Age of Mythology: The Titans > Game Mods > Voobly Balance Patch 5.0
After long deliberation with many additional members to the patch team a final compromise has been reached. We hope all of you are happy with the changes and will have a good time playing on the patch! We also want to thank everybody who has voiced their opinion in a constructive way, all your feedback has been taken into account during the decission process.
Update 6: 10th of August 2023
Update 5: 1st of August 2023
Map Changes:
Update 4: 15th of April 2023
Map Changes:
Update 3: 5th of August 2022
Map Changes:
Update 2: 7th of May 2021
Map Changes:
Update 1: 4th of April 2021
Balance Changes:
Initial Release: 29th of March 2021
Map Changes:
Balance Changes:
Things that Previous Patches Got Wrong and Needed Fixing:
Balance Related Bug Fixes:
Bug & Consistency Error Fixes:
Voobly Balance Patch 5.0by The Voobly Balance Team - 3468 downloads |
Voobly Balance Patch 5.0
After long deliberation with many additional members to the patch team a final compromise has been reached. We hope all of you are happy with the changes and will have a good time playing on the patch! We also want to thank everybody who has voiced their opinion in a constructive way, all your feedback has been taken into account during the decission process.
Changelog
Update 6: 10th of August 2023
- Added Random Champions League as a mapset
- Updated the nomad map script to fix some severe early game imbalanaces, and to allow for recorded games to work. The old nomad is included as z Nomad (ESO). Random Map sets use the updated nomad.
- Added a relics2.xmb file, so that it will overwrite any incorrectly installed relics files, fixing possible Out of Sync issues related to that.
Update 5: 1st of August 2023
Map Changes:
- Added Random Water.
- Added Random Special.
- Added Random Luca.
Update 4: 15th of April 2023
Map Changes:
- Added Arabian Basin and Gold Rush.
- These maps support additional observers and merge mode.
- Reworked Sheltered Pass.
- The old version of the map is still available at the end of the map list as "z Sheltered Pass".
- Updated the map icon of Sacred Pond.
- Added the Pandora's Box random map set for the tournament with the same name, choosing from among 2022 Mega Random, Arabian Basin, Calm Shores, Gold Rush, Mirage, Sacred Pond, Secluded Expanse, and Sheltered Pass.
Update 3: 5th of August 2022
Map Changes:
- Added 2022 Mega Random 1.0 (this map is currently NOT part of any map sets).
- This map supports additional observers and merge mode.
- Added the missing map icons for Molde, Lamia, and the "Random 2017 Party Maps" map set.
Update 2: 7th of May 2021
Map Changes:
- Added Secluded Expanse, Mirage, Calm Shores X, and a reworked version of Nile Delta (these maps are currently NOT part of any map sets).
- All 4 maps support additional observers and merge mode.
- Due to the map's design, Nile Delta only loads properly for games with 2 teams, with a maximum of 6 players per team.
- Due to the map's mirrored design (indicated by the X in the map's name), Calm Shores X only loads properly for games with 2 equal teams (1v1, 2v2, ...).
- Fixed a bug on Mediterranean where a player's central fish spawn could get pushed to the enemy side.
- The initial message that is displayed after 5 seconds no longer lists players in the order they were placed on the map.
- Added an empty AI for convenience. When playing on the fast random set without observers, this AI can be added and set to team 3 in order to provide observer commands to the people watching the recorded game.
Update 1: 4th of April 2021
Balance Changes:
- Ra - Rain no longer increases the caster's Laborer's wood gather rate by 50%.
Initial Release: 29th of March 2021
Map Changes:
- A small reminder that all maps in the standard "Random" map set (Painted Desert now too) still support additional observers without corrupting the recorded games (last team method, explained [You must login to view link]).
- All maps in the patch now support the brand new much improved observer commands as described here.
- All maps in the standard "Random" map set now support the merge mode as also described in the link above.
- Maps in 5.0 remain very similar to 4.0, but have received various improvements as mentioned below.
- Maps belonging to the standard "Random" map set changes:
- Fixed a large amount (!) of cases where key resources like gold, hunt, or fish did not spawn properly or at all in both 1v1 and teamgames.
- Maps now always warn after loading if any important objects such as settlements, gold, or sources of food failed to spawn (should rarely occur).
- Starting hunt should now always spawn either in starting line of sight for all players or out of starting line of sight for all players.
- Starting gold should now always spawn within tower line of sight (but may barely be in tower range).
- Adjusted forward settlements to reduce the frequency of two settlements spawning very close to each other (note that this does not imply that settlements now spawn closer to the players).
- Midgard should now always spawn the first group of 3 fish directly behind the player (seen from the center).
- Mediterranean should now always spawn the first group of 3 fish directly in front of the player (seen from the center).
