Age of Empires II: The Conquerors > Game Mods > HD Balance - Allied Vision

HD Balance - Allied Vision

by AoC4e - 148 downloads


This mod allows you to play with the balance changes from The Forgotten, The African Kingdoms and Rise of the Rajas. Several original AoC bugs have been fixed.

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Definitive Edition
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  • Byzantines and Spanish use the mediterranean architecture set.
    Credits: Gwotyng (Watch Tower, Imperial buildings) Ghazna (Castle).


**************
AoF, AoAK, AoR
**************
    AZTECS:
  • Atlatl introduced. [AoF]
  • Demolition Ship added to the technology tree. [AoAK]
  • Free loom removed, start with +50 gold instead. [AoF]
  • Non-Elite Jaguar Warrior have 1/1 armor. [AoF]
  • Elite Jaguar Warrior have 2/1 armor and +11 attack against infantry. [AoF]
  • The military creation bonus no longer applies to Monks. [AoR]
    BRITONS:
  • Cannon Galleon added to the technology tree. [AoF]
  • Heavy Scorpion added to the technology tree. [AoF]
  • Longbowmen now train in 18 seconds. [AoF]
  • Yeomen moved to the Castle Age. [AoF]
  • Warwolf introduced. [AoF]
    BYZANTINES:
  • Buildings HP bonus now properly affects gates. [AoF]
  • Greek Fire introduced. [AoF]
    CELTS:
  • Furor Celtica gives siege units +40% HP. [AoF]
  • Stronghold introduced. [AoF]
    CHINESE:
  • Great Wall introduced. [AoF]
  • Non-Elite Chu Ko Nu now train in 16 seconds. [AoF]
  • Town Centers gain +5 LOS. [AoF]
    FRANKS:
  • All cavalry now get +20% HP instead of just Knights. [AoAK]
  • Chivalry introduced. [AoF]
  • Foragers now work 25% faster. [AoF]
  • Squires added to the technology tree. [AoF]
  • Elite Throwing Axeman upgrade cost 1000 food & 750 gold. [AoF]
  • Throwing Axemen now move at a speed of 1. [AoAK]
  • Non-Elite Throwing Axeman have 60 HP and a frame delay of 10. [AoR]
  • Elite Throwing Axeman have 70 HP. [AoR]
    GOTHS:
  • Treadmill Crane removed from the technology tree. [AoF]
    HUNS:
  • Cannon Galleon removed from the technology tree. [AoF]
  • Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age. [AoAK]
  • Non-Elite Tarkan now have 100 HP, base attack of 8 and 1/3 armor. [AoR]
  • Elite Tarkan have 1/4 armor. [AoR]
  • Marauders introduced. [AoF]
  • Treadmill Crane removed from the technology tree. [AoF]
    JAPANESE:
  • Bloodlines added to the technology tree. [AoF]
  • Gold Shaft Mining added to the technology tree. [AoF]
  • Treadmill Crane added to the technology tree. [AoR]
  • Yasama introduced. [AoF]
    KOREANS:
  • Cavalry archer armor class added to War Wagons. [AoAK]
  • Fortifications are built faster. [AoR]
  • Panokseon introduced. [AoF]
  • Team bonus: Mangonel line now has minimum range reduced instead of +1 range. [AoF]
  • Turtle Ships now cost 180 wood & 180 gold. [AoF]
  • Turtle Ships no longer require a Castle. [AoAK]
  • War Wagons now cost 110 wood & 60 gold. [AoF]
  • War Wagons train in 21 seconds. [AoF]
    MAYANS:
  • Obsidian Arrows introduced. [AoF]
  • Plumed Archers now cost 50 wood & 50 gold. [AoF]
  • Resources now last 15% longer. [AoAK]
  • The upgrade to Elite Plumed Archers now costs 700 food & 1000 wood. [AoF]
    MONGOLS:
  • Elite Cannon Galleon removed from the technology tree. [AoF]
  • Mangudai frame delay decreased from 10 to 5. [AoF]
  • Elite Mangudai frame delay increased from 0 to 5. [AoAK]
  • Nomads introduced. [AoF]
    PERSIANS:
  • Boiling Oil introduced. [AoF]
  • Non-Elite War Elephant now deal trample damage. [AoR]
    SARACENS:
  • Madrasah introduced. [AoF]
  • Mamelukes receive their own armor class. [AoR]
  • Non-Elite Mameluke now have an attack of 8. [AoF]
  • Elite Mameluke now have a frame delay of 5. [AoR]
  • Markets costs -75 wood. [AoF]
    SPANISH:
  • Cannon Galleons fire with Ballistics by default, projectile speed set to 7. [AoF]
  • Inquisition introduced. [AoF]
  • Missionaries no longer require a Castle. [AoAK]
  • Team bonus: Trade units now generate +25% gold. [AoAK]
    TEUTONS:
  • Ironclad introduced. [AoF]
  • Monks automatic healing range fixed. [AoF]
  • Non-Elite Teutonic Knight now have 80 HP. [AoF]
  • Team bonus fixed, no longer overrides Faith technology. [AoR]
  • Teutonic Knights move at 0.7 speed. [AoR]
  • Town Centers can garrison 25 units instead of +2 attack, +5 LoS. [AoF]
    TURKS:
  • Elite Janissaries are now affected by the turkish team bonus. [AoF]
  • Gold Miners now work 20% faster (up from 15%). [AoR]
  • Sipahi introduced. [AoF]
  • Turtle Ships are now affected by the turkish team bonus. [AoR]
    VIKINGS:
  • Berserkergang cost 850 food & 400 gold. [AoF]
  • Berserks now train in 14 seconds. [AoF]
  • Chieftains introduced. [AoF]
  • Non-Elite Berserk now have 54 base HP. [AoF]
  • Elite Berserk now have 62 base HP. [AoF]
  • Longboats no longer require a Castle. [AoAK]
  • Team bonus: Docks are now 15% cheaper. [AoF]
  • Treadmill Crane added to the technology tree. [AoF]

