Community Forums > Voobly Community > Strategy Guides > AoC CS > TDII Mod v28/ Map v22 - First steps

TDII Mod v28/ Map v22 - First steps

 Nimble_Donkey


Join Date: 1 July 2007
Posts:119
Posted 21 June 2012 - 1:55 pm





Team 1 (blue,green,teal,grey) bottom of the map
vs
Team 2 (red,yellow,purple,orange) top of the map

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You can play 1vs1 , 2vs2, 3vs3 or 4vs4. Minimum are 2 players. If there are not 8 players set computer player (will delete when game starting) for the missing players.

Hint:
When all players setting Teams ( example blue,green,teal,grey Team 1) before the game starting, you get automatic Ally Chat. When not set Ally Chat manual in game.


Objective

To prevent the units from getting to the wonder in the center of the map.

You must make towers at the path to shoot off the enemy units before they reach the wonder in the center of the map. There are four types of Towers (dark age, feudal, castle age and imperial towers) with different strength.

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Every time you leak (let one unit pass) the wonder losing 1000 HP (wonder HP 10.000).

Villagers can repair the wonder.

There are 40 levels and as times goes by the levels will get harder.

For gold you can buy

- additional Tower AttackPower (AP) in Blacksmith (150 wood)

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- ages (feudal 750 gold, castle age 2500 gold and imperial 10000 gold) , additional Tower Range, Banking (reduce the costs for resource transfer to your allys till zero), Chemnistry, Upgrades for Wallace Hero Trader (speed and cargo) and upgrades for special towers (onager, axe, power tower and scorpion tower – faster shooting) in university (200 wood) and

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- additional villagers (10.000 gold) and additional foraging speed in Advanced Research Center (500 wood)

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Foraging special bushes gives you more resources (stone/wood/gold) and additional villagers

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and additional HP (teutonic knight - +100 HP, +1000 HP, +10%HP), Armor (huskarl - +1 and +5 Armor) and speed (horse - +10% speed) to opponents enemy (Attack bushes)

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The are 4 methods to getting gold.

- using market (with different traders/cargo followed the market path)
- using sky dock (with different traders/cargo cutting the market path)
- using dock (with different traders/cargo followed the market path)
- mining gold

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Civilization Bonus
- Azetecs ships (dock) carry +50% gold
- Britons +10 AP to all Towers
- Byzantines all ages half price
- Celts lumberjacks works 50% faster (wood chooping)
- Chinese Chu Ko Nu tower fires 2x as many arrows
- Franks feudal age towers are 75% cheaper
- Goths handcarts cost only 1 wood
- Huns pavillions are free and large pavillions 75% cheaper
- Japanese Castle age towers are half price
- Koreans Stone miners work 2x faster and Tower Range +1 Castle, +2 Imperial Age
- Mayans Dark Age Towers are free
- Mongols Sky Dock Units are half price
- Persians Trade Elefants move 2x faster
- Saracens no Tax at market and market units are created instantly (no research time)
- Spanish builders works 2x faster
- Teutons Foragers works 50% faster
- Turks Gold miners works 5x faster and Chemnistry free
- Vikings ships (dock) are half price

Forget Civilization bonus ? No Problem. Click in game on tec tree (see cursor )

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What to do when the game starting ? (First 20 min)

1. Run with your villagers to resource/villager bushes

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2. Foraging 1st additional villager and build a university (200 wood)
3. Start Dark Age trade or wait till Feudal age. Start building Dark Age Towers @ path (depends on your civ bonus). Build one fire tower to stop 1st waves (incl. Deers)

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4. Foraging 1st Gold bush (gives 1000 gold).
5. Research Feudal Age in University for 750 gold
6. Foraging 1st Wood bush (gives 1000 wood)
7. Build a large House (400 wood)
8. Start Feudal Age Trade. Start building Feudal Age Towers @ path to get the 1st Bonus Resources wave

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9. Foraging 2nd additional villager (2500 food bush)

10. Foraging large hero trader (5000 food bush)

11. Foraging small hero trader (2000 food bush)

12. Research 1st wallace upgrades (speed + cargo for 1.000 gold) in university

13. Foraging wallace Hero trader

14. Start choop wood and build 2nd House (400 wood)

Foraging with all your teammates on the same bush !!!!!

During this time your team has to decide

- who defending (1 or 2 players)
- who transfer/sling resources (gold/wood) to forager (1 or 2 players) and (later) to defender and
- who foraging the resource and attack bushes


Basic Trading till Imperial Age

If you don’t know which kind of Trader is the best for you (specially when you are playing with a civilization which has no trade bonus) research the fast trade carts (feudal age trade) in market for 100 wood and research all wallace trader upgrades in university

Basic defender knowledge

Build towers with gaps will prevent idle villagers. Later fill up the gaps with towers

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Build Towers between two paths. Doubleplus: They shoot two times at the same wave. Specially when HP, Armor and Speed increase and a good option for 3 vs 3 games.

