Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Narn i Chîn Húrin
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Made by:
[MMCrew]_Turin
[RPG]Chimaera__
P1 - Blue (Hithlum, Nargothrond elves)
P2 - Red (Morgoth)
P3 - Green (Menegroth elves)
P4 - Grey (Sauron)
P5 - Orange (Easterlings)
P6 - Vikings (Dwarves)
P7 - Yellow (Feanor elves)
1. All evils need more units (1200 each?)
2. Move morgoth evil maia
3. Slower spawns, more meat in general
4. Wider at himring to let orange attack OR increase orange archer range
5. Make Valinor
6. Cavalry are all elite..
7. Fill the blank spaces?
8. Invisible wall outside himring
9. Invisible wall between Vinyamar and Brithromar
10. Some units have no hp/ap (yellow/purple)
11. Give towers more upgrade (40ap not enough)
12. Missions, hints etc
13. Yellow needs more 6+4 archers?
The silmarillion talks about the entire history of Arda, how can you say anything happened before it, if it talks about the beginning of it till the end of it?
Noob.
The silmarillion talks about the entire history of Arda, how can you say anything happened before it, if it talks about the beginning of it till the end of it?
Noob.
I was referencing the AoC map not the book. Sorry for the confusion
What I really meant is that Valinor has no part in the Children of Hurin therefore this map doesn't need it.
What I really meant is that Valinor has no part in the Children of Hurin therefore this map doesn't need it.
You're right ^^ - title should be Silm
Oh and it's called Narn i chim Turin, because I'm Turin and my friend is chim, so it's like a game of words.