can folks post here what are some common bugs in the cba/cba hero maps so we can start fixing them up? any positive feedback would be appreciated thanks
the purpose of this thread is so we can help the community out one step at a time.
we will be focusing on other maps as well on the map pack, so if you guys can help us out, we want to help you guys out as well.
we also plan to introduce new maps to the map pack and also remove some, but we will let you guys know in advance as always.
BUG LIST items marked like this will be updated with the next mappack release
CBA bugs spawn glitch - units continue spawning after castle destroyed tower bug? can go past max towers
CBA Hero [AC] bugs spawn glitch - units continue spawning after castle destroyed (AC) treb spawn can be blocked add palaside walls back
CBA too: there's a rare glitch, where even if a castle is destroyed, it still spawns. I reported it on map pack forum but someone deleted it
rec: [You must login to view link]
Around min 13 at my (p5) base
this can be easily fixed. is the treb an ac feature?? i thought it was unique to cba heroes
not sure about the lag issue
In CBA AC, if you have an unit in the middle for 30 mins, u spawn a treb on your flag from base entrance (I always thought it was for some random LOS, lol).
CBA too: there's a rare glitch, where even if a castle is destroyed, it still spawns. I reported it on map pack forum but someone deleted it
rec: [You must login to view link]
Around min 13 at my (p5) base
I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
Yep, it's ice on the spawn point...but after I saw again rec, the spawn was blocked by units some time...
So the trigger doesn't loop until it's done...why?
In mystical conditions, in CBA you can make as many towers as u want...they don't get autodeleted.
Also another bug (that can't be resolved, again, without magic): you can camp with unfinished walls(or even gates, if you want to give vils), and they cant be removed by triggers.
another bug (i THINK) is the tower limit in cba. the map limit is 50 but when you build outside of your base it's 50, but the max limit inside your base to 20. so in the end it adds up to 70 and it doesn't remove the towers inside your base. is that possible to fix too?
the purpose of this thread is so we can help the community out one step at a time.
we will be focusing on other maps as well on the map pack, so if you guys can help us out, we want to help you guys out as well.
we also plan to introduce new maps to the map pack and also remove some, but we will let you guys know in advance as always.
BUG LIST
items marked like this will be updated with the next mappack releaseCBA bugs
spawn glitch - units continue spawning after castle destroyedtower bug? can go past max towersCBA Hero [AC] bugs
spawn glitch - units continue spawning after castle destroyed(AC) treb spawn can be blockedadd palaside walls backProbably CBA AC too.
rec: [You must login to view link]
Around min 13 at my (p5) base
not sure about the lag issue
rec: [You must login to view link]
Around min 13 at my (p5) base
I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
So the trigger doesn't loop until it's done...why?
+1, mostly in 1v1, i hate it
TREBUCHET HAVE TRIPLE RANGE?
LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...
TREBUCHET HAVE TRIPLE RANGE?
LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...
because it's triple tech mod.. so siege engineers can be researched 3 times, so triple range is added. it's no bug.
siege enginers should not be researched x3.. Just in trebuchet..
Also another bug (that can't be resolved, again, without magic): you can camp with unfinished walls(or even gates, if you want to give vils), and they cant be removed by triggers.