Example (3 towers away from path – depends on Tower Range)

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 Rambit


Join Date: 24 June 2007
Posts:3609
Posted 22 June 2012 - 12:06 am
Nice guide
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 [DZ]ADDY


Join Date: 25 March 2012
Posts:2151
Posted 22 June 2012 - 12:25 pm
I too thought of making a guide for this map
but waited till it becomes perfect(has no bugs,balanced civis and fair game)
you should have done the same.
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 Centipede


Join Date: 4 October 2010
Posts:5
Posted 22 June 2012 - 3:35 pm
Thanks for the guide, it helped me a lot!
Who cares if it doesn't describe future changes in the map.
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 [Eot_]ForgiveMe_


Join Date: 21 December 2007
Posts:1476
Posted 24 June 2012 - 3:45 am
good job

hero > vill though :P
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 Nimble_Donkey


Join Date: 1 July 2007
Posts:119
Posted 24 June 2012 - 12:47 pm
Sure ... you can changing the sequence ! Check out what is the best for your team (civilization bonus). But do it together ....

I prefer foraging 2nd vill during feudal age research. Than 1st wood bush. The research time for 1st feudal age trade (3 x fast carts a 100 wood) is long enough. So you have 2nd vill and 1st wood before the 3rd fast cart is on the market way. Than foraging the 1st stone bush (Plus: Defender has enough stone and forager/slinger are able to sell stones/buy wood for a constant cart production till pop 28). Than foraging the large hero trader (or - specially when turks in your team - foraging the 3rd vill before larger hero trader is an other option), small hero trader, wallace trader.

:P

There are many ways ...
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 Nimble_Donkey


Join Date: 1 July 2007
Posts:119
Posted 27 June 2012 - 8:08 am
Nimble Castle Age Rush

1 Forager in castle age
2 Slinger in Castle Age are buying 1000 gold, 2500 gold and 5000 gold Banking (40% free)
1 Defender (best are civ with defender/tower bonus - no power tower buildin (only some for bonus)

Defender (when mayans (fire tower) or Brits (dark age tower) in team) start buildin in dark age. Use 3 builders. All other civ starting in feudal age. Researching ap upgrades all the time (later u get more gold from slingers). Use fast and cheap market units.

Slingers researching all wallace upgrades till castle age and only fast market units (like fast trade cart for 100 wood, persians only elefants). In University free castle age banking (till 5000 gold - 40% free).

Forager starting foraging (all castle age wallace upgrade must be done) around 40-45 min with 2nd wood bush. Than 2nd gold bush. Than 3rd, 4th and 5th vill. Than 2nd stone (for defender). Than 1000 hp bushes. Than armor bushes. Than 100 hp bushes. than the 1st 10% bushes. Than 3rd wood, gold and stone bush. Than push HP +10%. look at oppoments defence. More Armor ? Than rest resource bushes

Castle age slingers sling constant (!!!!) and every amount (!!!!!) of gold they have (also wood for forager for constant cart production if he needs). When your team had foraging advantage (and you will have it) one of the slingers goes imp (or both - depends on situation). Stones/(later) gold to defender (which using step by step all 12 villagers for buildin).

Try it and you will see it works fine .... (elefants with 28.000 HP (when you do it right) not bad ... smile ...)
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 [Eot_]ForgiveMe_


Join Date: 21 December 2007
Posts:1476
Posted 29 June 2012 - 1:13 am
I thought rushes didn't work? :P
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 Slenderblood


Join Date: 9 October 2010
Posts:1092
Posted 2 July 2012 - 8:40 pm
Hmm nice job but I think people would like to see the different play strategies ex. defender forager etc.
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 Ultimate_Thor


Join Date: 13 July 2012
Posts:21
Posted 14 July 2012 - 3:03 pm
hhehehehhe...nimble...r u mad? team 1 is (blue,green,cyan and orange.)not blue.green,cyan and grey....hahhahahahh
rofl rofl rofl rofl rofl rofl rofl rofl rofl rofl rofl rofl
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 [ TD ]FreePoints4You


Join Date: 9 March 2010
Posts:13
Posted 3 July 2013 - 6:22 am
[DZ]ADDY wrote:
I too thought of making a guide for this map
but waited till it becomes perfect(has no bugs,balanced civis and fair game)
you should have done the same.

don't agree with you. this guide will help newbs/novices to learn how the map works then if any changes are implemented to improve game play/fairness at least there is a following who will play the map.

Good guide. maybe think about a part 2!
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 BaB_LU


Join Date: 27 July 2011
Posts:1726
Posted 4 July 2013 - 2:15 pm
this thread and that guys post is a year old and u replying a year after
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 Hantonio


Join Date: 12 June 2013
Posts:9
Posted 12 July 2013 - 7:47 pm
and dino tramps??

this is important
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 TheGreatWall


Join Date: 20 August 2010
Posts:82
Posted 6 August 2013 - 2:12 am
i think biza bonus must be sky docks units carry +50% gold
or some trade bonus

And Range Of Core for all team


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