[1]
Displaying 1 - 3 out of 3 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (90 users)
1.6 reward campaing (57 users)
CBA PathBlood 1.8.0 (51 users)
AoKTS updates (26 users)
Voobly Balance Patch 6.0 for Age... (18 users)
Forgotten Empires 2.2 for Age of... (17 users)
Photos of Voobly Players (16 users)
Most active threads in past week:
1.6 not working with me anymore... (9 posts)
Setting up port forwarding in ro... (9 posts)
Error al lanzar la partida (5 posts)
i can't play in new player (3 posts)
1.6 EASY SYNC ERROR (3 posts)
Idle TC and quick classical vs E... (3 posts)
Why will this error occur after ... (2 posts)
Personally I do ballistic - treadmill - murder holes - masonary
What you think?
Threadmil-If you're buliding up, or getting vils soon
Murder Holes-If you're or will be rushed
Masonry-For both rush/build up, anytime you need stronger buildings (but it doesn't affect gates).
Order depends on game situation, know what all do and figure out on spot what you need the most.
masonary -> murder holes -> ballistics -> treadmill crane
if not:
at castle age: ballistics -> treadmill crane -> masonary -> murder holes -> guard tower
at imp: chemistry, keep