Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
4 User(s) are reading this topic (in the past 30 minutes)
0 members, 4 guests
0 members, 4 guests
What's popular right now:
AoKTS updates (77 users)
1.6 reward campaing (73 users)
Word Association (58 users)
CBA PathBlood 1.8.0 (45 users)
New CBA Hero now supports HD / D... (30 users)
Devil May Cry (22 users)
Photos of Voobly Players (22 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (61 posts)
๐ Let's Restart Custom Scenar... (30 posts)
AOM Error "Unsupported Grap... (5 posts)
Error al lanzar la partida (4 posts)
Voobly Rouge Spear on Mac (3 posts)
Hero Tourney Match Schedules (3 posts)
Mod 'v1.6 Game Data' version doe... (3 posts)
I showed best chokepoint strategy!
Starting units weaker and progressively unlock better ones with kills.
Heroes start at 400 kills and hero list will upgrade rather than heroes being added on.
All wonders now 10000hp
Enemy/ally units in front spawn area now take auto damage.
Swapped attila with nobunaga.
Removed auto selection triggers.
Fixed a bug where a garrisoned unit can prevent a player from being defeated.
Check original post.
Hopefully no more bugs if you find any please report.
MICH PLZ RATE THIS MAP !!!
There were not any bugs in the first place.