfish, then sheep get practically FREE TRADE, if you add that mega+walls are impossible to breach lategame for wolves the game is always a win for competent sheeps.
You are not the only one we beated 2v2, sheeps win too many 2v2 considering it is the hardest matchup for sheep. Also at 1v1, the wins are consistent since the gameplay is extremely broken. If anyone wants to 1v1 and see how good he does as wolf send me a message.



Shanji has some good points, hills are op as the current game stands, they are a cool feature but right now they practically oneshot wolves.

Mega upgrade with aegis is op as the current game stands (considering sling).

Rather than increasing the wolf attack, it would be better to improve siege dynamics by giving wargs an elite upgrade that costs for example 3k food, so one wolf is forced to sacrifice mega for later on, and make them be faster and useful in the siege, right now they are a waste of food.

I would just nerf clawfish so wolves can at least try to fight them if they decide to, not remove them completely.


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