Spider Blood v7 / Germs Blood 2

 Barsta


Join Date: 31 July 2011
Posts:2719
Edited 9 January 2015 - 2:34 pm by Barsta
Both maps need some testing.

Germs 2 is a fresh set of triggers using the same map.
I took out what I consider useless units and changed the kill progression.
I changed the hero to Nevski to make it stronger.

The map is finished more or less but I have not added defeat/resign/razes and some other small stuff.

Addition: I made a new germs file because I went through the triggers for the old map and fixed them yet they bugged out afterward. I had the same problems with the old spider map except that crashed when i tried to fix triggers. The same problems did not arise for new files.
Attachments:
=V= Spider Blood v7 test.scx (file size: 22.58 KB)
Germs Blood 2test2.scx (file size: 13 KB)
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 [ViCiouS]Sneak_


Join Date: 15 September 2008
Posts:1021
Posted 7 January 2015 - 2:29 pm
There is already a 1v1 spider blood map from years ago?
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 [Eot_]Marvel__


Join Date: 17 February 2012
Posts:6631
Posted 7 January 2015 - 2:59 pm
There is already a 1v1 spider blood map from years ago?
It's bugged though.

I'd be happy to test it with you Barry ;)
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 Barsta


Join Date: 31 July 2011
Posts:2719
Edited 7 January 2015 - 3:19 pm by Barsta
The 1v1 map has elite sams which is something a lot of people hate lol

This ver is a full remake and its easier for me to have it detect a 1v1 instead of making a seperate 1v1 map.
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 Barsta


Join Date: 31 July 2011
Posts:2719
Posted 7 January 2015 - 3:18 pm
I'm half finished on my germs remake too.
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 Barsta


Join Date: 31 July 2011
Posts:2719
Posted 7 January 2015 - 4:03 pm
Justin wrote:
i think you should put the unit selection back.
selecting units and deleting other was part of the start.

Maybe, but its a fair bit of triggering work and I'm not doing it for useless units lol.
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 Barsta


Join Date: 31 July 2011
Posts:2719
Posted 9 January 2015 - 2:33 am
Slow spawn fixed.
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 [Eot_]RedRuM__


Join Date: 11 January 2011
Posts:1819
Edited 13 February 2015 - 5:45 pm by [Eot_]RedRuM__
Dont mess with Germs. The map was fine as it was. With Spider, could change the bombard timing so it becomes anti camp. At the moment it is very easy to camp in Spider, aided by the bombard tower(if you really want to).
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 [ TAoE ]HaiKu_


Join Date: 28 December 2014
Posts:52
Edited 13 February 2015 - 9:15 pm by [ TAoE ]HaiKu_
Dont mess with Germs. The map was fine as it was.

Seconded
With Spider, could change the bombard timing so it becomes anti camp. At the moment it is very easy to camp in Spider, aided by the bombard tower(if you really want to).

Disagreed! Always been part of the map, shouldnt be removed.
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 [ViCiouS]EyeZz_


Join Date: 19 September 2010
Posts:5405
Posted 13 February 2015 - 11:48 pm
BBT camp in Spider is the main reason I do not play it. Most of the time it can't be helped.
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 [ViCiouS]Psilo


Join Date: 29 August 2013
Posts:52
Posted 22 February 2015 - 10:44 pm
original germs is fine. I don't like the new one. we really should have a group consensus before making drstic changes to maps that have been around for so many years.


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