SWGB - Clone Campaigns > Game Mods > EXE Patch

EXE Patch

by [SWG]_RvA_ - 1202 downloads

WARNING: You should use the Data Patch together with this EXE Patch!
Download Data Patch here

Game bugfixes:
  • Fixed a crash in the graphics renderer
  • Fixed a bug that sometimes caused the camera to uncontrollably scroll
  • Fixed vote panel
    • Player 8 disconnecting no longer breaks the vote panel
    • Changed the logic so the decision is made when > 1/2 of players choose the same option instead of everyone
  • Recorded game and multiplayer save game filename format changed, new format:
    recorded game - yyyy-mm-dd_hh-mm-ss
  • Fixed view centering not accounting for elevation
  • Experimental networking fixes ported from UP
  • Restored games can be recorded
  • Selecting scenario at the game setup screen no longer fails if scenario title doesn't fit within the text box (NEW)
  • Fixed multiplayer mouse lag
  • Fixed a crash when an AI attempts to task too many units at once
  • Fixed a crash that could occur when selecting Command Center, Shield Generator or Fortress foundation just a moment before completion
  • Fixed an out of sync that can occur when a ship passes over swamp terrain that had previously been occupied by a building
  • Fixed an out of sync that can occur when the Widescreen Patch is used and a Gate has been attacked
  • Fixed an out of sync replaying game when graphics detail is set to high and a fambaa shield is created
  • Fixed a crash when starting a campaign mission and the Widescreen Patch is used [Voobly bug]
  • Fixed a crash when clicking the Tech Tree button at the setup screen and Mirror Random is chosen [Voobly bug]
  • Fixed the Tech Tree not opening during the game when the Widescreen Patch is used [Voobly bug]
  • Fixed an out of sync that can occur when a unit evacuates a construction site
  • Fixed an out of sync that can occur when a Gungan foundation terrain is created (requires Data Patch)
  • Fixed a crash that can occur when pressing the Jump to Rally Point hotkey when a non-building object is selected
  • Fixed tech level up and attack warning system messages displaying in an incorrect player color when co-op is used
  • Fixed a bug where unit creation buttons could sometimes disappear when they shouldn't when multiple buildings are selected
  • Fixed a crash when opening the tech tree as GAIA
  • Fixed a crash that could occur when processing Guard and Follow orders in a high latency MP game
  • Fixed line of sight corruption on object load/unload
  • Fixed line of sight corruption when too many units project their LoS at a specific tile
  • Fixed a crash when playing scenarios
  • Fixed a general stutter on some systems due to bloated sound load code
  • Improvements to the Alternative Text Rendering option
  • Improved minimap draw logic
  • Improved scroll responsiveness during single player pause
  • Fixed a bug when clicking Reset button in the Hotkeys setup screen could fail to properly reset some hotkey entries
  • Fixed a bug that can corrupt recordings when game is not properly closed
  • Fixed a crash that could occur when a computer player attempts to build/train a unit line that has no available units (NEW)
  • Fixed a crash that could occur when restoring a multiplayer save (NEW)
  • Fixed a crash that could occur when querying new hotkeys on some systems (NEW)
  • Fixed a crash that occurred when the application window is not in focus while host is being migrated to the current player due to the old host disconnecting (NEW)
  • Fixed watching player dropdown resetting to default player under certain conditions (NEW)