*********
Buildings
*********
  • All gates take the same time to build. [AoR]
  • Building HP reduced in Dark and Feudal Age. [AoF]
  • Castles now have 11 LoS, projectile spawning area set to 0.5 [AoF]
  • Fish Traps now take 40 seconds to build. [AoAK]
  • Houses now cost 25 wood. [AoF]
  • Outposts now cost 25 wood & 5 stone. [AoF]
  • Palisade Gate available. [AoF]
  • Palisade Walls now take 6 seconds to build. [AoF]
  • Stone Walls and Fortified Walls now take 10 seconds to build. [AoF]
  • Watch Towers, Guard Towers and Keeps now cost 50 wood & 125 stone. [AoR]
  • Guard Towers now have 7 attack. [AoF]
  • Keeps now have 8 attack. [AoF]

************
Technologies
************
  • Arrowslits introduced. [AoAK]
  • Arson introduced. [AoAK]
  • Ballistics affects Fire Ships projectiles. [AoAK]
  • Banking cost 300 food & 200 gold, takes 70 seconds to research and becomes available in the Imperial Age. [AoR]
  • Cartography is researched for free once the market is built. [AoR]
  • Chemistry no longer slows down Mangonel projectiles. [AoF]
  • Chemistry now affects Castles but only the first arrow. [AoF]
  • Coinage cost 200 food & 100 gold, takes 70 seconds to research and becomes available in the Castle Age. [AoR]
  • Elite Skirmisher upgrade now cost 200 wood & 100 gold. [AoAK]
  • Fervor works properly, not just for Monks carrying relics. It also affects Missionaries now. [AoF]
  • Gillnets introduced. [AoF]
  • Heavy Camel upgrade takes 105 seconds to research. [AoF]
  • Husbandry cost 150 food and takes 40 seconds to research. [AoAK]
  • Murder Holes cost 200 food & 100 stone. [AoF]
  • Squires cost only 100 food. [AoF]
  • Town Patrol cost 300 food & 100 gold. [AoF]
  • Tracking cost only 50 food. [AoF]

*****
Units
*****
  • Camel now have 6 attack, +9 vs cavalry and are no longer classified as ships. [AoAK]
  • Capped Ram garrison 5 units. [AoF]
  • Cavalry Archers cost 40 wood & 60 gold. [AoAK]
  • Cow available in the Scenario Editor. [AoF]
  • Demolition Raft introduced as a predecessor of the Demolition Ship. [AoAK]
  • Demolition Ship have 60 HP, blast radius set to 3. [AoAK]
  • Heavy Demolition Ship have 70 HP. [AoF]
  • Eagle Scout available as a predecessor of the Eagle Warrior. [AoAK]
  • Eagle Warrior have 55 HP, 0/3 armor, 7 attack, +3 attack vs cavalry, +2 vs camels, +1 vs ships and moves at 1.15 speed. [AoR]
  • Elite Eagle Warrior now have +3 attack against camels and +2 vs ships. [AoR]
  • Fishing Ships receive their own armor class. [AoR]
  • Fire Galley introduced as a predecessor of the Fire Ship. [AoAK]
  • Fire Ship now have 120 HP. [AoF]
  • Fast Fire Ships now have 140 HP. [AoF]
  • Halberdiers deal +26 damage against Camels, +16 against Mamelukes. [AoR]
  • Herdable animals can get on board Transport Ships. [AoAK]
  • Kings now have different sprites (middle eastern and asian). [AoAK]
  • Man-at-Arms have +2 attack against buildings. [AoF]
  • Long Swordsman now have 60 HP, +3 attack against buildings and +6 attack against Eagle Warriors. [AoF]
  • Two-Handed Swordsman now have 12 attack, +4 attack against buildings and +8 attack against Eagle Warriors. [AoF]
  • Champion have +4 attack against buildings and +8 attack against Eagle Warriors. [AoF]
  • Monks carrying Relics are susceptible to anti-Monk damage. [AoF]
  • Onagers can cut down trees. [AoF]
  • Pikemen deal +18 damage against Camels, +11 against Mamelukes. [AoR]
  • Petards cost 65 food & 20 gold. [AoF]
  • Scorpion have 7 pierce armor. [AoF]
  • Scorpion projectile size increased. [AoAK]
  • Siege Tower available at the Siege Workshop, now gets its own hotkey. [AoR]
  • Spearman deal +12 attack against Camels, +4 against Mamelukes. [AoR]
  • Trade Carts now have a smaller collision radius, resulting in less blockage on trade routes. [AoAK]
  • Trade Cogs generate +30% gold. [AoAK]
  • Transport Ships are available in the Dark Age. [AoF]
  • Trebuchets have 19 Line of Sight. [AoF]

******************
Additional changes
******************
  • Eagle Scout does not get +3 attack in the Castle Age (that's in the Eagle Warrior upgrade).
  • Middle eastern and asian monks now have different sprites.
  • Most new technologies use the same ID as in WK.
  • Palisade Gate hotkey uses the letter "C" (it can be changed in settings).

**************
Language files
**************
  • Fixed several incorrect percentages from the original tech tree.
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Information
Type:
Changes Game Play
Game Name:
Downloads:
148
Created By:
AoC4e
Version:
4.0.3
Allowed in Rated Games:
Yes
Download Size:
6.11 MB
Uploaded By:
Website: