CBA/CBA Hero list of bugs

 [BH_]lnIghTzl


Joined:  9 Tháng 6 2010
Posts: 9156
Đã được sửa2 Tháng 9 2013 - 12:40 am bởiJustin
can folks post here what are some common bugs in the cba/cba hero maps so we can start fixing them up? any positive feedback would be appreciated thanks

the purpose of this thread is so we can help the community out one step at a time.

we will be focusing on other maps as well on the map pack, so if you guys can help us out, we want to help you guys out as well.

we also plan to introduce new maps to the map pack and also remove some, but we will let you guys know in advance as always.


BUG LIST
items marked like this will be updated with the next mappack release

CBA bugs
spawn glitch - units continue spawning after castle destroyed
tower bug? can go past max towers

CBA Hero [AC] bugs
spawn glitch - units continue spawning after castle destroyed
(AC) treb spawn can be blocked
add palaside walls back
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 Coat_of_Arms


Joined:  29 Tháng 11 2012
Posts: 6806
Đã được sửa20 Tháng 8 2013 - 6:33 pm bởiCoat_of_Arms
You can block treb spaw(CBA Hero). At least in 1v1, it can be annoying.
Probably CBA AC too.
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 [dv8]_Vezir_


Joined:  29 Tháng 7 2011
Posts: 540
đã Post20 Tháng 8 2013 - 6:45 pm
Lag blocks castle and hero spawn sometimes ...
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 Coat_of_Arms


Joined:  29 Tháng 11 2012
Posts: 6806
Đã được sửa20 Tháng 8 2013 - 7:20 pm bởiCoat_of_Arms
CBA too: there's a rare glitch, where even if a castle is destroyed, it still spawns. I reported it on map pack forum but someone deleted it ;grr
rec: [You must login to view link]
Around min 13 at my (p5) base
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 Coat_of_Arms


Joined:  29 Tháng 11 2012
Posts: 6806
đã Post20 Tháng 8 2013 - 7:22 pm
Justin wrote:
this can be easily fixed. is the treb an ac feature?? i thought it was unique to cba heroes


not sure about the lag issue :S
In CBA AC, if you have an unit in the middle for 30 mins, u spawn a treb on your flag from base entrance (I always thought it was for some random LOS, lol).
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 Th0m


Joined:  28 Tháng 3 2012
Posts: 1724
đã Post20 Tháng 8 2013 - 7:24 pm
CBA too: there's a rare glitch, where even if a castle is destroyed, it still spawns. I reported it on map pack forum but someone deleted it ;grr
rec: [You must login to view link]
Around min 13 at my (p5) base

I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
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 Coat_of_Arms


Joined:  29 Tháng 11 2012
Posts: 6806
đã Post20 Tháng 8 2013 - 7:31 pm
Th0m wrote:
I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
Yep, it's ice on the spawn point...but after I saw again rec, the spawn was blocked by units some time...

So the trigger doesn't loop until it's done...why? ;threaten
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 Cxzv


Joined:  31 Tháng 1 2013
Posts: 514
đã Post20 Tháng 8 2013 - 7:34 pm
Lag blocks castle and hero spawn sometimes ...

+1, mostly in 1v1, i hate it rofl
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 [BalaaM_]King_Donner_II


Joined:  17 Tháng 12 2012
Posts: 1854
đã Post20 Tháng 8 2013 - 7:40 pm
IN TTM CBA / HERO

TREBUCHET HAVE TRIPLE RANGE?

LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...
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 [BH_]lnIghTzl


Joined:  9 Tháng 6 2010
Posts: 9156
đã Post20 Tháng 8 2013 - 7:43 pm
IN TTM CBA / HERO

TREBUCHET HAVE TRIPLE RANGE?

LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...

because it's triple tech mod.. so siege engineers can be researched 3 times, so triple range is added. it's no bug.

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 [BalaaM_]King_Donner_II


Joined:  17 Tháng 12 2012
Posts: 1854
đã Post20 Tháng 8 2013 - 7:46 pm
Then the map IMO need me modified..

siege enginers should not be researched x3.. Just in trebuchet..
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 Sam_The_Cat


Joined:  31 Tháng 1 2013
Posts: 50
đã Post20 Tháng 8 2013 - 7:58 pm
In CBA the tower limit is bugged for some players
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 Coat_of_Arms


Joined:  29 Tháng 11 2012
Posts: 6806
đã Post20 Tháng 8 2013 - 8:10 pm
Justin wrote:
explain more please
In mystical conditions, in CBA you can make as many towers as u want...they don't get autodeleted.

Also another bug (that can't be resolved, again, without magic): you can camp with unfinished walls(or even gates, if you want to give vils), and they cant be removed by triggers.
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 [_MD_]DaGhostInside


Joined:  21 Tháng 9 2008
Posts: 738
đã Post21 Tháng 8 2013 - 1:35 am
is there a tower anti delete? most of the time it doesnt work..
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 [BH_]lnIghTzl


Joined:  9 Tháng 6 2010
Posts: 9156
đã Post21 Tháng 8 2013 - 1:38 am
another bug (i THINK) is the tower limit in cba. the map limit is 50 but when you build outside of your base it's 50, but the max limit inside your base to 20. so in the end it adds up to 70 and it doesn't remove the towers inside your base. is that possible to fix too?


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