Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > CBA 2015 - Bug List
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I have also noticed there are still issues with the map which I addressed with CBA v9 which I never released, I am going to incorporate these fixes into the newest update for all to enjoy.
What I need for everyone is a list of faults you are aware of, doesn't matter if they are simple typo's or massive glitches, I would like to know about them all. As this post is updated I will make the required changes and update THIS post with my progress.
I look forward to hearing from you all!
T3nchy
Bugs Reported - In Progress or Fixed
Map - Additional Trigger Tidy Up - Fixed
Britons - Incorrect Spawn Time - NFF - All Britions Spawns Are Set To 8 Seconds
Player 6 - Palliside Wall Bug - NFF - Player 6 Palliside Walls Convert Correctly For Goths
Ejected Players Haystacks Issue - Fixed
Tower Limit In Bases - NFF - Base Tower Detect And Effect Work Correctly
Correctly Setup Villager Cap - Fixed
Check Player 1 and Player 2 Base Sizes - Fixed
Player 3 Spawns Not Working - Fixed
Setup Players Initial View - Fixed
Incorrect Civilization Messages Going To Player - Fixed
Player 4 Turks No Unit Spawn - Fixed
_____________________________________________________________________________
New Features - In Progress or Fixed
Remove Requirement For Haystacks - Upgrade Complete
(From now on, when castles die, you will not require a haystack to block spawns, this will all be done by the map in the background)
Complete Redesign Of All Spawn Triggers - Upgrade Complete
(Units will now create one new unit for every one unit that has died, before this you had to wait until 4 units had died before you got replacements)
Saracens Changes - Upgrade Complete
(Saracens Imperial Age 650 > 700)
Aztecs Changes - Upgrade Complete
(There has been a large percentage of the CBA community that would like to see Aztecs starting the game with Squires, so here it is!)
Franks Changes - Upgrade Complete
(Franks Imperial Age 450 > 500)
Spanish Changes - Upgrade Complete
(Spanish Imperial Age 750 < 700)
Turks Changes - Upgrade Complete
(Turks Imperial Age 700 < 650)
Chinese Changes - Upgrade Complete
(Chinese Imperial Age 550 < 500)
Mayans Changes - Upgrade Complete
(Mayans Imperial Age 450 > 500)
Byzantine Changes - Upgrade Complete
(Byzantine Imperial Age 600 > 650)
Goths Changes - Upgrade Complete
(Goths can now wall just outside their gates with Palliside walls and they will convert to stone walls)
Walling Changes - Upgrade Complete
(Any walls placed inside a players base, either by ally or enemy will be automatically converted to the player whos base it is placed inside of)
Ally Walling - Upgrade Complete
(Walls created by allies outside a team mates base (within the road zone) will change ownership to the player whos base is is located at)
"Green Zone" Walling Blocked - Upgrade Complete
(As a result of players exploiting the no walling enemy players in their own bases, all walls in the grassy area (Green Zone) is now blocked for all players)
Notification Changes - Upgrade Complete
(All players will be able to see when someone reaches Castle Age and Imperial Age.)
_____________________________________________________________________________
Final Checks and Tests - Complete
Map Update - Map Shot
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"In Progress" = Issue is being investigated "NFF" = No Fault Found "Fixed" = Issue has been found and resolved
CBA Hero had an issue with Brits spawn time for longbowmen. May be in CBA as well.
I don't want any arguments or discussions about how much you dislike something, I only need the facts about issues effecting the maps game play.
Thank You
I don't want any arguments or discussions about how much you dislike something, I only need the facts about issues effecting the maps game play.
Thank You
Yep, I did give feedback about a bug I fixed in CBA Hero. Idk if the mods ever added it. Of course I'll highlight disdain for CBA as well. Seriously though, as much as I hate it you have made lots of people happy and angry though so tits to that.
While you're at it you can edit the **** out of RCB if you want. I'm done with editing it and would like to see someone take it over since it's always been a community map of sorts. No known bugs atm though.
Edit: every=>ever
http://www.voobly.com/forum/thread/164371
if u are using ur v8 as base, u should fix what was already fixed in unofficial v10+ versions: p6 pali to stone wall, haystacks with incorrect trigger order (got fixed the wrong way...), base tower limits in some bases (still bugged as $hit), infinite UU/vills exploit (fixed by mistake!)
and there are many more that never got fixed, such as civ messages sent to wrong players, p1 & p2 base smaller, one p3 spawn size not working, players initial view, etc
but what cba really needs is balance...
"p6 pali to stone wall" - This I understand and will check
"haystacks with incorrect trigger order (got fixed the wrong way...)" - No idea what this means..
"base tower limits in some bases (still bugged as $hit)" - Do you know which players?
"infinite UU/vills exploit (fixed by mistake!)" - I'm not aware of any exploit?
"p1 & p2 base smaller" - This I will check
"one p3 spawn size not working" - Do we know which civs it is for P3?
"players initial view" - Do we know which player?
"civ messages sent to wrong players" - Again do we know which civs are reporting incorrectly to which player?
The more detail the better, most of these are pretty simple to fix but I need to know the correct details to locate the correct triggers to effect the changes.
p1 first castle respawn (the first trigger in cbav8 causes this bug)
p2 briton spawn time (only in CBA hero i think)
p3 tower (antidelete or base limit?)
p6 wall 91 116
p7 first tower (antidelete?)
p5 castle respawn
- fixed resign crash exploit <- Userpatch already fixes this
- fixed tower limit
- fixed infinite villagers exploit
- fixed villagers limit (11 -> 10)
- fixed castles creating units after being destroyed
- fixed haystacks removing on destroyed castles
- fixed max unique units population
- fixed p3 long to normal spawn (thanks to BlackOverlord)
- fixed players initial view
- fixed starting civ message
- fixed starting resources
btw, why did u add Remove Object in the first trigger? it seems suspicious, like if u added the bug on purpose...
the last versions of cba have the first trigger disabled (they wanted to remove the 'new anti-cheat' message) and therefore that effect also got disabled
http://www.voobly.com/gamemods/mod/253/CBA-AoFE-and-CBAv17