- Frozen Wastes now properly spawns gold mines in 1v1 and teamgames alike.
- Painted Desert now properly spawns gold mines in 1v1, preventing cases where one player could end up with a majority of mines on their side.
- The no patch maps' prefix has changed. Previously these maps were prefixed with the word "Classic". Now they are prefixed with "z (ESO)". The z is added in order for the maps to show up last in the map list to prevent missclicks. "(ESO)" replaces "Classic" because doing it this way makes it clearer what version of the game these maps belong to.
- The "Random BillGregg Tourney Maps" map set has been replaced with the old "Random 2017 Party Maps" map set.
- The "Random All" map set now uses the 5.0 versions of all maps (if they have them) and added to that map set are Frozen Wastes, Blue Lagoon, and Painted Desert.
- Added a new "Random All (ESO)" map set which is the same as the "Random All" map set but it only uses ESO maps.
Balance Changes:
- Zeus - Heracles' cost changed from 350F to 200F and 150W.
- Hades - Achilles' cost changed from 350F to 200F and 150W.
- Egyptian - Hands of the Pharaoh upgrade now becomes available in the Archaic Age instead of the Classical Age. (undoing of a previous nerf)
- Egyptian - Mercenary Cavalry hack armor reduced from 40% to 20% and pierce armor reduced from 45% to 35%.
- Ra - Skin of the Rhino is no longer available in the Temple. (undoing of a previous buff)
- Ptah - Wadjet's damage vs non-Atlantean Villagers is now reduced by 25% instead of 50%. (partial undoing of a previous nerf)
- Anubis - Feet of the Jackal's favor cost increased from 5 to 10. (partial undoing of a previous buff)
- Bast - Eclipse's damage bonus for Minions increased from +37% to +50%. (undoing of a previous nerf)
- Hathor - Roc's hack armor reduced from 30% to 10% and movement speed reduced from 4.5 to 4.0.
- Thor - Dwarfen Mine's gold amounts increased: Archaic Age from 500 to 750 and Classical Age from 1000 to 1500.
- Odin - Lone Wanderer's research time increased from 25s to 35s.
- Freyja - Thundering Hooves' food cost reduced from 300 to 250.
- Forseti - Troll's movement speed increased from 3.6 to 4.0 and track rating increased from 5.0 to 6.0.
- Atlantean - Fire Siphon's maximum range reduced from 13 to 11 (undoing of a previous buff and nerfing it more now), Engineers now increases Fire Shipon's range by 4 instead of 2.
- Gaia - Heroes are now 30% cheaper (excluding favor).
- Gaia - Lush's maximum radius increased by 25%, lush's decay rate decreased by 56%.
- Hyperion - Chaos now always converts 3 Human units instead of always 4 (undoing of a previous buff), recharge time increased from 240s to 260s.
- Hyperion - Satyr's population cost increased from 3 to 4.
Things that Previous Patches Got Wrong and Needed Fixing:
- Heimdall - When Undermine was changed to affect all buildings it was supposed to damage buildings to 50% hitpoints at full effect. This went wrong for the longhouse resulting in longhouses taking about 50% more damage than they should have. Longhouses now take the appropriate amount of damage which is 50% of their hitpoints at full effect.
Balance Related Bug Fixes:
- General - Town Centers under construction will now receive damage from Earthquake and Tornado.
- Egyptian - Laborers now build wall medium pieces at the same speed as other wall pieces (previously they built them a little slower).
- Anubis - Sea Snakes no longer show up as idle military.
- Sekhmet - Slings of the Sun now properly applies its 30% damage bonus for Slingers vs Hypaspists & Throwing Axemen & Axemen.
- Atlantean - Hero Citizens now get their damage bonus vs Set Animals properly applied to their ranged attack instead of their melee attack (they can't use their melee attack versus the animals therefor it did nothing previously).
- Hyperion & Hekate - Chaos and Lampades Special Attack no longer work on Pegasus & Hippocampus & Raven & Oracle Scout.
- Hyperion & Hekate - Chaos and Lampades Special Attack now work on Hades Shade & Serpent & Sea Snake & Sentinel.
Bug & Consistency Error Fixes:
- General - Transport Ships can now carry Caravans.
- Ptah - Shifting Sands' visual indicator reduced from 12 to 10 range, the real range of the god power is also 10 so this is done to match the visual indication to the actual effect.
- Hathor - Locust Swarm now shows up on the minimap.
- Horus - Tornado will not longer show up for 60 seconds on the minimap as an active god power, it will now show up for 20 seconds which is its actual duration.
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Information
Type:
Changes Game Play
Game Name:
Downloads:
3468
Created By:
The Voobly Balance Team
Version:
5.0.6
Allowed in Rated Games:
Yes
Download Size:
4.44 MB
Uploaded By:
Website: