Editado 26 de octubre de 2012 - 01:46 a.�m. por _Sharp_
This is primary a PTO map, but it can also be played as DM.
The Death Match part of it is useful for when the hunter quits. Thus players can play on as DM after hunter quits. Or simply play it as DM instead of PTO right from the start.
excellent map sharp... but this hard to win. The pillador out strong enough units, and the posibvilidad to the end is complex. However its demand to play is very good; the possibilities for the civilizations are high, although each base has very little appeal of gold. I would suggest adding at least 4 or 5 mines in each base, because the pillador has much attack and map it has no option to upload attack of torres. That is good, but need more gold. I suggest also check the lower right corner, if it can be put out is better.Map very well created. Hopefully works for AOK and AOC or DM. Take it to another category at least is something good.
excellent map sharp... but this hard to win. The pillador out strong enough units, and the posibvilidad to the end is complex. However its demand to play is very good; the possibilities for the civilizations are high, although each base has very little appeal of gold. I would suggest adding at least 4 or 5 mines in each base, because the pillador has much attack and map it has no option to upload attack of torres. That is good, but need more gold. I suggest also check the lower right corner, if it can be put out is better.Map very well created. Hopefully works for AOK and AOC or DM. Take it to another category at least is something good.
Thx. I put little gold on bases because the 3 accursed towers, once powered up and filled can kill around 100 of hunter's units in less than a minute. So the prey have a choice between buying gold with their kings or buying AP for the accursed towers.
The important thing about PTO is the fact that it's not really 1v1, 1 prey vs 1 hunter. Poor hunter has to kill 7 prey to win. Furthermore 90% of all PTO maps are very hard for hunter, and as a result most people who become hunter will quit.
The Death Match part of it is useful for when the hunter quits. Thus players can play on as DM after hunter quits. Or simply play it as DM instead of PTO right from the start.
Download: [You must login to view link]
This one is completely DM in redesigned islands to be suited for DM: [You must login to view link]
Btw, do you have a "compilation" of your maps? I like them and I want to have them:).
Liked ur idea very much.
Liked ur idea very much.
thank you
and my vote go to "i love killing zoet"
Thx. I put little gold on bases because the 3 accursed towers, once powered up and filled can kill around 100 of hunter's units in less than a minute. So the prey have a choice between buying gold with their kings or buying AP for the accursed towers.
The important thing about PTO is the fact that it's not really 1v1, 1 prey vs 1 hunter. Poor hunter has to kill 7 prey to win. Furthermore 90% of all PTO maps are very hard for hunter, and as a result most people who become hunter will quit.