Age of Empires II: The Conquerors > Game Mods > TDII-TeamBonus V3
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TDII-TeamBonus V3by Rambit - 56 downloadsThis mod has not yet been approved by Voobly staff. Use at your own risk. |
UNIT...................RETURN TIME
Trade rider
15.........................3:20
71 (new)...............4:14 (new)
Trade bird
50........................4:14
95 (new)..............3:00 (new)
Small rocket
58........................2:30
104 (new)............2:20 (new)
Large Rocket
133......................4:54
275 (new)............4:00 (new)
(this may seem like a lot for large rockets but it's comparable to aztec galleons which bring 244 in 5 minutes and 14 seconds, expect large rockets cost 150 more wood.) understanding that there's always a chance to get mongols which would reduce sky trade cost in half, there's also a chance to get vikings and aztecs together, so i think it's balanced.
- fixed the market trade bug by moving markets back against the end of the map. market units can no longer get stuck behind markets.
- restricted trade between allied markets
(create dark towers in front of empty market spaces to prevent from activating the triggers)
- moved sky docks over to the next lane
- wallace now once again carries 1000g when fully upgraded. i increased it's work by 10% and decreased it's speed by 10% to compensate for sky docks being a little closer. it now carries same gold and has same return time as in v24.
- buffed sky trade (as seen above). please give me feedback which units are buffed too much or whatever disklikes, concerns, and/or suggestions you may have.
Trade rider
15.........................3:20
71 (new)...............4:14 (new)
Trade bird
50........................4:14
95 (new)..............3:00 (new)
Small rocket
58........................2:30
104 (new)............2:20 (new)
Large Rocket
133......................4:54
275 (new)............4:00 (new)
(this may seem like a lot for large rockets but it's comparable to aztec galleons which bring 244 in 5 minutes and 14 seconds, expect large rockets cost 150 more wood.) understanding that there's always a chance to get mongols which would reduce sky trade cost in half, there's also a chance to get vikings and aztecs together, so i think it's balanced.
- fixed the market trade bug by moving markets back against the end of the map. market units can no longer get stuck behind markets.
- restricted trade between allied markets
(create dark towers in front of empty market spaces to prevent from activating the triggers)
- moved sky docks over to the next lane
- wallace now once again carries 1000g when fully upgraded. i increased it's work by 10% and decreased it's speed by 10% to compensate for sky docks being a little closer. it now carries same gold and has same return time as in v24.
- buffed sky trade (as seen above). please give me feedback which units are buffed too much or whatever disklikes, concerns, and/or suggestions you may have.
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Information
Type:
Changes Game Play
Game Name:
Downloads:
56
Created By:
Rambit
Version:
1.2
Allowed in Rated Games:
Yes
Download Size:
13.5 MB
Uploaded By:
