New PTO/DM map - PTO Seas II

Poll: Do vote if you wish
I like the map and the DM idea
I like the DM idea
What a stupid noob map
 [ Wf ]_Simonzz_


Joined:  28. September 2010
Posts: 56
Geschrieben 13. Oktober 2012 - 01:17
Parece un buen mapa ojala gane :)
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 [ Wf ]XploiT_


Joined:  14. M�rz 2012
Posts: 67
Geschrieben 13. Oktober 2012 - 01:23
Good Map.!!!
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 Turkie


Joined:  7. August 2008
Posts: 588
Geschrieben 13. Oktober 2012 - 02:52
What a stupid noob map

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 L1_m0n_ChU_P40


Joined:  10. August 2011
Posts: 5325
Editiert 13. Oktober 2012 - 07:24 von L1_m0n_ChU_P40
_Sharp_ wrote:
Thx. I put little gold on bases because the 3 accursed towers, once powered up and filled can kill around 100 of hunter's units in less than a minute. So the prey have a choice between buying gold with their kings or buying AP for the accursed towers.

The important thing about PTO is the fact that it's not really 1v1, 1 prey vs 1 hunter. Poor hunter has to kill 7 prey to win. Furthermore 90% of all PTO maps are very hard for hunter, and as a result most people who become hunter will quit.


I observed different. As well the damn towers rise to delete units attack the hunter, i have tried playing several times this map that definitely the pillador enters all the databases without any hindrance. Only you should avoid the towers and for this reason there are several strategies, therefore all the prisoners die, and it has already been proven. It is more easy for all of the dams die or are eliminated by the hunter. If you have gold, at least for the presaq has hopes with the towers to eliminate bombarderas units; I believe it is critical to add some gold mines. It is almost the same as the PTO TREE. Where the scarcity of gold is notorious, and as you know, stop the hunter with a tower of homage is impossible. The only thing that gives ZIKS osibilidades to win is the time, although I think it is more than two hours (AOC), which is extensive. OEE sharp, I am supporting your map, support the TD tower defense, they will come changes, to improve the map and may be different and not as you say that this is a recipe and memorization of the technique in the game.
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 _Sharp_


Joined:  18. Juli 2007
Posts: 188
Geschrieben 18. Oktober 2012 - 22:50
Updated it, change a whole lot. Included a random hunter trigger, shallows and redesign of the entire map, also many bug fixes.

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 _Sharp_


Joined:  18. Juli 2007
Posts: 188
Editiert 24. Oktober 2012 - 05:56 von _Sharp_
Made a new map with redesigned islands suited for DM. This version is just DM from the start: [You must login to view link]
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 L1_m0n_ChU_P40


Joined:  10. August 2011
Posts: 5325
Geschrieben 28. Oktober 2012 - 08:08
I'm supporting your PTO map. I hope that now ud sharp support the TD ancient that is on the way... help us... or...



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