Map/Mod Idea #2 (Blood Game)

 Rambit


Joined:  24 Tháng 6 2007
Posts: 3609
đã Post26 Tháng 8 2014 - 1:11 am
Main idea: You will pick units by moving your king it in the select section as per usual. Key difference being that the area will be huge, as in 1 or 2 laps of a giant map (around the outside). Instead of kills unlocking new units, they will increase the speed of your king.

Players would all start with a king in the same place, with feudal units not far away. As the units get better the gaps between them gets bigger. Idea being that you can walk all the way to the heros from the beginning if you wanted, however while your king is moving you are not respawning. So it is about taking risks on if you should move with a slow king or wait for more kills so you can move that distance faster.

The battlefield itself shouldn't be too different from the smosh set up, people like it so no need to change too many things at once. On reflection that is probably what I have been guilty of with my more recent maps. But that is up to you.

So for modding all you will need to do is create some techs to make the kings faster and make the king super slow to begin with. Would advise on making the king's size smaller too so people can't block each other.
Đường dẫn | Trả lời | Trích dẫn
 [ViCiouS]Marauder


Joined:  19 Tháng 12 2009
Posts: 4071
đã Post26 Tháng 8 2014 - 3:24 am
Hmmmmm

It sounds interesting but I would really need to test the gameplay before determining if it would actually be effective
Đường dẫn | Trả lời | Trích dẫn
 Rambit


Joined:  24 Tháng 6 2007
Posts: 3609
Đã được sửa9 Tháng 9 2014 - 1:56 am bởiRambit
moved
Đường dẫn | Trả lời | Trích dẫn
 syssouffle


Joined:  20 Tháng 1 2011
Posts: 242
đã Post16 Tháng 9 2014 - 11:07 am
Cool idea :)


Đường dẫn | Trả lời | Trích dẫn
[1]
Hiển thị 1 - 4 ngoài 4 Bài viết
Nhảy Forum
1 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên1 Khách

Most active threads in past week: