=V=Sea-BA Hero V8 (CBA Hero In Water) Rated Requset

Poll: Do You Want To Be This Map Rated In New player Lobby?
1)Yes,I played and tried It
2)Yes,I will play this map
3)No,I think It's Bad Map
4)No,I never Played it
 Ghost_0


Joined:  07/12/2013
Posts: 634
Düzenlendi24/04/2014 - 18:39 tarafından Ghost_0
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THE Beautiful Map (Sea-BA Hero V8) CBA Hero in Water Was Released
please Excuse me for my writing to the wrong twice in the English language
I've been tired after updated map (Sea-BA Hero V8) and now you can play and enjoy the version 8 latest version; This map is CBA Hero but in water (Ice And Shallows) and this map is smiler CBA Hero V11

Download and try the map from attachments#1

You Must play with SeaBA Mod from here http://www.voobly.com/gamemods/mod/219/SeaBA-Mod
Because There Are new ships
How to play this map

.You have 4 Docks And 10 Towers (6 Bombard Tower + 4 The Accrued Tower)
.You Spawning 4 ships from docks and 2 unit from unit place
.You Spawning Your Units and Ship Depending on your Civilization
.You Get Heroes Ships And Units by Getting kills
.You Get Villagers By Razing
.You Can Win By destroying all enemies Docks
.You Must play With SeaBA Mod Because There are new ships
.Advanced Statics is Now Turning on Automatically With Map
.There are 12 ships to Civilizations
.Your base covered by walls And You Have 6 Gates (4 Gates in the front)
.You Have University and Blacksmith
-Victory & Loss-
.You Can Win by Destroy all Enemies Docks

(We advise you not to play outside Voobly lobbies)
<.............................. Sea-BA Hero V8..................................>
******************* (Latest Version) *********************
( GHO. Team ) Painted The Map :: Emp3ror
( GHO. Team ) Made Kills Counter :: Milhao
( GHO. Team ) Made The Triggers :: Ghost.Designer
( GHO. Team ) Update Map Version :: Ghost.Designer
( GHO. Team ) Fixed Map Errors :: Ghost.Designer
( GHO. Team ) Made The New Ships :: Gallas_HU
( GHO. Team WS ) [You must login to view link]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
(>>>>>>>>>> Map Hints & Objectives <<<<<<<<<<<)
Kills to get Heroes:

200 Kills: Archers of the Eyes
200 Kills: Siege Brireme
*****************
400 Kills: Robin Hood
400 Kills: War Ship
****************
600 Kills: Harald Hardraade
600 Kills: Galleon
****************
800 Kills: Charles Martel
800 Kills: Imperial Galleon
****************
1000 Kills: Genghis Khan
1000 Kills: Admiral Yi Sun-Shin
****************
2000 Kills: Super Genghis Khan
2000 Kills: Super Admiral Yi Sun-Shin
****************
4000 Kills: Alpha Genghis Khan
4000 Kills: Alpha Admiral Yi Sun-Shin
___________________________________
Razings to get first vills:
Aztecs - 3 Razings
Brits - 2 Razings
Byz - 3 Razings
Celts - 3 Razings
Chinese - 3 Razings
Franks - 3 Razings
Goths - 3 Razings
Huns - 5 Razings
Japs - 3 Razings
Koreans - 3 Razings
Mayans - 2 Razings
Mongols - 3 Razings
Persians - 4 Razings
Saracens - 3 Razings
Spanish - 3 Razings
Teuts - 3 Razings
Turks - 3 Razings
Vikings - 3 Razings
Kills Awards
Franks - Castle Age: 250 kills, Imp. Age: 450 kills
Goths - Castle Age: 250 kills, Imp. Age: 500 kills
Britons - Castle Age: 250 kills, Imp. Age: 500 kills
Huns - Castle Age: 250 kills, Imp. Age: 450 kills
Saracens - Castle Age: 250 kills, Imp. Age: 600 kills
Persians - Castle Age: 300 kills, Imp. Age: 550 kills
Teutons - Castle Age: 250 Kills, Imp Age: 500 Kills
Aztecs - Castle Age: 250 Kills, Imp Age: 400 Kills
Mayans - Castle Age: 250 Kills, Imp Age: 500 Kills
Byzantines - Castle Age: 300 Kills, Imp Age: 550 Kills
Celts - Castle Age: 250 Kills, Imp Age: 500 Kills
Chinese - Castle Age: 250 Kills, Imp Age: 500 Kills
Japanese - Castle Age: 250 Kills, Imp Age: 500 Kills
Mongols - Castle Age: 300 Kills, Imp Age: 550 Kills
Koreans - Castle Age: 250 Kills, Imp Age: 500 Kills
Spanish - Castle Age: 300 Kills, Imp Age: 550 Kills
Turks - Castle Age: 300 Kills, Imp Age: 550 Kills

