sTrike DM - New map

 _Sharp_


Join Date: 18 July 2007
Posts:188
Edited 24 October 2012 - 5:30 pm by _Sharp_
A DM type map with unlimited resources, except stone.

Starts with 4 villagers in walled off bases. Destroy all three accursed towers or the robin hood of an enemy player to defeat them.

There is a store for upgrading the robin hood, accursed towers, and for buying more stone. Players get a new king to use at the store every 15 minutes.

P.s. sTrike is the name of our clan.

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 [RPG]Chimaera


Join Date: 28 December 2010
Posts:125
Posted 24 October 2012 - 3:47 pm
So its essentially a blank map? ;2confused You silly vegan..
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 _Sharp_


Join Date: 18 July 2007
Posts:188
Posted 24 October 2012 - 3:52 pm
lol, no not really. play it first! ;P
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 [MOB__]Eagl3s_Dan__


Join Date: 15 September 2012
Posts:363
Posted 24 October 2012 - 3:57 pm
Art of war with a robin hood
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 _Sharp_


Join Date: 18 July 2007
Posts:188
Edited 24 October 2012 - 4:27 pm by _Sharp_
it is similar to art of war ye, but with a store, accursed towers, robin hood. limited stone, no bombard towers/siege, etc. All of which makes the game play different.

-number of triggers in art of war: 4
-map design in art of war: none, completely blank

-number of triggers in this map: 97
-map design in this map: take a look

one could also say cba is art of war with castles.
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 Turkie


Join Date: 7 August 2008
Posts:588
Posted 24 October 2012 - 4:24 pm
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look like Art of war
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 [MOB__]Eagl3s_Dan__


Join Date: 15 September 2012
Posts:363
Posted 24 October 2012 - 4:28 pm
_Sharp_ wrote:
one could also say cba is art of war with castles.

That would not be far from the truth

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 L1_m0n_ChU_P40


Join Date: 10 August 2011
Posts:5325
Edited 25 October 2012 - 5:18 am by L1_m0n_ChU_P40
and because better not propose that the map is attached in the alternative ladder? It is a different map, with attrakt things and is more viable than this in that category.
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 [ lYl ]AoE_TC


Join Date: 20 July 2012
Posts:208
Posted 25 October 2012 - 6:10 am
look like Art of war, but
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 Rambit


Join Date: 24 June 2007
Posts:3609
Edited 4 November 2012 - 9:02 pm by Rambit
Maybe require kills for age up? If you are open to modding you could also make things cost kills instead of resources. Like barracks costs 10 kills, stables costs 20 kill, siege workshop costs 1 razing, etc
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 _Sharp_


Join Date: 18 July 2007
Posts:188
Posted 11 November 2012 - 4:20 pm
Rambit wrote:
Maybe require kills for age up? If you are open to modding you could also make things cost kills instead of resources. Like barracks costs 10 kills, stables costs 20 kill, siege workshop costs 1 razing, etc

That would require changing the entire game play, but very interesting ideas, which could be implemented for a whole new map.


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