CBA In The Sea (Sea-BA V1)

 Ghost_0


Joined:  7 de diciembre de 2013
Posts: 634
Editado 25 de septiembre de 2014 - 10:18 a.�m. por Ghost_0
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Hi all Voobly Members
Many of Members know that the map (Sea-BA Hero V8) CBA Hero In The Sea
This is New Version of The Map (Sea-BA V1) "Without Heroes" Battle For Villagers
Many of players Asked that the map Without Heroes


Map Screen-shot
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Big Image (Mini-shot of the map )[You must login to view link]

How to play this map
.You have 4 Docks And 6 Towers (2 Bombard Tower + 4 The Accrued Tower)
.You Spawning 4 ships from docks and 2 unit from unit place
.You Spawning Your Units and Ship Depending on your Civilization
.You Get Villagers By Razing
.You Can Win By destroying all enemies Docks
.Advanced Statics is Now Turning on Automatically With Map
.There are 12 ships to Civilizations
.Your base covered by walls And You Have 6 Gates (4 Gates in the front)
.You Have University and Blacksmith


-Victory & Loss-
.You Can Win by Destroy all Enemies Docks

You Must play with SeaBA Mod

<.............................. Sea-BA V1..................................>
Make The Map :: The_Emp3ror
Made The Triggers & AGE Units :: Ghost.Designer
Special Thanks::advisor.png[sds]Gallas
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
(>>>>>>>>>> Map Hints & Objectives <<<<<<<<<<<)
Razings to get first vills:

Aztecs - 3 Razings
Brits - 2 Razings
Byz - 3 Razings
Celts - 3 Razings
Chinese - 3 Razings
Franks - 3 Razings
Goths - 3 Razings
Huns - 5 Razings
Japs - 3 Razings
Koreans - 3 Razings
Mayans - 2 Razings
Mongols - 3 Razings
Persians - 4 Razings
Saracens - 3 Razings
Spanish - 3 Razings
Teuts - 3 Razings
Turks - 3 Razings
Vikings - 3 Razings
Kills Awards
Franks - Castle Age: 250 kills, Imp. Age: 450 kills
Goths - Castle Age: 250 kills, Imp. Age: 500 kills
Britons - Castle Age: 250 kills, Imp. Age: 500 kills
Huns - Castle Age: 250 kills, Imp. Age: 450 kills
Saracens - Castle Age: 250 kills, Imp. Age: 600 kills
Persians - Castle Age: 300 kills, Imp. Age: 550 kills
Teutons - Castel Age: 250 Kills, Imp Age: 500 Kills
Aztecs - Castel Age: 250 Kills, Imp Age: 400 Kills
Mayans - Castel Age: 250 Kills, Imp Age: 500 Kills
Byzantines - Castel Age: 300 Kills, Imp Age: 550 Kills
Celts - Castel Age: 250 Kills, Imp Age: 500 Kills
Chineise - Castel Age: 250 Kills, Imp Age: 500 Kills
Japanise - Castel Age: 250 Kills, Imp Age: 500 Kills
Mongols - Castel Age: 300 Kills, Imp Age: 550 Kills
Korians - Castel Age: 250 Kills, Imp Age: 500 Kills
Spanish - Castel Age: 300 Kills, Imp Age: 550 Kills
Turks - Castle Age: 300 Kills, Imp Age: 550 Kills

Unique Ships :
1. Axe Ship : Franks + Celts
2. Byzantine Ship : Byzantines
3. Catapult Ship : Mongols + Britons
4. Catapult Trireme : Huns
5. Dragon Ship : Teutons + Japanese
6. Archer Ship : Goth + Mayans
7. Galley : Chinese + Korans
8. Lead Ship : Spanish + Turks
9. Longboat : Vikings
10. Scout Ship : Saracens
11. Trireme : Persians
12. Aztecs Ship : Aztecs

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You can see more Screenshots Here

