Age of Empires II: The Conquerors > Game Mods > MicroMania
(click on image for bigger picture)
ROUND 1 -
3 Militias, 1 Scout Cavalry
ROUND 2 - Feudal age upgrade
5 Scout Cavalries, 1 Spearman
ROUND 3 - Fletching upgrade
5 Scout Cavalries, 8x Archers
ROUND 4 - Bloodline upgrade
6 Scout Cavalries, 4 Spearmen, 6 Skirmishers, 6 Archers
ROUND 5 - Bodkin Arrow and Padded Archer Armor upgrade
1 Mangonel, 12 Crossbowmen
ROUND 6 -
2 Mangonels, 18 Crossbowmen
ROUND 7 -
2 Mangonels, 16 Cavalry Archers
ROUND 8 - Scale Barding Armor upgrade
6 Knights, 14 Crossbowmen
ROUND 9 -
blue: 4 Knights, 10 Cavalry Archers
red: 6 Pikemen, 10 Cavalry Archers
ROUND 10 -
blue: 6 Pikemen, 10 Cavalry Archers
red: 4 Knights, 10 Cavalry Archers
ROUND 11 - Full Imperial age upgrade
12 Paladins, 10 Halberdiers, 3 Siege Rams, 24 Arbalets
FINAL (if tie)
1 Paladin, 3 Siege Onagers, 2 Bombard Cannons
Q: Can I play this map rated?
A: Yes in CS - Alternative ladder
Q: How long is the game?
A: Around 15 minutes (20 round version 30 minutes).
Q: What if we have same score at end?
A: There will be a final round.
Q: Help, the game not counting the points!
A: The map not working with1.0c, only UserPatch good.
Q: Other player deleting his units, is it fair?
A: Kills gives nothing, so he won't get any benefit from deleting.
Q: Can it be played more than 1v1?
A: No.
Q: Can I coop with player 1 or 2?
A: Yes.
Q: Can I play vs computer?
A: Unrated yes, but won't be that hard (maybe some custom Ai).
Q: Is there any Unique Unit or Unique Technology research?
A: Nope.
Q: The map is over, now what?
A: The game need 5-15 sec to count points, just wait a bit.
- DiGiT, JustTesting1234 and mullikine for aokTS
- ['RB']nhoobish for name idea
- GizerZilla fo base map
- All tester who helped to make it better
- map requested by: [TheJedi]Genette
MicroManiaby Gallas - 7130 downloads |
11 or 20 round micro training. Each alive unit gives one gold, earn more gold than other player to win!
Contents:
|
How to host
MapShot
(click on image for bigger picture)
How to play
- Wood = Round number
- Gold = own score
- Stone = enemy's score
- You get points for every alive unit / round
- Earn more score than enemy to win!
Rounds (1-11)
ROUND 1 -
3 Militias, 1 Scout Cavalry
ROUND 2 - Feudal age upgrade
5 Scout Cavalries, 1 Spearman
ROUND 3 - Fletching upgrade
5 Scout Cavalries, 8x Archers
ROUND 4 - Bloodline upgrade
6 Scout Cavalries, 4 Spearmen, 6 Skirmishers, 6 Archers
ROUND 5 - Bodkin Arrow and Padded Archer Armor upgrade
1 Mangonel, 12 Crossbowmen
ROUND 6 -
2 Mangonels, 18 Crossbowmen
ROUND 7 -
2 Mangonels, 16 Cavalry Archers
ROUND 8 - Scale Barding Armor upgrade
6 Knights, 14 Crossbowmen
ROUND 9 -
blue: 4 Knights, 10 Cavalry Archers
red: 6 Pikemen, 10 Cavalry Archers
ROUND 10 -
blue: 6 Pikemen, 10 Cavalry Archers
red: 4 Knights, 10 Cavalry Archers
ROUND 11 - Full Imperial age upgrade
12 Paladins, 10 Halberdiers, 3 Siege Rams, 24 Arbalets
FINAL (if tie)
1 Paladin, 3 Siege Onagers, 2 Bombard Cannons
Gameplay videos:
FAQ
Q: Can I play this map rated?
A: Yes in CS - Alternative ladder
Q: How long is the game?
A: Around 15 minutes (20 round version 30 minutes).
Q: What if we have same score at end?
A: There will be a final round.
Q: Help, the game not counting the points!
A: The map not working with
Q: Other player deleting his units, is it fair?
A: Kills gives nothing, so he won't get any benefit from deleting.
Q: Can it be played more than 1v1?
A: No.
Q: Can I coop with player 1 or 2?
A: Yes.
Q: Can I play vs computer?
A: Unrated yes, but won't be that hard (maybe some custom Ai).
Q: Is there any Unique Unit or Unique Technology research?
A: Nope.
Q: The map is over, now what?
A: The game need 5-15 sec to count points, just wait a bit.
Special thanks
- DiGiT, JustTesting1234 and mullikine for aokTS
- ['RB']nhoobish for name idea
- GizerZilla fo base map
- All tester who helped to make it better
- map requested by: [TheJedi]Genette
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0 members, 2 guests
0 members, 2 guests
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Information
Type:
New Visuals or Content
Game Name:
Downloads:
7130
Created By:
Gallas
Version:
1.3
Download Size:
143.1 KB
Uploaded By: