Hotkeys for technologies? Why not!

Poll: What do you think about a mod to make hotkeys for technologies?
I like the idea and will use it
I like the idea, but won't use it
I'm neutral, don't care about it
This is a bad idea, don't make it
 [CtoC]Miltasc_


Joined:  25 December 2007
Posts: 9
Posted 24 July 2015 - 9:01 pm
i know its not rigth the topic but if MQ would be standart it would help me alot.
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 MuoryanEmpire


Joined:  28 December 2012
Posts: 30
Posted 25 July 2015 - 12:56 am
It's unnecessary for AoC because buildings are accessed using "go to" hotkeys. Those hotkeys centre the player view on the building, making it easier to click the tech with mouse than with hotkey.

In games like StarCraft there are no "go to" hotkeys and so the only way to access a building quickly is by assigning it to a control group.

I have never ever seen any top RM players assign control groups to blacksmith/university.
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 AbhijatCba2


Joined:  29 December 2013
Posts: 27
Posted 25 July 2015 - 7:38 am
Very Good idea Bro it is Very MuCh Helpfull


Gooooooooooood






WoooooRRRkk Brrro
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 [MPU]Dettol


Joined:  26 May 2014
Posts: 398
Posted 25 July 2015 - 9:09 am
i think it would be a great addition to the game play .... TY Mr gallas
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 [Frawg]The_Shredder


Joined:  28 January 2015
Posts: 178
Posted 25 July 2015 - 12:44 pm
['RB']Dan wrote:
im fine with just clicking the image lol

brazzers
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 Glokken


Joined:  11 December 2013
Posts: 29
Posted 25 July 2015 - 1:20 pm
Even more hotkeys to remember for newer players :S
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 [SOK]Kilzalot


Joined:  3 July 2007
Posts: 141
Posted 25 July 2015 - 1:42 pm
I'd only really use resource upgrades, + wheelbarrow, cart etc.
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 John_the_Late


Joined:  6 December 2012
Posts: 43
Posted 25 July 2015 - 1:43 pm
Check out this mod: [You must login to view link]

It makes researches able to be queued, and this way one could also add hotkeys. Better contact the author (gag2000), Gallas, instead of re-doing all the work on your own, and suggest hotkeys to him. :)
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 Blue_Man


Joined:  24 November 2014
Posts: 4
Posted 25 July 2015 - 2:26 pm
VERY VERY GOOD IDEA I SUPPORT IT :)
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 [team B]Brainless


Joined:  6 June 2010
Posts: 55
Posted 25 July 2015 - 2:50 pm
too much. no need.

instead, create a special keyboard for AOC with 100+ buttons
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 [sds]Gallas


Joined:  25 May 2011
Posts: 2751
Posted 25 July 2015 - 3:25 pm
Alekseyev, I know about it, but he made more stuff what I want. Also, I want it from scratch to make it clear I not stole his idea.
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 [sds]___CLAW


Joined:  8 October 2014
Posts: 376
Posted 25 July 2015 - 4:02 pm
this may be use full in scenario like cba/jurrasic/pto but this is not very use ful in normal gameplay it would rather ruin the game than make it easier if a person wanted to do one research and he clicked the wrong research then his game will be ruined

and it will erase existing hot keys etc
it is better to go to blacksmith/uni and lick researches individually

it has more laggs then leads

it will be better if we discuss its pros and cons
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 [sds]___CLAW


Joined:  8 October 2014
Posts: 376
Posted 25 July 2015 - 4:05 pm
It's unnecessary for AoC because buildings are accessed using "go to" hotkeys. Those hotkeys centre the player view on the building, making it easier to click the tech with mouse than with hotkey.
It's unnecessary for AoC because buildings are accessed using "go to" hotkeys. Those hotkeys centre the player view on the building, making it easier to click the tech with mouse than with hotkey.

most of the ppl who supported it play custom scenarios and not AOC
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 [DZ]THE_Trident


Joined:  16 June 2014
Posts: 209
Posted 25 July 2015 - 4:16 pm
i once discssed this on general section i hope
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 [A_P_S]panda_seba


Joined:  25 January 2015
Posts: 1
Posted 25 July 2015 - 5:06 pm
yes! i think this is a great idea, especially if you're the mayans, and you have to start off by clicking loom as fast as you can, this would be amazing


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