New features:
  • Achievement screen timeline colors replaced with better ones
  • Tech level up notifications are displayed in player color
  • Flares on minimap are larger and are displayed in player color
  • Population limit extended to 1000
  • Slow down and speed up buttons while playing a recorded game now allow finer speed adjustments
  • Use Numpad+/- to adjust single player speed from 0.5 (2x slower than Slow) to 10.0 (5x faster than Fast)
  • Added Keydown Object Hotkeys option. Use this if you experience Shift-queueing sometimes not registering correctly
  • Added Dark Minimap Grey option
  • Added Delink System Volume option. Use this if you have problems adjusting the in-game volume
  • Changed default replay options: turn off View Lock and Demo Loop
  • Switch between players while watching a recorded game with <Alt>+<#>
  • <Alt>+<#> player switch hotkey is now based on player color rather than player number
  • View achievements while watching a recorded game at any time
  • Chat is always displayed when watching a recorded game regardless of the selected player
  • Increased chat display time from 10s to 15s
  • Increased object panel refresh rate
  • Building jump hotkey prioritizes powered buildings
  • Preview map, duration and players of a recorded game at the Load Save Game screen
  • Rotate gate manually with the mouse wheel
  • <Ctrl>+<Alt>+<Right click> to task without targeting
  • <Ctrl>+<Right click> to target objects hidden behind other objects
  • Added post-game player disconnect notifications
  • Implemented the Multiple Building Queue
  • New hotkeys:
    • Select all buildings of the same type
    • Select all idle workers
    • Select all idle military units
    • Delete all selected units
  • Moved hotkey information in tooltips from the text end to the end of the first line
  • Ungrouped AI players will no longer ally themselves against humans
  • Multiplayer games can be started with only one human player
  • Extended full map print ratios with 1:2 and 1:1
  • Enabled post-game view for single player
  • Implemented high-granularity low-delay multiplayer
  • Changed default patrol delay from 10s to 2s. Hold Ctrl when issuing an order to use the old delay
  • Added Sensor Buoy (default Y) and Underwater Prefab Shelter (default N) hotkey entries under Build Economic group
  • Added "Back to Work" button to Turrets
  • Added "Allow Duplicates" toggle to the hotkeys setup screen (NEW)
  • Standard Game button in Single Player submenu is now included in Tab/arrow keys navigation (NEW)
  • You can now set rally points for incomplete foundations
  • Enabled automatic recording for single player. Recording is saved as autoreplay.mg1
  • Player dropdown list in the rec viewer now displays names in player colors
  • Added a popup notification when encountering an unexpected end of file while replaying, instead of silently stopping replaying and giving user control
  • Added Home (scroll to the start), End (scroll to the end), PgUp (scroll one screen left), PgDown (scroll one screen right) key handlers to the Tech Tree screen
  • Tech Tree is now centered vertically when the height of the screen is larger than tech tree height
  • Changed resource carry logic: different food types are treated as one, and workers will not drop resources of different type until they start gathering
  • Updates to the new conditions and effects
  • Enabled fixed positions
  • Enabled color selection for AIs
  • Added a random color option
  • Added scenario preview
  • New option "Alternative Text Rendering": a workaround to mitigate a specific lag issue
  • New option "Enable Built-in Widescreen": use a built-in resolution patch instead of the Voobly one
  • New option "Alternative Chat Box": a workaround to mitigate chat box display issues
  • New option "Large Text": increase text font size
  • Added Allied Vision reveal map options
  • Changed wall foundation placement logic to be in line with how DE does it
  • Removed wall foundation auto extension
  • Enabled wall double click selection
  • Tech Tree opened from the Game Setup screen will now switch resolution to in-game resolution
  • Pressing Go to Building hotkey in the Tech Tree screen will scroll the view to that building
  • Enabled spectator support (NEW)
  • Enabled extra options setup (Allow Spectators, Hide Player Names) (NEW)
  • Enabled AI selection in multiplayer (NEW)
  • All list, text, and dropdown panels mouse wheel scrolling now takes into account system settings instead of scrolling by one line (system default is 3 lines) (NEW)
  • Implemented camera hotkeys (available under Scroll Commands group at the hotkey setup screen) (NEW)
  • Added alternative fog of war options (NEW)
  • Application now marks itself DPI-aware (NEW)

Scenario Editor enhancements:
  • New trigger effects: Copy Object Master, Transform Object, Teleport Object (NEW)
  • Added OR trigger condition (implements a logical or operator) (NEW)
  • Added F10 hotkey to open scenario editor menu, the menu can now be navigated with Tab/arrow keys (NEW)
  • New object variables to be used in object variable condition and effect: Facet and CivOverride (NEW)
  • Scenario editor Units and Triggers tabs sidebar width increased on large screen resolutions (NEW)
  • Map Copy selection ghost preserves the shape of the copied area
  • Expanded the map list to include all Star Wars locale maps, as well as custom RMS scripts
  • Condition and Effect lists include basic info about them
  • Terrain list expanded to include previously hidden terrains
  • RMS script errors will be displayed at the top panel of the editor
  • Ctrl + B, Ctrl + A shortcuts in the Scenario Editor now function properly
  • Fixed Scenario Editor player population limit sometimes resetting to invalid values on scenario creation, and AIs receiving an invalid population cap define string
  • EF scenario editor conditions and effects ported to vanilla CC
  • Added "Reset timer" option to Activate and Deactivate Trigger effects (NEW)
  • Change Own/Player Object Master and Change Unit Variable effects will now properly report syntax errors (NEW)
  • Map copy tool will no longer copy annex objects (NEW)
  • Map copy tool now preserves the facet of copied static/animated objects (NEW)
  • Map copy selection shape now rotates correctly (NEW)
  • Fixed Scenario Editor object panel displaying incorrect range value
  • Fixed a crash that could occur when a trigger condition or effect is deleted (usually occurred when exiting the editor) (NEW)

Important note:
  • Recorded games recorded with this patch are incompatible with the unpatched game, or older versions of the EXE Patch because of the Multiple Building Queue and Shift Delete implementation.
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Information
Type:
Game Patches
Game Name:
Downloads:
1202
Created By:
[SWG]_RvA_
Version:
3.3.0.1
Download Size:
299.58 KB
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