Age of Empires II: The Conquerors > Game Mods > DM Core Expansion

DM Core Expansion

nach fobbix - 5 Downloads

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DM Core ExpansionDesigned to enhance the original play of the game with some civilization balancing, and more civilization bonuses! This mod also features new units, some with new graphics (from heavengames/FE) as listed below..- Huns: Hunnic Cavalry Archer- Aztecs/Mayans: Slinger- Persians: Elite Elephant Archer- Byzantines: Imperial Camel, Imperial Legionary, Imperial Skirmisher- Goths: Spitfire Tower- Teutons: Crusaders, Shield Guardians- Mongols: Shield Cavaliers- Vikings: Elite Arbalest- Franks: HuszarAlong with additional unit types..- Huns: Mercenary Archer, Battle Tarkan- Aztec: Puma Spearman- Teutons: Ballista Tower- Mayans: Sun ShamanSiege weapons destroy walls 25% faster and trade lag has been slightly reduced.Additional videos will appear here, previewing the mod.General Unit Changes# Champion/Two-Handed Swordsman have HP improvement. And more attack vs Eagles.# Cavalier/Camel have slight attack improvement. Cavalier have +7 attack vs buildings.# Paladin have slight attack vs buildings.# Eagle Warrior have +1 Melee Armour# Pikeman line have added bonus attack vs rams and reduced attack bonuses vs elephants.# Cavalry Archer line have had their costs reduced.# Ram line have reduced cost, and improvements to lesser upgraded (battering/capped ram).# Trebuchets can cut stumps and do area damage.# Monks/Missionaries cost 55G (-45G). Adjusted conversion rate slightly, should be slightly more uniform.# Skirmishers have slight attack bonuses vs cavalry.# Siege Weapons do +50% more damage to walls and gates.# Onager/Siege Onager have +10 HP and have slower stone projectile speed (so archers can run away etc, if micro'd and lag shouldn't be a problem). (Also see research below)# Bombard Cannon projectile speed increased.# Villager have more armour and a slightly faster creation time.# Trade Carts work smarter.General Building Changes# Arrow Towers have faster build time and cost less.# Bombard Towers do more varied damage to different unit groups and have projectile speed increase.# Palisade Wall has about half fortified wall HP.# Outpost has 0 stone cost.# Town Centers cost half stone.# Castle has very slight creation increase.# Farms cost more wood.# Houses are created slightly faster and provide +1 pop more (+6).# Barracks are created slightly faster.General Research Changes# Bloodlines given to all civilizations (+20 Mounted HP) (Except Franks which have 192 HP)# Siege Mechanics all civilizations have Onager +1 range and +1 Bombard Cannon range. And onagers kill siege onager with one hit now too.# Theocracy and Redemption given to all civilizations (faith recharge for only one unit of group + ability to convert siege weapons and buildings)# Treadmill Crane given to all civilizations (+20% faster villager build time).# Tribute Fee set to 5%.# Relic Gold Generation gathers around 5to10G per second for 3 garrisoned relics.# Bush Forager approximately equal to farm gathering rate.Civilizations RevampedHuns# Yurt +15 population headroom. (takes time to build)# Standard Military Buildings +1 population headroom (to enable single player AI play mainly)# Towers do +10 damage# Elite Tarkan - building destroyer + slight counter siege. (food only cost)# Battle Tarkan - moderately armoured cavalry. (half gold cost)# Hunnic Cavalry Archer - very quick attack and movements. (very weak)# Mercenary Archer - lightly armoured cavalry. (gold cost only)# Missionaries - added, donkey monk unit. (fast convert)# Atheism removed. (n/a)# Added Team Bonus ~ Cavalry Archer +1 RangeReason Huns were too strong early-game, and too weak late-game, they were also too one dimensional. (nothing vs Saracens/Persians)Koreans# Elite War Wagon - counters cavalry and does area damage. (self-destructive)# Hand Cannoneer - reduced cost and train time.# Infantry - has +5 close-combat defence.# Stone Wall and Arrow Tower build speeds have been halfed.# Faith removed. (faith makes it harder to convert units)# Original team bonus removed. (onagers +1 range)# Added Team Bonus ~ onagers cost 20% less wood.Reason Koreans were really poor and too easy to defeat, and generally could only camp.Civilization Major ChangesVikings# Elite Berserker - added attack bonuses vs cavalry/camels.# Elite Arbalest - slightly attack speed increase. (also destroys ram at increased rate)# Heavy Scorpion - no minimum range and attack bonus for buildings# Pikeman - slight HP improvement.# +5 Population Headroom for every military building (taken from Slavs)# Added Team Bonus ~ +5 HP for InfantryReason Vikings were the worst civilization in the game, they were unable to effectively counter late-game cavalry and archer civilizations.Aztecs# Puma Spearman - replaces pikeman and does area damage along with HP increase, -2 Range Armour.# Monk - conversion range +1, Conversion rate -0.075.# Infantry - cost 15% less. # Infantry - have 10% more HP.# Infantry - do 20% less damage.# Slinger - added - good at massing, good all-rounder, best used vs Infantry.# Siege Onager - Costs +15%# Arbalest - removed.# Farms - gather +5%.# Original team bonus removed. (increased relic gold generation)# Added Team Bonus ~ Infantry +1 attack.Reason Aztecs were really poor against cavalry civilizations.Japanese# Elite Samurai – better all around attack, high HP and does area damage. (+10G)# Cavalry Archer – reduced cost by 33%, also does uniques attack damage vs rams.# Trebuchet – reduced cost by 25%.# Tower - Fires 5 arrows but has -3 range.# Added Team Bonus ~ Infantry +1 Ranged Defence.Reason Japanese were really poor when it was army vs army.Turks# Hand Cannoneer – added attack. (+3)# Champion – no gold cost.# Bombard Cannon reduced cost
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5
Erstellt von:
fobbix
Version:
3.2
Allowed in Rated Games:
Ja
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4.29 MB
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