Age of Empires II: The Conquerors > Game Mods > DM Multiplayer Update
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DM Multiplayer Updateby Fobbix - 26 downloads |
Formerly DM Trade-Lag Fix,Provides civilization balancing for DM team games. Re-arranges stuff related to trade to provide the same gold generation+pop requirements but minimal amount of lag. See below for more details.The changes are provided below but For More Detailed Information - http://www.voobly.com/files/prompt/23646676 & Read With Spreadsheet program such as gnumeric or LibreOffice.~~~ General Changes ~~~~ Rams Fixes game glitch with Rams diverting attention of archer fire from other units. Rams effectively gets destroyed by archer fire at a moderate rate (from unique units ONLY + Viking Arbalest).Note: Might provide rams with more HP and less speed at a later date.~ Bombard Towers+125 Stone Cost (Doubled) now 250 ~ Gaia Objects (Natural Resources such as gold)Gold Mine – (x2) (1800)Stone Mine – (x2) (700)Bush – (x10) (1250)~ TreesSet to 50 wood from 100. (For improved play on forested maps)~ Petard & Spies (Research)Removed~ BloodlinesEnabled for all civilizations.~ Champion & Two-Handed Swordsman+20 HP+1 Attack~ Barracks Build Time-10 (40)~ Cavalier+10 HP+1 Attack~ Elite Skirmisher+2 Attack Bonus vs Cavalry & Camels~ Relic Gold GenSet to 30 (Won't affect multiplayer games)~ Castle & Bombard Build TimesCastle – 200 game secondsBombard Tower – 140 game seconds ~ Trebuchets+0.1 Blast Radius-Accuracy?~ Trade CartAverage Population Per Game: 36 (72/2)Population Cost 2 (x2)Resources Cost x2 (from Original)Creation Time Cost x2Speed 0.5 (Halved)Gold Generation x0.697489321^ Equals about the same income with 3 times less the number of units..(30 minutes == 1800 Seconds)4 player mapOriginal 1512gNew 1516g^ Note: trade carts of the mod don't collide with one another virtually at all == more gold gen.^ Note: Caravans no longer effects trade carts.~ Bonus Starting Resources+20000 Food Bonus+20000 Wood Bonus+10000 Gold Bonus+5000 Stone Bonus^ Normal DM is now given through the RM gamemode, Double DM through DM and other game modes are now accessible to DM'ers such as Regicide.~ Unique Archers - Plumed Archer/Longbow Man/Conquistador/Janissary/Mangudai/War WagonAttack Bonus vs Ram Pierce Attack (Ranged Attack)~ Onager Mechanics+1 Onager RangeEnabled for Archer Civilizations + Vikings + Teutons~ Rams- Siege RamSpeed +0.2- Battering & Capped RamVast Improvements (Balancing to make them somewhat useful)~ Civilization Balancing~ Huns- 200 Automatic Population RemovedYurts ~ Population +25, Cost Wood 125, Train Time 10 (might need to set to 25 like House Counter-part) - Build from same slot as House- Elite Tarkan Attack Bonus vs Standard Buildings +30 (40 from 10) vs Siege Weapons +20 (20 Added With Mod) (Removed Attack Bonuses Against Stone, Walls, Gates & Castles.~ How to Use Tarkans...Tarkans can now be utilised against masses of siege weapons and can quickly destroy standard buildings, as it is there raiding custom.~ Goths+15 Added Population Limit (now +25)Removed Team Bonus (x1.2 Barracks units creation rate)~ Vikings - BerserkerAttack Bonus vs Cavalry +10HP +10- Arbalest+2 Attack-2 Attack Bonus vs Pikeman+10 Accuracy+1 Range Armour+5 Attack Bonus vs Rams- Scorpions+2 Range/LOS/Search- Onager Mechanics+1 Onager Range/LOS/Search~ Byzantines- Bombard TowersRemoved- Imperial CamelUnit Upgrade - +35 HP+3 Attack-3 Attack Bonus vs Cavalry+21 Attack Bonus vs War Elephants(Attack 10, Cavalry 9, War Elephant 21)~ Koreans- Bombard TowersRemoved- Elite War Wagon-4 Attack+8 Attack Bonus vs Infantry+15 Attack Bonus vs Cavalry+10 Attack Bonus vs War Elephants-6 Defence Range+3 Defence Melee-30 Wood Cost+30 Gold Cost(Attack 5, Infantry 8, Cavalry 15, War Elephant 10, -2 Defence Range, 3 Defence Melee, Cost 90W/90G)~ Japanese- Trebuchets+2.5 Blast Radius- Onager Mechanics+1 Onager Range/LOS/Search~ Persians- War Elephants-50 HP~ Spanish Team BonusRemoved 33% Gold Generation From TradeAdded -10% Gold Cost for Conquistador & Hand Cannoneer~ Aztecs & Mayans- New Unit ~ Ballista- Description kills mounted units very rapidly. Is ineffective against ground units, has a minimum distance of 2 and a range of 7. Moves slowly. Has an indiscriminate blast radius of 3 (kills allied units aswell).3 Blast Radius100% Accuracy2 Min Range7 Max Range5 Reload Time1 Attack (vs unmounted units, ie. Eagles)40 Attack Bonus vs Mounted Units (Cavalry/Camels/War Elephants/Mounted Archers) Remember – Kills allied units~ Mongols+0.1 Speed Ram ONLY (Drill research)Other Siege Units' Speed Unchanged~ Briton/Chinese/Mayan- Onager Mechanics+1 Onager Range/LOS/Search
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Informations
Type:
Changes Game Play
Game Name:
Downloads:
26
Created By:
Fobbix
Version:
1.4
Allowed in Rated Games:
Oui
Download Size:
1.69 MB
Uploaded By:
