Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Question: Civ detection with 1.4 RC
[1]
Displaying 1 - 5 out of 5 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
AoKTS updates (80 users)
Word Association (66 users)
CBA PathBlood 1.8.0 (65 users)
1.6 reward campaing (61 users)
TIW 2020 Map votes (32 users)
New CBA Hero now supports HD / D... (31 users)
Photos of Voobly Players (29 users)
Most active threads in past week:
Restore Problem (12 posts)
Old VCOM/Tournament forums (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Cant join voobly to play = Direx... (4 posts)
Voobly disappearing without erro... (3 posts)
I need to detect civ without researching unique / elite tech. I think i heard in 1.4 RC there is one new tech for each civ, which do nothing and is here just to detect them, where can i find their ids ?
Thanks for help.
In addition, with age3 you can see which technology what ID have, with that information you can edit aokTS's xml file and rename that id what you want for easier searching.
Ive added a scenario as attachment which I made some time ago which has exactly this, only for player 1 though. But it should be enough to understand how it works.
Hope I could help
Thanks for helping
This hidden research used in cba and blood of the hill too for few civ where elite UU and UT not allowed from begin.