Adjuntos:
=V= Sea-BA V1.scx (tamaño: 78.96 KB)
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 Styxi


Joined:  29 de julio de 2014
Posts: 151
Escrito 6 de septiembre de 2014 - 19:25 p.�m.
Theres a problem with the mid. Why dont you add two spots to gain middle kills, but it keeps records when you got kills that way you dont get +20 kills in 3 mins but just 10. The distance seems farther for the players on the edge and can become a bigger problem if positons are random. The only way it would be fair would be by each team on its side.
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 [MinamiKe]Minami_Kana


Joined:  7 de junio de 2014
Posts: 47
Escrito 6 de septiembre de 2014 - 19:30 p.�m.
Styxi wrote:
Theres a problem with the mid. Why dont you add two spots to gain middle kills, but it keeps records when you got kills that way you dont get +20 kills in 3 mins but just 10. The distance seems farther for the players on the edge and can become a bigger problem if positons are random. The only way it would be fair would be by each team on its side.
he totally neglected that comment about the positioning before ;3confused (daghostinside already pointed out the problem ages ago)
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 Ghost_0


Joined:  7 de diciembre de 2013
Posts: 634
Escrito 6 de septiembre de 2014 - 19:37 p.�m.
Styxi wrote:
Theres a problem with the mid. Why dont you add two spots to gain middle kills, but it keeps records when you got kills that way you dont get +20 kills in 3 mins but just 10. The distance seems farther for the players on the edge and can become a bigger problem if positons are random. The only way it would be fair would be by each team on its side.
Maybe it really be biased to the right side a little
But it doesn't affect play
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 [MinamiKe]Minami_Kana


Joined:  7 de junio de 2014
Posts: 47
Escrito 6 de septiembre de 2014 - 21:04 p.�m.
Ghost_0 wrote:
Maybe it really be biased to the right side a little
But it doesn't affect play
Yes it does affect, think about the players on the edge to get to middle comparing with the players in the middle side?
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 Ghost_0


Joined:  7 de diciembre de 2013
Posts: 634
Escrito 7 de septiembre de 2014 - 12:46 p.�m.
Yes it does affect, think about the players on the edge to get to middle comparing with the players in the middle side?
It's Hard to edit, and it's not affect
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 [MinamiKe]Minami_Kana


Joined:  7 de junio de 2014
Posts: 47
Escrito 7 de septiembre de 2014 - 15:11 p.�m.
Ghost_0 wrote:
It's Hard to edit, and it's not affect
It's Hard to edit <<excuse
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 Ghost_0


Joined:  7 de diciembre de 2013
Posts: 634
Escrito 7 de septiembre de 2014 - 16:11 p.�m.
Don't mention it!
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 [sds]Gallas


Joined:  25 de mayo de 2011
Posts: 2751
Escrito 8 de septiembre de 2014 - 07:30 a.�m.
Yes it does affect, think about the players on the edge to get to middle comparing with the players in the middle side?

I agree with this. I edited the early version of the Battleship Blood's map just for this. Is it hard to make? Depends what way you choose:
1. make middle upgrade same distance for all player
2. make all player base same distance to middle upgrade
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 Ghost_0


Joined:  7 de diciembre de 2013
Posts: 634
Escrito 8 de septiembre de 2014 - 15:33 p.�m.
I agree with this. I edited the early version of the Battleship Blood's map just for this. Is it hard to make? Depends what way you choose:
1. make middle upgrade same distance for all player
2. make all player base same distance to middle upgrade
I will try to remake it soon
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 Ghost_0


Joined:  7 de diciembre de 2013
Posts: 634
Editado 13 de septiembre de 2014 - 23:30 p.�m. por Ghost_0
I Edited it you can check it in SeaBA Mod
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 _EmP3rOr_


Joined:  9 de abril de 2014
Posts: 31
Escrito 22 de septiembre de 2014 - 23:39 p.�m.
Thanks Ghost :)


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