Unique Ships :
1. Axe Ship : Franks + Celts
2. Byzantine Ship : Byzantines
3. Catapult Ship : Mongols + Britons
4. Catapult Trireme : Huns
5. Dragon Ship : Teutons + Japanese
6. Archer Ship : Goth + Mayans
7. Galley : Chinese + Koreans
8. Lead Ship : Spanish + Turks
9. Longboat : Vikings
10. Scout Ship : Saracens
11. Trireme : Persians
12. Aztecs Ship : Aztecs
>>>>>>>>>>>>>>>{GHO. Team}<<<<<<<<<<<<<<<
Read Old Instruction
<<<<<<<<<<<<<<<<<<< Screenshots>>>>>>>>>>>>>>>
>


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Big Image (Mini-shot of the map )
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For More Go Here ([You must login to view link])
Eklentiler:
=V= Sea-BA Hero V8.scx (dosya boyutu: 91.17 KB)
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 _EmP3rOr_


Joined:  09/04/2014
Posts: 31
Gönderildi 22/04/2014 - 17:44
I want it Rated !
I love It ;)
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 [EWR]stocksdata


Joined:  29/03/2014
Posts: 2
Gönderildi 22/04/2014 - 17:47
I tried this map
I think it will be play a lot in new player lobby if it will be rated ;flowers
good Job
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 Ghost_0


Joined:  07/12/2013
Posts: 634
Gönderildi 22/04/2014 - 18:00
I tried this map
I think it will be play a lot in new player lobby if it will be rated ;flowers
good Job
Thanx
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 THE_EMP3ROR


Joined:  19/11/2013
Posts: 5
Gönderildi 22/04/2014 - 18:43
Very Good Updates 8)
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 Ghost_0


Joined:  07/12/2013
Posts: 634
Düzenlendi22/04/2014 - 19:04 tarafından Ghost_0
I want To Be this map rated in new player lobby only
please Moderators interest in this thread
a lot of players played it in new player lobby and want to be rated
in new player lobby no maps rated so lot of player go out voobly if this map Rated lot of player play it and most player not go out voobly ;sulk
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 noob_ziro_noob


Joined:  31/03/2014
Posts: 1
Gönderildi 22/04/2014 - 21:38
cOOl...I want it rated...
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 Man_Woman


Joined:  23/04/2014
Posts: 1
Gönderildi 23/04/2014 - 14:11
it's first time to me in voobly website i like play in new player lobby but no map rated there
i really want it rated ;drool
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 Ghost_0


Joined:  07/12/2013
Posts: 634
Gönderildi 23/04/2014 - 14:13
Man_Woman wrote:
it's first time to me in voobly website i like play in new player lobby but no map rated there
i really want it rated ;drool
you r right it will play a lot in new player lobby
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 Blake


Joined:  29/03/2011
Posts: 6977
Gönderildi 23/04/2014 - 14:50
Would be a really good addition to the alternative ladder. +1
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 Ghost_0


Joined:  07/12/2013
Posts: 634
Gönderildi 23/04/2014 - 14:54
Blake wrote:
Would be a really good addition to the alternative ladder. +1
yes, and in Old Cs-Beginners (new player lobby)
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 [GvR]Do0m


Joined:  29/12/2009
Posts: 306
Düzenlendi23/04/2014 - 19:26 tarafından [GvR]Do0m
I appreciate your Effort for this map, but there are some issues with your Map design. It is not a perfect map, and since you have updated the map 7-8 times (assuming from the v8) since you first introduced the map on Voobly. It is not a very good sign of the Stability and Consistency of the map.

