The Battle for Skyrim

 Vaultboy


Joined:  26 November 2012
Posts: 1283
Edited 7 December 2013 - 12:46 pm by Vaultboy
The Battle for Skyrim


Download Link v1.5 ~ http://orcristreborn.voobly.com/files/prompt/16091577

1)This is a 3 v 3 Fixed Force/Deathmatch battle map in which the armies of the Empire and those of the Stormcloaks go head to head for control of the province.

2)There will also be a number of predefined areas where a specific building will be created by Gaia these buildings are Mills, Mining Camps and Lumbercamps, each of which can be captured by a player to benefit the team with an influx of resources.

3)Control of more resource sites than the opposing team will lead to victory in the latter stages of the game when your starting army is gone and you begin to create units of your own.

4)There are no vills present on this map, meaning the structures you start with are the only ones you have to create new units.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Player 1 - Blue - Windhelm - Stormcloak - Teutons
Player 2 - Red - Solitude - Imperial - Teutons
Player 3 - Green - Riften - Stormcloak - Britons
Player 4 - Yellow - Markarth - Imperial - Britons
Player 5 - Purple - Dawnstar/Winterhold - Stormcloak - Vikings
Player 6 - Orange - Falkreath/Morthal - Imperial - Vikings
Player 7 - Grey - Computer - Skyrim - Goths
Player 8 - Grey - Computer - Alduin - Koreans


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Each player owns a unit called Dragonborn, which can complete a series of quests to get stronger. There are also a multitude of other quests for each player to do, which benefit specific units.
Each player can also gain control of the City of Whiterun by completing a small set of objectives and then occupying the city itself for a certain amount of time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mapshot 01 - Skyrim Holds, Cities, Towns and other notable locations.

Mapshot 02 - Skyrim Holds, Cities, Towns, Armies and other notable locations.

Sorry about the quality and scale of these mapshots, the limitations of uploads sites is irritating.
लिंक | उत्तर | उद्धरण
 UserID123865152


Joined:  20 August 2013
Posts: 57
Posted 23 August 2013 - 3:45 pm
More units=more lag
लिंक | उत्तर | उद्धरण
 Vaultboy


Joined:  26 November 2012
Posts: 1283
Posted 23 August 2013 - 3:46 pm
That's what I was thinking, and the scale of the map itself probably doesn't warrant thousands of units. Rather less units and smarter players.
लिंक | उत्तर | उद्धरण
 _Rectum_Ranger_


Joined:  11 August 2013
Posts: 189
Edited 24 August 2013 - 9:09 am by _Rectum_Ranger_
Hopefully Bone gets a better computer and then won't lag out LotR games anymore.
लिंक | उत्तर | उद्धरण
 Vaultboy


Joined:  26 November 2012
Posts: 1283
Posted 24 August 2013 - 12:28 pm
;stick
लिंक | उत्तर | उद्धरण
 Vaultboy


Joined:  26 November 2012
Posts: 1283
Posted 25 August 2013 - 1:53 pm
Is there anyway to make the population max 200, without having all the houses?
लिंक | उत्तर | उद्धरण
 _Rectum_Ranger_


Joined:  11 August 2013
Posts: 189
Posted 25 August 2013 - 2:25 pm
All players civ as huns is only solution as I know. Also Bone there is a MED 1k pop map, maybe you should check on that map settings/triggers how the mapmaker got 1k pop instant with no houses.
लिंक | उत्तर | उद्धरण
 Vaultboy


Joined:  26 November 2012
Posts: 1283
Edited 26 August 2013 - 2:25 pm by Vaultboy
Figured it out, AoK:TS Effect - Send Tribute - Population Limit 200

;king Bone

Edit : Have begun the naming/stat triggers associated with everyone and everywhere. Once this is done i'll move on to the interchanging mines/mills triggers and the resource income that comes with each.
लिंक | उत्तर | उद्धरण
 Pestilence_


Joined:  14 March 2012
Posts: 1388
Posted 26 August 2013 - 2:28 pm
It would be cool if you can make this a mod, and have neutral dragons/dragon priests that reward you gold for killing them (or whatever resource is valuable in the game).

Love Skyrim.
लिंक | उत्तर | उद्धरण
 Vaultboy


Joined:  26 November 2012
Posts: 1283
Edited 26 August 2013 - 3:46 pm by Vaultboy
That's an awesome idea, Barry also suggested making a mod of this to include some of the wilderness critters (Wolves, Troll, Dragons among others). Just wish I knew how.
Also have the idea of using the base Skyrim terrain to make an RPG game, a mod would make it truely epic.


Edit : If anyone knows how, or is willing to make a mod based on Skyrim or knows of 1 that has things like dragons/spiders/trolls as hostile Gaia units that would be greatly appreciated.
लिंक | उत्तर | उद्धरण
 Vaultboy


Joined:  26 November 2012
Posts: 1283
Edited 2 September 2013 - 10:56 am by Vaultboy
;drool
लिंक | उत्तर | उद्धरण
 ['RB']Dan


Joined:  17 May 2012
Posts: 7313
Posted 29 August 2013 - 11:22 am
vgg
लिंक | उत्तर | उद्धरण
 Vaultboy


Joined:  26 November 2012
Posts: 1283
Posted 29 August 2013 - 11:35 am
Thanks for your sympathetic letters Dan
लिंक | उत्तर | उद्धरण
 [MD__]DaDrunkInside


Joined:  13 September 2011
Posts: 578
Posted 29 August 2013 - 11:50 am
aw ****
लिंक | उत्तर | उद्धरण
 ['RB']Dan


Joined:  17 May 2012
Posts: 7313
Posted 29 August 2013 - 11:56 am
Vaultboy wrote:
Thanks for your sympathetic letters Dan

any time my love


लिंक | उत्तर | उद्धरण
[1]23
Displaying 1 - 15 out of 33 posts
फोरम कूदो
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests

Most active threads in past week: