Art of Defense: Icey 2014 Discussion

 Icey


Joined:  24 de junio de 2007
Posts: 1981
Editado 24 de septiembre de 2014 - 19:05 p.�m. por Icey
Here is my Art of Defense 8)

Same general gameplay as before

Match Settings
Difficulty: Hardest
Reveal Map: Explored
PLAYER 2 IS ALWAYS COMPUTER, NEVER A HUMAN PLAYER!!

You start with your Leader 5 Villagers 2 Imams and 1 Tower
If your Leader dies you will die
Leader gains 3HP + 1AP each kill and Middle Tower gains 1 ap
Kill bonuses and Conversion bonuses

Use Kings to buy Upgrades at Store


Need more ideas

~Kill Bonus List~
100 Kills - 1 King +1 Subotai Range
200 Kills - +1 King+5 Tower Ap +1 Subotai Range
300 Kills - +1 King +Upgraded Middle Tower
500 Kills - +1King +2000 Wall HP
700 Kills - +1 King +3000 Tower Hp
1000 Kills - +1King +100 Tower AP


~Conversion Bonus List~
2 Conversions: +10 Armour to Subotai + Cartography
4 Conversions = Super Villager

8 Conversions + 1 Subotai Range +2 Middle Tower Range
12 Conversions = +500 Hp To Buildings
15 Conversions = +2000 Tower HP
20 Conversions = +10 Tower
30 Conversions = +5000 Building HP


Thanks to LOD_Mantis http://www.voobly.com/profile/view/123181327
for the AI
Put the AI files in your Age of Empires 2 AI Folder
Adjuntos:
Iceys Art of Defence V2-3.scx (tamaño: 17.51 KB)
AOD AI FILES.zip (tamaño: 2.49 KB)
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 Ghost_0


Joined:  7 de diciembre de 2013
Posts: 634
Escrito 13 de septiembre de 2014 - 12:43 p.�m.
It's Good
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 24 de septiembre de 2014 - 19:06 p.�m.
Anyone have any thoughts on the map?
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 [sds]Gallas


Joined:  25 de mayo de 2011
Posts: 2751
Escrito 24 de septiembre de 2014 - 22:17 p.�m.
Icey wrote:
Anyone have any thoughts on the map?
Yes I had, do you want me post it here?
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 25 de septiembre de 2014 - 01:23 a.�m.
Si
I have new ideas for it which I will implement soon. Love to hear more
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 [sds]Gallas


Joined:  25 de mayo de 2011
Posts: 2751
Escrito 25 de septiembre de 2014 - 08:14 a.�m.
- You made kill rewards as: if you kill an enemy at south a new unit created, killed and you got +hp/attack for hero. Instead of this please make kill rewards as: When you kill, you tribute 1 kill to gaia and +hp/attack. Why? If you use this way, you won't hear every second the annoying sound of unit crated.

- How about difficults? Easy = +30% build speed, normal = no bonus, hard = -30% build speed. You can do it by sending negative build rate to gaia as tribute.

- At east corner I see you fixed colors, thats a good point.

- Terrain now looks better, than previous version, thats a good point.

Thats was just first look, if I can play some games, then I can give more feedback.
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 27 de septiembre de 2014 - 18:36 p.�m.
I will add these ideas.
I will release new version in a month or two.
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 30 de septiembre de 2014 - 00:23 a.�m.
!nhoobish approves this message
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 ['RB']nhoobish


Joined:  8 de agosto de 2010
Posts: 3314
Escrito 30 de septiembre de 2014 - 12:20 p.�m.
Icey gone wild!!
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 ExpectoPatronum


Joined:  20 de julio de 2013
Posts: 946
Escrito 30 de septiembre de 2014 - 12:40 p.�m.
I hope u asked mantis before using his AI!!
Or u just copied his map and put some triggers? ;) ;)
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 30 de septiembre de 2014 - 21:09 p.�m.
I hope u asked mantis before using his AI!!
Or u just copied his map and put some triggers? ;) ;)


Lol at this ****ing guy. I will never ask permission to use an ai file.
Did you look at both maps? The answer is no
did you look at the triggers for each? The answer is no
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 30 de septiembre de 2014 - 21:11 p.�m.
The map I used was. AOD two hour special. With improved trigger work and updated gameplay dear
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 23RaidingParty


Joined:  27 de mayo de 2008
Posts: 2265
Escrito 30 de septiembre de 2014 - 21:40 p.�m.
it's okay
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 ExpectoPatronum


Joined:  20 de julio de 2013
Posts: 946
Escrito 1 de octubre de 2014 - 10:09 a.�m.
Icey wrote:
Lol at this ****ing guy. I will never ask permission to use an ai file.
Did you look at both maps? The answer is no
did you look at the triggers for each? The answer is no

Do u know me? The answer is no..
So how can u predict whether is looked at maps or not!!!
I played this map of icey and i even played with mantis.
There were many similarities, thats why i asked him whether he took permission or not.

And Please behave, u got no right to curse me.
If u dont even care to use someone else's work without asking him, thats really gonna hurt him when he see this.
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 Icey


Joined:  24 de junio de 2007
Posts: 1981
Escrito 1 de octubre de 2014 - 17:08 p.�m.
I don't care if hes upset that I made an aod map.


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