Voobly won't let you Update the map with that frequency. You should keep testing the map, until you Finally Remove/Fix all the map related issues. You should not hurry for the Map to be Rated.

Some issues which I haven't tested in your map, but can be problematic for your map, are the Buildings (University, Blacksmith and Dock) you Created behind the Player Base, are too close to base, and can Easily be Destroyed by the Enemy when they Rush you. Also The King which you use behind the Base to Control Can be Killed. The Relic Which controls the Spawn length can be Converted to Enemy, when the Enemy unit is nearby.

If you have already Fixed theses issues then Ignore the above paragraph, otherwise they are serious issues which can be Exploited.
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 [ A ]lVl0NsT3lZ


Joined:  19/08/2011
Posts: 2918
Gönderildi 23/04/2014 - 20:01
Excellent Work !! Ghost Designer.
[GvR]Do0m wrote:
I appreciate your Effort for this map, but there are some issues with your Map design. It is not a perfect map, and since you have updated the map 7-8 times (assuming from the v8) since you first introduced the map on Voobly. It is not a very good sign of the Stability and Consistency of the map.

Voobly won't let you Update the map with that frequency. You should keep testing the map, until you Finally Remove/Fix all the map related issues. You should not hurry for the Map to be Rated.

Some issues which I haven't tested in your map, but can be problematic for your map, are the Buildings (University, Blacksmith and Dock) you Created behind the Player Base, are too close to base, and can Easily be Destroyed by the Enemy when they Rush you. Also The King which you use behind the Base to Control Can be Killed. The Relic Which controls the Spawn length can be Converted to Enemy, when the Enemy unit is nearby.

If you have already Fixed theses issues then Ignore the above paragraph, otherwise they are serious issues which can be Exploited.
About building, give it huge health using triggers or make it invincible.

To prevent conversion of relics, spawn unit that is non military and make it invincible. ;flowers
Just giving idea because I know changing the object place effects triggers and needs to redesign triggers.
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 Ghost_0


Joined:  07/12/2013
Posts: 634
Gönderildi 24/04/2014 - 06:52
[GvR]Do0m wrote:
I appreciate your Effort for this map, but there are some issues with your Map design. It is not a perfect map, and since you have updated the map 7-8 times (assuming from the v8) since you first introduced the map on Voobly. It is not a very good sign of the Stability and Consistency of the map.

Voobly won't let you Update the map with that frequency. You should keep testing the map, until you Finally Remove/Fix all the map related issues. You should not hurry for the Map to be Rated.

Some issues which I haven't tested in your map, but can be problematic for your map, are the Buildings (University, Blacksmith and Dock) you Created behind the Player Base, are too close to base, and can Easily be Destroyed by the Enemy when they Rush you. Also The King which you use behind the Base to Control Can be Killed. The Relic Which controls the Spawn length can be Converted to Enemy, when the Enemy unit is nearby.

If you have already Fixed theses issues then Ignore the above paragraph, otherwise they are serious issues which can be Exploited.
Hello!
first I think that this latest version of the map that I do not update it again unless he found a lot of mistakes and Errors after a period of time
Second Do not worry I've tested so I do not think that the enemy can convert Any Relic Because there are Building near it and he can't kill The King because of the presence of the cliffs

I thank you for the good criticism, but I checked all the mistakes of almost
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 Ghost_0


Joined:  07/12/2013
Posts: 634
Gönderildi 24/04/2014 - 06:55
Excellent Work !! Ghost Designer.


About building, give it huge health using triggers or make it invincible.

To prevent conversion of relics, spawn unit that is non military and make it invincible. ;flowers
Just giving idea because I know changing the object place effects triggers and needs to redesign triggers.
Thanx
but Docks Should Have Larg hp as like castles (5400 only)
i think someone can't convert the Relics ;drool


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